Editorial Board / Publication information
Cognitive load theory and multimedia learning, task characteristics and learning engagement: The Current State of the Art
Does cognitive load moderate the seductive details effect? A multimedia study
Effectiveness of on-screen pinyin in learning Chinese: An expertise reversal for multimedia redundancy effect
Adapting prior knowledge activation: Mobilisation, perspective taking, and learners’ prior knowledge
The role of spatial descriptions in learning from multimedia
The influence of text modality on learning with static and dynamic visualizations
The attention-guiding effect and cognitive load in the comprehension of animations
Attention cueing in an instructional animation: The role of presentation speed
An expertise reversal effect of segmentation in learning from animated worked-out examples
Superiority of collaborative learning with complex tasks: A research note on an alternative affective explanation
Effects of different ratios of worked solution steps and problem solving opportunities on cognitive load and learning outcomes
Instructing in generalized knowledge structures to develop flexible problem solving skills
The double-edged effects of explanation prompts
Learner-controlled selection of tasks with different surface and structural features: Effects on transfer and efficiency
Effectiveness of cognitive-load based adaptive instruction in genetics education
Cognitive load and instructionally supported learning with provided and learner-generated visualizations
Examining different types of collaborative learning in a complex computer-based environment: A cognitive load approach
Contemporary cognitive load theory research: The good, the bad and the ugly
Using company web sites to e-recruit qualified applicants: A job marketing based review of theory-based research
The contribution of learner characteristics in the development of computer-based adaptive learning environments
Contextuality and computer-mediated communication: a cross cultural comparison
A Primer to Human Threading
Psychosocial causes and consequences of pathological gaming
Getting to know you: Face-to-face versus online interactions
Avatar-based innovation: Consequences of the virtual co-creation experience
Affective, anxiety and behavioral effects of an aversive stimulation during a simulated navigation task within a virtual environment: A pilot study
Uses of a private “virtual margin” on public threaded discussions: An exploratory lab-based study
Marching in-step: Facilitating technological transitions through climate consensus
Hypermedia and learning: Contrasting interfaces to hypermedia systems
Will you spend more money and time on internet shopping when the product and situation are right?
The role of spatial ability in learning from instructional animations – Evidence for an ability-as-compensator hypothesis
Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study
A longitudinal study of the effects of Internet use and videogame playing on academic performance and the roles of gender, race and income in these relationships
Construct validation of the Use, Abuse and Dependence on the Internet inventory
Analysis of the collaborative activities in software development processes from the perspective of chronotopes
What I won’t do in pixels: Examining the limits of taboo violation in MMORPGs
Encouraging user participation in a course recommender system: An impact on user behavior
Effectiveness of hand- and foot-operated secondary input devices for word-processing tasks before and after training
Sheltered in cyberspace? Computer use among the unsheltered ‘street’ homeless
Even in virtual environments women shop and men build: A social role perspective on Second Life
Differences in learning processes between successful and less successful students in computer-supported collaborative learning in the field of human nutrition and health
Explaining physicians’ acceptance of EHCR systems: An extension of TAM with trust and risk factors
Keeping in constant touch: The predictors of young Australians’ mobile phone involvement
Factors affecting the intention to use a web-based learning system among blue-collar workers in the automotive industry
A study on factors that affect users’ behavioral intention to transfer usage from the offline to the online channel
Cultural difference in motivations for using social network sites: A comparative study of American and Korean college students
What comes with technological convenience? Exploring the behaviors and performances of learning with computer-mediated dictionaries
Gender differences in adoption of information systems: New findings from China
Human choice between computerized and traditional methods: Assessing tool readiness from the activity perspective
Does social desirability bias favor humans? Explicit–implicit evaluations of synthesized speech support a new HCI model of impression management
The influence of achievement goals and perceptions of online help on its actual use in an interactive learning environment
Sophistication of Internet usage (SIU) and its attitudinal antecedents: An empirical study in Hong Kong
The effects of video game realism on attention, retention and aggressive outcomes
A motivational approach to information providing: A resource exchange perspective
Assessing e-moderation behavior from synchronous discussion protocols with a multi-dimensional methodology
Vertical versus dynamic menus on the world wide web: Eye tracking study measuring the influence of menu design and task complexity on user performance and subjective preference
Beyond the fascination of online-games: Probing addictive behavior and depression in the world of online-gaming
The development of a general Internet attitudes scale
Online collaboration: Collaborative behavior patterns and factors affecting globally distributed team performance
The role of presence in the level of anxiety experienced in clinical virtual environments
A closer look on social presence as a causing factor in computer-mediated collaboration
A quasi-experiment approach to study the effect of e-mail management training
Children’s choices and strategies in video games
Analyzing the emotional outcomes of the online search behavior with search engines
Video game experience predicts virtual, but not real navigation performance
Showing emotions through movement and symmetry
Predicting secondary school teachers’ acceptance and use of a digital learning environment: A cross-sectional study
Applying a 3D virtual learning environment to facilitate student’s application ability – The case of marketing
The impact of the Internet on the social lives of users: A representative sample from 13 countries
Factors mediating disclosure in social network sites
Internet use, videogame playing and cell phone use as predictors of children’s body mass index (BMI), body weight, academic performance, and social and overall self-esteem
Corrigendum to “A proposed model for evaluating the success of WebCT course content management system” [Comp. Hum. Beh. 26 (2010) 1795–1805]