Playing online games against computer- vs. human-controlled opponents: Effects on presence, flow, and enjoyment

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摘要

The purpose of this study was to examine whether playing online games against other users leads to different experiences in comparison with playing against computer-controlled opponents. Thereby, a one-factorial multivariate design was used (computer-controlled vs. human-controlled opponent). Dependent variables were the participants’ feelings of presence and flow. Additionally, the amount of enjoyment was measured. The findings indicate that the type of opponent influences playing experiences: participants who played against a human-controlled opponent reported more experiences of presence, flow, and enjoyment, whereby the strongest effect refers to the experience of presence. Furthermore, strong relations between presence, flow, and enjoyment were observed. Further analyzes suggest that flow mediates the relationship between presence and enjoyment.

论文关键词:Online games,Virtual reality,Presence,Flow theory,Immersion,Human–computer interaction

论文评审过程:Available online 27 December 2007.

论文官网地址:https://doi.org/10.1016/j.chb.2007.11.002