0747-5632

Computers in Human Behavior (CHB) - Volume 23, Issue 6 论文列表

本期论文列表
Editorial Board / Publication information

Education and pedagogy with learning objects and learning designs

Integration of metacognitive skills in the design of learning objects

Developing interactive multimedia Learning Objects using QuickTime

Evaluating pedagogical classification frameworks for learning objects: A case study

Re-purposing existing generic games and simulations for e-learning

Building knowledge networks through project-based online learning: A study of developing critical thinking skills via reusable learning objects

From course notes to granules: A guide to deriving Learning Object components

Modeling assessment for re-use of traditional and new types of assessment

Using process-oriented, sequencing educational technologies: Some important pedagogical issues

The Internet knowledge (iKnow) measure

Wolves, bees, and football: Enhancing coordination in sociotechnological problem solving systems through the study of human and animal groups

The influence of self-esteem and locus of control on perceived email-related stress

Theory of planning behavior (TPB) and customer satisfaction in the continued use of e-service: An integrated model

Computer use and the gender gap: The issue of access, use, motivation, and performance

Primary school children’s safe and unsafe use of the Internet at home and at school: An exploratory study

Computer Anxiety: “Trait” or “State”?

Aiming and clicking in young children’s use of the computer mouse

Mood change and computer anxiety: A comparison between computerised and paper measures of negative affect

The roles of group potency and information and communication technologies in the relationship between task conflict and team effectiveness: A longitudinal study

Understanding age differences in PDA acceptance and performance

Consumer decision support systems: Internet versus in-store application

Critical IS professional activities and skills/knowledge: A perspective of IS managers

The computer attributes for learning scale (CALS) among university students: Scale development and relationship with actual computer use for learning

Cognitive complexity and dynamic personality in agent simulation

Beyond imprisonment of meaning: Technology facilitating redefining

Computer use among older adults in a naturally occurring retirement community

Effects of interface style on user perceptions and behavioral intention to use computer systems

The positive and negative implications of anonymity in Internet social interactions: “On the Internet, Nobody Knows You’re a Dog”