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Computers in Human Behavior (CHB) - Volume 25, Issue 3 论文列表

本期论文列表
Editorial Board / Publication information

Special issue: Enabling elderly users to create and share self-authored multimedia content

An interactive tool to promote musical creativity in people with dementia

Home-based communication system for older adults and their remote family

Understanding the factors affecting online elderly user’s participation in video UCC services

Digital circles of support: Meeting the information needs of older people

Age differences in online social networking – A study of user profiles and the social capital divide among teenagers and older users in MySpace

Co-creation and user-generated content–elderly people’s user requirements

Creating a conversational context through video blogging: A case study of Geriatric1927

The relationship between religious expression and outcomes in online support groups: A partial replication

Too real for comfort? Uncanny responses to computer generated faces

Sitting at the virtual poker table: A prospective epidemiological study of actual Internet poker gambling behavior

Adolescent self-control and music and movie piracy

Progression of mental models throughout the phases of a computer-based instructional simulation: Supportive information, practice, and performance

Impact of temporal extension, synchronicity, and group size on computer-supported information exchange

Internet testing: A natural experiment reveals test score inflation on a high-stakes, unproctored cognitive test

Slovak high school students’ attitudes to ICT using in biology lesson

A randomised controlled trial of a self-guided internet intervention promoting well-being

Exploring success factors of video game communities in hierarchical linear modeling: The perspectives of members and leaders

Internet differential pricing: Effects on consumer price perception, emotions, and behavioral responses

The role of task-technology fit as users’ motivation to continue information system use

Attention guidance during example study via the model’s eye movements