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Computers in Human Behavior (CHB) - Volume 27, Issue 2 论文列表

本期论文列表
Editorial Board / Publication information

Special Issue on Web 2.0 in travel and tourism: Empowering and changing the role of travelers

Influence of personality on travel-related consumer-generated media creation

Understanding the intention to follow the advice obtained in an online travel community

The influence of user-generated content on traveler behavior: An empirical investigation on the effects of e-word-of-mouth to hotel online bookings

Intentions to use social media in organizing and taking vacation trips

eCRM 2.0 applications and trends: The use and perceptions of Greek tourism firms of social networks and intelligence

Students’ and teachers’ use of Facebook

A hybrid computational model for an automated image descriptor for visually impaired users

Evaluating learners’ motivational and cognitive processing in an online game-based learning environment

Social networking site or social surveillance site? Understanding the use of interpersonal electronic surveillance in romantic relationships

Structural relationships among internal locus of control, institutional support, flow, and learner persistence in cyber universities

‘Dealing with My Emails’: Latent user needs in email management.

Developers’ perceptions of object-oriented frameworks – An investigation into the impact of technological and individual characteristics

Facial expression of emotion and perception of the Uncanny Valley in virtual characters

Further evidence on the validity of web-based research on associative learning: Augmentation in a predictive learning task

Tweet this: A uses and gratifications perspective on how active Twitter use gratifies a need to connect with others

Trends in youth’s videogame playing, overall computer use, and communication technology use: The impact of self-esteem and the Big Five personality factors

Call of (civic) duty: Action games and civic behavior in a large sample of youth

How and why pop-ups don’t work: Pop-up prompted eye movements, user affect and decision making

A reexamination of gender-based attitudes toward group projects: Evidence from the Google Online Marketing Challenge

Turning to learn: Screen orientation and reasoning with small devices

Cognitive-bias toward gaming-related words and disinhibition in World of Warcraft gamers

What affects information systems development team performance? An exploratory study from the perspective of combined socio-technical theory and coordination theory

Determination of optimal paths to task goals using expert system based on GOMS model

Comparative study of netbooks and tablet PCs for fostering face-to-face collaborative learning

Technology acceptance model for the use of information technology in universities

Why do people play social network games?

Assessing information quality of e-learning systems: a web mining approach

Linguistically-tailored video feedback increases total and positive emotional expression in a structured writing task

Examining mobile instant messaging user loyalty from the perspectives of network externalities and flow experience

Exploring the impact of use context on mobile hedonic services adoption: An empirical study on mobile gaming in China

Computer usage questionnaire: Structure, correlates, and gender differences

Students’ perceptions of collaboration, self-regulated learning, and information seeking in the context of Internet-based learning and traditional learning

Modeling job effectiveness and its antecedents from a social capital perspective: A survey of virtual teams within business organizations

Is communication competence still good for interpersonal media?: Mobile phone and instant messenger

How different information types affect viewer’s attention on internet advertising

Collaborative argumentation and justifications: A statistical discourse analysis of online discussions

Why would online gamers share their innovation-conducive knowledge in the online game user community? Integrating individual motivations and social capital perspectives

The contribution of social network sites to exposure to political difference: The relationships among SNSs, online political messaging, and exposure to cross-cutting perspectives

Are we talking about the task or the computer? An examination of the associated domains of task-specific and computer self-efficacies

Behavioral aspects of enterprise systems adoption: An empirical study on cultural factors

An interactive computer-based interface to support the discovery of individuals’ mental representations and preferences in decisions problems: An application to travel behavior

Anticipating information needs for senior portal contents

An approach to quantitatively measuring collaborative performance in online conversations

Working for one penny: Understanding why people would like to participate in online tasks with low payment