Editorial Board / Publication information
Defining the lines between virtual and real world purchases: Second Life sells, but who’s buying?
Games without frontiers: On the moral and psychological implications of violating taboos within multi-player virtual spaces
Facebook® and academic performance
Applying the self-explanation principle to multimedia learning in a computer-based game-like environment
Online assessment of problem solving skills
Advergames and the effects of game-product congruity
Thanks for the memory: Cooperative autonomous agent search in uncertain environments
Reeves, B., & Read, J.L. (2009). Total engagement: Using games and virtual worlds to change the way people work and businesses. Harvard Business School Press
Integrating cognitive load theory and concepts of human–computer interaction
Social network use and personality
Antecedents of customer satisfaction with online banking in China: The effects of experience
Change detection in desktop virtual environments: An eye-tracking study
Intragroup status and social presence in online fan groups
Solving problems: How can guidance concerning task-relevancy be provided?
The effects of survey administration on disclosure rates to sensitive items among men: A comparison of an internet panel sample with a RDD telephone sample
Profiling good Samaritans in online knowledge forums: Effects of affiliative tendency, self-esteem, and public individuation on knowledge sharing
Open source software: A community of altruists
Measurement development for cultural characteristics of mobile Internet users at the individual level
Construction of an instrument to measure student information and communication technology skills, experience and attitudes to e-learning
Motivations of Wikipedia content contributors
Digital natives, better learners? Students’ beliefs about how the Internet influenced their ability to learn
MySpace is your space? Examining self-presentation of MySpace users
Differences among breast and prostate cancer online support groups
Image and video disclosure of substance use on social media websites
Pragmatism, connectionism and the internet: A mind’s perfect storm
Development and usability of an online CBT program for symptoms of moderate depression, anxiety, and stress in post-secondary students
Adopt, adapt, abandon: Understanding why some young adults start, and then stop, using instant messaging
Assessing blog-user satisfaction using the expectation and disconfirmation approach
Expressive aesthetics to ease perceived community support: Exploring personal innovativeness and routinised behaviour as moderators in Tuenti
Coping with information overload in email communication: Evaluation of a training intervention
Policies and procedures to manage employee Internet abuse
Group interaction styles in a virtual context: The effects on group outcomes
The roles of self-concept clarity and psychological reactance in compliance with product and service recommendations
What are participants doing while filling in an online questionnaire: A paradata collection tool and an empirical study
Individual and team annotation effects on students’ reading comprehension, critical thinking, and meta-cognitive skills
Revisiting the uncanny valley theory: Developing and validating an alternative to the Godspeed indices
Online mutual support in bereavement: An empirical examination
Perceived stress, sensation seeking, and college students’ abuse of the Internet
Low self-directedness is a better predictor for problematic internet use than high neuroticism
Flaming on YouTube
Customization, immersion satisfaction, and online gamer loyalty
Influences of data filtering on human–computer interaction by gaze-contingent display and eye-tracking applications
MMORPGS and cognitive performance: A study with 1280 Brazilian high school students
Altruistic traits and organizational conditions in helping online
An analysis of multiple factors of cyberbullying among junior high school students in Taiwan
Predicting adolescents’ use of social networking sites from an extended theory of planned behaviour perspective
Perceived job effectiveness in coopetition: A survey of virtual teams within business organizations
The impact of perceived risk, intangibility and consumer characteristics on online game playing
Do males and females think in the same way? An empirical investigation on the gender differences in Web advertising evaluation
Color red in web-based knowledge testing
Motivational factors that influence the acceptance of Moodle using TAM
“It doesn’t matter what you are!” Explaining social effects of agents and avatars
To control or not to control? Parenting behaviours and adolescent online aggression
Personal journal bloggers: Profiles of disclosiveness
Emotion encoding and interpretation in computer-mediated communication: Reasons for use
Age differences in perceptions of online community participation among non-users: An extension of the Technology Acceptance Model
Content information desired by Chinese users for effective use of information appliances
Cyber patients surfing the medical web: Computer-mediated medical knowledge and perceived benefits
Knowledge and information awareness for initiating transactive memory system processes of computer-supported collaborating ad hoc groups
Older adults talk technology: Technology usage and attitudes
Why shy people use instant messaging: Loneliness and other motives
The effects of scaffolding metacognitive activities in small groups
It won’t happen to me: Promoting secure behaviour among internet users
Beauty or realism: The dimensions of skin from cognitive sciences to computer graphics
The moderating effects of gender on e-commerce systems adoption factors: An empirical investigation
CASA, WASA, and the dimensions of us
Cross-modal compensation between name and visual aspect in socially active avatars
The impact of goods-classification and landmarks for spatial knowledge and goods-finding in the elderly within a 3D virtual store
The effects of interactive brand placements in online games on children’s cognitive, affective, and conative brand responses
A proposed model for evaluating the success of WebCT course content management system
Cues in computer-mediated communication: A corpus analysis
Changes in adolescent online social networking behaviors from 2006 to 2009
Investigating aspects of an emerging digital ethnicity: Development of the Digital Ethnicity Scale (DES)
Symmetry and aesthetics in website design: It’s a man’s business
Psychometric properties of the Problematic Internet Use Questionnaire
Understanding factors affecting perceived sociability of social software
Falling in love with online games: The uses and gratifications perspective
Corrigendum to “Causal knowledge-based design of EDI controls: An explorative study” [Comput. Hum. Behav. 23 (2007) 628–663]