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Computers in Human Behavior (CHB) - Volume 27, Issue 5 论文列表

本期论文列表
Editorial Board / Publication information

Special issue on advanced intelligent computing theory and methodology

Missing data imputation in multivariate data by evolutionary algorithms

DepthLimited crossover in GP for classifier evolution

Interactive genetic algorithms with individual’s fuzzy fitness

Emergency resources scheduling based on adaptively mutate genetic algorithm

Machine learning approach to model sport training

HDR Image Generation based on Intensity Clustering and Local Feature Analysis

Interactive component extraction from fEEG, fNIRS and peripheral biosignals for affective brain–machine interfacing paradigms

Analysis of shipbuilding fabrication process with enterprise ontology

Assisted-care robot based on sociological interaction analysis

Self-adaptation of learning rate in XCS working in noisy and dynamic environments

Segment-based emotion recognition from continuous Mandarin Chinese speech

Estimation of word emotions based on part of speech and positional information

Personal identification based on finger-vein features

Shot retrieval based on fuzzy evolutionary aiNet and hybrid features

A representation method for performance specifications in UML domain

On the relation between cognitive and biological modelling of criminal behaviour

Age and technology innovation in the workplace: Does work context matter?

The lies we tell and what they say about us: Using behavioural characteristics to explain Facebook activity

Enhancing graph production skills via programmed instruction: An experimental analysis of the effect of guided-practice on data-based graph production

Revealing only the superficial me: Exploring categorical self-disclosure online

Designing motivational agents: The role of praise, social comparison, and embodiment in computer feedback

The effect of video feedback delay on frustration and emotion communication accuracy

Who uses Facebook? An investigation into the relationship between the Big Five, shyness, narcissism, loneliness, and Facebook usage

Effects of spatial ability and richness of motion cue on learning in mechanically complex domain

Exposure to violent computer games and Chinese adolescents’ physical aggression: The role of beliefs about aggression, hostile expectations, and empathy

Empirical investigation of customers’ channel extension behavior: Perceptions shift toward the online channel

“Sexting” and adult romantic attachment

Internet and mobile phone text-messaging dependency: Factor structure and correlation with dysphoric mood among Japanese adults

The effect of the nonhuman external regulator’s answer-until-correct (AUC) versus knowledge-of-result (KR) task feedback on children’s behavioral regulation during learning tasks

The effect of nonhuman’s external regulation on detecting the natural development process of young children’s self-regulation during learning tasks

Inter-relationships among dominance, energetic and tense arousal, and pleasure, and differences in their impacts under online vs. offline environment

Personal Internet use at work: Understanding cyberslacking

Examining knowledge contribution from the perspective of an online identity in blogging communities

Flashlight – Recording information acquisition online

Improving the scaffolds of a mobile-assisted Chinese character forming game via a design-based research cycle

Computer-mediated communication and risk-taking behaviour

Parenting style and parental monitoring with information communication technology: A study on Japanese junior high school students and their parents

The effect of informal social support: Face-to-face versus computer-mediated communication

The role of trait emotional intelligence in gamers’ preferences for play and frequency of gaming

Internet use and online social support among same sex attracted individuals of different ages

A picture is worth a thousand words: A content analysis of Facebook profile photographs

Preventing human error: The impact of data entry methods on data accuracy and statistical results

Understanding social networking sites adoption in China: A comparison of pre-adoption and post-adoption

Evaluating learning, design, and engagement in web-based learning tools (WBLTs): The WBLT Evaluation Scale

Internet use, happiness, social support and introversion: A more fine grained analysis of person variables and internet activity

Rate My Expectations: How online evaluations of professors impact students’ perceived control

E-Learning technologies: A key to Dynamic Capabilities

Reliability and validity of self-reported burnout in college students: A cross randomized comparison of paper-and-pencil vs. online administration

Core capabilities for practitioners in achieving e-business innovation

‘Migrating to a new virtual world’: Exploring MMORPG switching through human migration theory

A generic dynamic control task for behavioral research and education

Do millennial undergraduates’ views of writing differ when surveyed online versus on paper?

Antecedents of computer self-efficacy: A study of the role of personality traits and gender

Validity and reliability of the IAT: Measuring gender and ethnic stereotypes

Attentional bias in excessive massively multiplayer online role-playing gamers using a modified Stroop task

Passively recognising human activities through lifelogging

The associations between young adults’ face-to-face prosocial behaviors and their online prosocial behaviors

To stick or not to stick: The social response theory in the development of continuance intention from organizational cross-level perspective

Effects of self-disclosure on relational intimacy in Facebook

Evaluation of complex and dynamic safety tasks in human learning using the ACT-R and SOAR skill acquisition theories

Intention to upload video content on the internet: The role of social norms and ego-involvement

Measurement invariance in training evaluation: Old question, new context

Cognitive consequences of making computer-based learning activities more game-like

Blog scrubbing: Exploring triggers that change privacy rules

The effect of an information ethics course on the information ethics values of students – A Chinese guanxi culture perspective

Realism, idealization, and potential negative impact of 3D virtual relationships

Effect of high-level content organizers on hypertext learning

Comparison of 3D and 2D menus for cell phones