Editorial Board / Publication information
Education and pedagogy with learning objects and learning designs
Integration of metacognitive skills in the design of learning objects
Developing interactive multimedia Learning Objects using QuickTime
Evaluating pedagogical classification frameworks for learning objects: A case study
Re-purposing existing generic games and simulations for e-learning
Building knowledge networks through project-based online learning: A study of developing critical thinking skills via reusable learning objects
From course notes to granules: A guide to deriving Learning Object components
Modeling assessment for re-use of traditional and new types of assessment
Using process-oriented, sequencing educational technologies: Some important pedagogical issues
The Internet knowledge (iKnow) measure
Wolves, bees, and football: Enhancing coordination in sociotechnological problem solving systems through the study of human and animal groups
The influence of self-esteem and locus of control on perceived email-related stress
Theory of planning behavior (TPB) and customer satisfaction in the continued use of e-service: An integrated model
Computer use and the gender gap: The issue of access, use, motivation, and performance
Primary school children’s safe and unsafe use of the Internet at home and at school: An exploratory study
Computer Anxiety: “Trait” or “State”?
Aiming and clicking in young children’s use of the computer mouse
Mood change and computer anxiety: A comparison between computerised and paper measures of negative affect
The roles of group potency and information and communication technologies in the relationship between task conflict and team effectiveness: A longitudinal study
Understanding age differences in PDA acceptance and performance
Consumer decision support systems: Internet versus in-store application
Critical IS professional activities and skills/knowledge: A perspective of IS managers
The computer attributes for learning scale (CALS) among university students: Scale development and relationship with actual computer use for learning
Cognitive complexity and dynamic personality in agent simulation
Beyond imprisonment of meaning: Technology facilitating redefining
Computer use among older adults in a naturally occurring retirement community
Effects of interface style on user perceptions and behavioral intention to use computer systems
The positive and negative implications of anonymity in Internet social interactions: “On the Internet, Nobody Knows You’re a Dog”