0747-5632

Computers in Human Behavior (CHB) - Volume 26, Issue 6 论文列表

本期论文列表
Editorial Board / Publication information

Defining the lines between virtual and real world purchases: Second Life sells, but who’s buying?

Games without frontiers: On the moral and psychological implications of violating taboos within multi-player virtual spaces

Facebook® and academic performance

Applying the self-explanation principle to multimedia learning in a computer-based game-like environment

Online assessment of problem solving skills

Advergames and the effects of game-product congruity

Thanks for the memory: Cooperative autonomous agent search in uncertain environments

Reeves, B., & Read, J.L. (2009). Total engagement: Using games and virtual worlds to change the way people work and businesses. Harvard Business School Press

Integrating cognitive load theory and concepts of human–computer interaction

Social network use and personality

Antecedents of customer satisfaction with online banking in China: The effects of experience

Change detection in desktop virtual environments: An eye-tracking study

Intragroup status and social presence in online fan groups

Solving problems: How can guidance concerning task-relevancy be provided?

The effects of survey administration on disclosure rates to sensitive items among men: A comparison of an internet panel sample with a RDD telephone sample

Profiling good Samaritans in online knowledge forums: Effects of affiliative tendency, self-esteem, and public individuation on knowledge sharing

Open source software: A community of altruists

Measurement development for cultural characteristics of mobile Internet users at the individual level

Construction of an instrument to measure student information and communication technology skills, experience and attitudes to e-learning

Motivations of Wikipedia content contributors

Digital natives, better learners? Students’ beliefs about how the Internet influenced their ability to learn

MySpace is your space? Examining self-presentation of MySpace users

Differences among breast and prostate cancer online support groups

Image and video disclosure of substance use on social media websites

Pragmatism, connectionism and the internet: A mind’s perfect storm

Development and usability of an online CBT program for symptoms of moderate depression, anxiety, and stress in post-secondary students

Adopt, adapt, abandon: Understanding why some young adults start, and then stop, using instant messaging

Assessing blog-user satisfaction using the expectation and disconfirmation approach

Expressive aesthetics to ease perceived community support: Exploring personal innovativeness and routinised behaviour as moderators in Tuenti

Coping with information overload in email communication: Evaluation of a training intervention

Policies and procedures to manage employee Internet abuse

Group interaction styles in a virtual context: The effects on group outcomes

The roles of self-concept clarity and psychological reactance in compliance with product and service recommendations

What are participants doing while filling in an online questionnaire: A paradata collection tool and an empirical study

Individual and team annotation effects on students’ reading comprehension, critical thinking, and meta-cognitive skills

Revisiting the uncanny valley theory: Developing and validating an alternative to the Godspeed indices

Online mutual support in bereavement: An empirical examination

Perceived stress, sensation seeking, and college students’ abuse of the Internet

Low self-directedness is a better predictor for problematic internet use than high neuroticism

Flaming on YouTube

Customization, immersion satisfaction, and online gamer loyalty

Influences of data filtering on human–computer interaction by gaze-contingent display and eye-tracking applications

MMORPGS and cognitive performance: A study with 1280 Brazilian high school students

Altruistic traits and organizational conditions in helping online

An analysis of multiple factors of cyberbullying among junior high school students in Taiwan

Predicting adolescents’ use of social networking sites from an extended theory of planned behaviour perspective

Perceived job effectiveness in coopetition: A survey of virtual teams within business organizations

The impact of perceived risk, intangibility and consumer characteristics on online game playing

Do males and females think in the same way? An empirical investigation on the gender differences in Web advertising evaluation

Color red in web-based knowledge testing

Motivational factors that influence the acceptance of Moodle using TAM

“It doesn’t matter what you are!” Explaining social effects of agents and avatars

To control or not to control? Parenting behaviours and adolescent online aggression

Personal journal bloggers: Profiles of disclosiveness

Emotion encoding and interpretation in computer-mediated communication: Reasons for use

Age differences in perceptions of online community participation among non-users: An extension of the Technology Acceptance Model

Content information desired by Chinese users for effective use of information appliances

Cyber patients surfing the medical web: Computer-mediated medical knowledge and perceived benefits

Knowledge and information awareness for initiating transactive memory system processes of computer-supported collaborating ad hoc groups

Older adults talk technology: Technology usage and attitudes

Why shy people use instant messaging: Loneliness and other motives

The effects of scaffolding metacognitive activities in small groups

It won’t happen to me: Promoting secure behaviour among internet users

Beauty or realism: The dimensions of skin from cognitive sciences to computer graphics

The moderating effects of gender on e-commerce systems adoption factors: An empirical investigation

CASA, WASA, and the dimensions of us

Cross-modal compensation between name and visual aspect in socially active avatars

The impact of goods-classification and landmarks for spatial knowledge and goods-finding in the elderly within a 3D virtual store

The effects of interactive brand placements in online games on children’s cognitive, affective, and conative brand responses

A proposed model for evaluating the success of WebCT course content management system

Cues in computer-mediated communication: A corpus analysis

Changes in adolescent online social networking behaviors from 2006 to 2009

Investigating aspects of an emerging digital ethnicity: Development of the Digital Ethnicity Scale (DES)

Symmetry and aesthetics in website design: It’s a man’s business

Psychometric properties of the Problematic Internet Use Questionnaire

Understanding factors affecting perceived sociability of social software

Falling in love with online games: The uses and gratifications perspective

Corrigendum to “Causal knowledge-based design of EDI controls: An explorative study” [Comput. Hum. Behav. 23 (2007) 628–663]