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Computers in Human Behavior (CHB) - Volume 27, Issue 6 论文列表

本期论文列表
Editorial Board / Publication information

A meta-analysis of e-learning technology acceptance: The role of user types and e-learning technology types

Fostering sharing of unshared knowledge by having access to the collaborators’ meta-knowledge structures

Teenagers in social virtual worlds: Continuous use and purchasing behavior in Habbo Hotel

Providing assistance to older users of dynamic Web content

Computer based assessment: Gender differences in perceptions and acceptance

Interactive gaming reduces experimental pain with or without a head mounted display

Effects of IS characteristics on e-business success factors of small- and medium-sized enterprises

The interaction effects of familiarity, breadth and media usage on web browsing experience

A study on the goal value for massively multiplayer online role-playing games players

The mediator role of self-disclosure and moderator roles of gender and social anxiety in the relationship between Chinese adolescents’ online communication and their real-world social relationships

Introducing synchronous e-discussion tools in co-located classrooms: A study on the experiences of ‘active’ and ‘silent’ secondary school students

Exploring the value of purchasing online game items

A comparative study of four input devices for desktop virtual walkthroughs

Employee job attitudes and organizational characteristics as predictors of cyberloafing

Media multitasking and the effectiveness of combining online and radio advertising

Smartphones as smart pedagogical tools: Implications for smartphones as u-learning devices

Antecedents of an experienced sense of virtual community

The role of social motivations in e-learning: How do they affect usage and success of ICT interactive tools?

I trust not therefore it must be risky: Determinants of the perceived risks of disclosing personal data for e-government transactions

The links that bind: Uncovering novel motivations for linking on Facebook

A semantic analysis approach for assessing professionalism using free-form text entered online

Error analysis of task performance with laptop in vibration environment

Conceptualizing personal web usage in work contexts: A preliminary framework

Teaching presence and regulation in an electronic portfolio

Social and attitudinal determinants of viral marketing dynamics

Learning demand and job autonomy of IT personnel: Impact on turnover intention

Examining users’ preferences towards vertical graphical toolbars in simple search and point tasks

Facebook as a toolkit: A uses and gratification approach to unbundling feature use

Team shared mental model as a contributing factor to team performance and students’ course satisfaction in blended courses

The change in user and IT dynamics: Blogs as IT-enabled virtual self-presentation

The effects of collective MMORPG (Massively Multiplayer Online Role-Playing Games) play on gamers’ online and offline social capital

m-Brand loyalty and post-adoption variations for the mobile data services: Gender differences

Mediating roles of self-presentation desire in online game community commitment and trust behavior of Massive Multiplayer Online Role-Playing Games

Social evaluations of embodied agents and avatars

Does online psychological test administration facilitate faking?

Computer skills instruction for pre-service teachers: A comparison of three instructional approaches

Ethical decision-making in the Internet context: Development and test of an initial model based on moral philosophy

Using eye-tracking technology to investigate the redundant effect of multimedia web pages on viewers’ cognitive processes