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Computers in Human Behavior (CHB) - Volume 26, Issue 3 论文列表

本期论文列表
Editorial Board / Publication information

Multimedia, hypermedia, and hypertext: Motivation considered and reconsidered

Following you home from school: A critical review and synthesis of research on cyberbullying victimization

Peer evaluation in online anchored discussion for an increased local relevance of replies

eGames: Is imagination the forgotten ingredient?

Psychosocial predictors of the use of enhanced podcasting in student learning

An empirical examination of factors influencing the intention to use mobile payment

Self-concept, self-esteem, gender, race and information technology use

Time on the Internet at home, loneliness, and life satisfaction: Evidence from panel time-diary data

Career HOPES: An Internet-delivered career development intervention

Computer attitude as a moderator in the relationship between computer anxiety, satisfaction, and stress

Understanding the role of an IT artifact in online service continuance: An extended perspective of user satisfaction

SOCIALSENSE: Graphical user interface design considerations for social network experiment software

Neurophysiological correlates in interface design: An HCI perspective

The interactional effects of atmospherics and perceptual curiosity on emotions and online shopping intention

Cross-validation of reliability, convergent and discriminant validity for the problematic online game use scale

Computer anxiety and attitudes among undergraduate students in Greece

All about me: Disclosure in online social networking profiles: The case of FACEBOOK

Comprehension effects of signalling relationships between documents in search engines

Small-device users situationally impaired by input

Beyond self-efficacy: Measuring pre-service teachers’ Instructional Technology Outcome Expectations

The effects of incorporating a virtual agent in a computer-aided test designed for stress management education: The mediating role of enjoyment

Building an interaction design pattern language: A case study

Analysis on the evolution of the discourse on computer software and programming languages in the light of literary genres and POWER-KNOWLEDGE

An examination of two mental workload measurement approaches to understanding multimedia learning

Gender, age and income differences in internet usage among employees in organizations