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Computers in Human Behavior (CHB) - Volume 27, Issue 1 论文列表

本期论文列表
Editorial Board / Publication information

Cognitive load theory and multimedia learning, task characteristics and learning engagement: The Current State of the Art

Does cognitive load moderate the seductive details effect? A multimedia study

Effectiveness of on-screen pinyin in learning Chinese: An expertise reversal for multimedia redundancy effect

Adapting prior knowledge activation: Mobilisation, perspective taking, and learners’ prior knowledge

The role of spatial descriptions in learning from multimedia

The influence of text modality on learning with static and dynamic visualizations

The attention-guiding effect and cognitive load in the comprehension of animations

Attention cueing in an instructional animation: The role of presentation speed

An expertise reversal effect of segmentation in learning from animated worked-out examples

Superiority of collaborative learning with complex tasks: A research note on an alternative affective explanation

Effects of different ratios of worked solution steps and problem solving opportunities on cognitive load and learning outcomes

Instructing in generalized knowledge structures to develop flexible problem solving skills

The double-edged effects of explanation prompts

Learner-controlled selection of tasks with different surface and structural features: Effects on transfer and efficiency

Effectiveness of cognitive-load based adaptive instruction in genetics education

Cognitive load and instructionally supported learning with provided and learner-generated visualizations

Examining different types of collaborative learning in a complex computer-based environment: A cognitive load approach

Contemporary cognitive load theory research: The good, the bad and the ugly

Using company web sites to e-recruit qualified applicants: A job marketing based review of theory-based research

The contribution of learner characteristics in the development of computer-based adaptive learning environments

Contextuality and computer-mediated communication: a cross cultural comparison

A Primer to Human Threading

Psychosocial causes and consequences of pathological gaming

Getting to know you: Face-to-face versus online interactions

Avatar-based innovation: Consequences of the virtual co-creation experience

Affective, anxiety and behavioral effects of an aversive stimulation during a simulated navigation task within a virtual environment: A pilot study

Uses of a private “virtual margin” on public threaded discussions: An exploratory lab-based study

Marching in-step: Facilitating technological transitions through climate consensus

Hypermedia and learning: Contrasting interfaces to hypermedia systems

Will you spend more money and time on internet shopping when the product and situation are right?

The role of spatial ability in learning from instructional animations – Evidence for an ability-as-compensator hypothesis

Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study

A longitudinal study of the effects of Internet use and videogame playing on academic performance and the roles of gender, race and income in these relationships

Construct validation of the Use, Abuse and Dependence on the Internet inventory

Analysis of the collaborative activities in software development processes from the perspective of chronotopes

What I won’t do in pixels: Examining the limits of taboo violation in MMORPGs

Encouraging user participation in a course recommender system: An impact on user behavior

Effectiveness of hand- and foot-operated secondary input devices for word-processing tasks before and after training

Sheltered in cyberspace? Computer use among the unsheltered ‘street’ homeless

Even in virtual environments women shop and men build: A social role perspective on Second Life

Differences in learning processes between successful and less successful students in computer-supported collaborative learning in the field of human nutrition and health

Explaining physicians’ acceptance of EHCR systems: An extension of TAM with trust and risk factors

Keeping in constant touch: The predictors of young Australians’ mobile phone involvement

Factors affecting the intention to use a web-based learning system among blue-collar workers in the automotive industry

A study on factors that affect users’ behavioral intention to transfer usage from the offline to the online channel

Cultural difference in motivations for using social network sites: A comparative study of American and Korean college students

What comes with technological convenience? Exploring the behaviors and performances of learning with computer-mediated dictionaries

Gender differences in adoption of information systems: New findings from China

Human choice between computerized and traditional methods: Assessing tool readiness from the activity perspective

Does social desirability bias favor humans? Explicit–implicit evaluations of synthesized speech support a new HCI model of impression management

The influence of achievement goals and perceptions of online help on its actual use in an interactive learning environment

Sophistication of Internet usage (SIU) and its attitudinal antecedents: An empirical study in Hong Kong

The effects of video game realism on attention, retention and aggressive outcomes

A motivational approach to information providing: A resource exchange perspective

Assessing e-moderation behavior from synchronous discussion protocols with a multi-dimensional methodology

Vertical versus dynamic menus on the world wide web: Eye tracking study measuring the influence of menu design and task complexity on user performance and subjective preference

Beyond the fascination of online-games: Probing addictive behavior and depression in the world of online-gaming

The development of a general Internet attitudes scale

Online collaboration: Collaborative behavior patterns and factors affecting globally distributed team performance

The role of presence in the level of anxiety experienced in clinical virtual environments

A closer look on social presence as a causing factor in computer-mediated collaboration

A quasi-experiment approach to study the effect of e-mail management training

Children’s choices and strategies in video games

Analyzing the emotional outcomes of the online search behavior with search engines

Video game experience predicts virtual, but not real navigation performance

Showing emotions through movement and symmetry

Predicting secondary school teachers’ acceptance and use of a digital learning environment: A cross-sectional study

Applying a 3D virtual learning environment to facilitate student’s application ability – The case of marketing

The impact of the Internet on the social lives of users: A representative sample from 13 countries

Factors mediating disclosure in social network sites

Internet use, videogame playing and cell phone use as predictors of children’s body mass index (BMI), body weight, academic performance, and social and overall self-esteem

Corrigendum to “A proposed model for evaluating the success of WebCT course content management system” [Comp. Hum. Beh. 26 (2010) 1795–1805]