Falling in love with online games: The uses and gratifications perspective

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Playing online games is experience-oriented but few studies have explored the user’s initial (trial) reaction to game playing and how this further influences a player’s behavior. Drawing upon the Uses and Gratifications theory, we investigated players’ multiple gratifications for playing (i.e. achievement, enjoyment and social interaction) and their experience with the service mechanisms offered after they had played an online game. This study explores the important antecedents of players’ proactive “stickiness” to a specific online game and examines the relationships among these antecedents. The results show that both the gratifications and service mechanisms significantly affect a player’s continued motivation to play, which is crucial to a player’s proactive stickiness to an online game.

论文关键词:Proactive stickiness,Uses and Gratifications theory,Service mechanisms,Presence,Continuance motivation,Online games

论文评审过程:Available online 16 August 2010.

论文官网地址:https://doi.org/10.1016/j.chb.2010.07.033