Editorial Board / Publication information
A meta-analysis of e-learning technology acceptance: The role of user types and e-learning technology types
Fostering sharing of unshared knowledge by having access to the collaborators’ meta-knowledge structures
Teenagers in social virtual worlds: Continuous use and purchasing behavior in Habbo Hotel
Providing assistance to older users of dynamic Web content
Computer based assessment: Gender differences in perceptions and acceptance
Interactive gaming reduces experimental pain with or without a head mounted display
Effects of IS characteristics on e-business success factors of small- and medium-sized enterprises
The interaction effects of familiarity, breadth and media usage on web browsing experience
A study on the goal value for massively multiplayer online role-playing games players
The mediator role of self-disclosure and moderator roles of gender and social anxiety in the relationship between Chinese adolescents’ online communication and their real-world social relationships
Introducing synchronous e-discussion tools in co-located classrooms: A study on the experiences of ‘active’ and ‘silent’ secondary school students
Exploring the value of purchasing online game items
A comparative study of four input devices for desktop virtual walkthroughs
Employee job attitudes and organizational characteristics as predictors of cyberloafing
Media multitasking and the effectiveness of combining online and radio advertising
Smartphones as smart pedagogical tools: Implications for smartphones as u-learning devices
Antecedents of an experienced sense of virtual community
The role of social motivations in e-learning: How do they affect usage and success of ICT interactive tools?
I trust not therefore it must be risky: Determinants of the perceived risks of disclosing personal data for e-government transactions
The links that bind: Uncovering novel motivations for linking on Facebook
A semantic analysis approach for assessing professionalism using free-form text entered online
Error analysis of task performance with laptop in vibration environment
Conceptualizing personal web usage in work contexts: A preliminary framework
Teaching presence and regulation in an electronic portfolio
Social and attitudinal determinants of viral marketing dynamics
Learning demand and job autonomy of IT personnel: Impact on turnover intention
Examining users’ preferences towards vertical graphical toolbars in simple search and point tasks
Facebook as a toolkit: A uses and gratification approach to unbundling feature use
Team shared mental model as a contributing factor to team performance and students’ course satisfaction in blended courses
The change in user and IT dynamics: Blogs as IT-enabled virtual self-presentation
The effects of collective MMORPG (Massively Multiplayer Online Role-Playing Games) play on gamers’ online and offline social capital
m-Brand loyalty and post-adoption variations for the mobile data services: Gender differences
Mediating roles of self-presentation desire in online game community commitment and trust behavior of Massive Multiplayer Online Role-Playing Games
Social evaluations of embodied agents and avatars
Does online psychological test administration facilitate faking?
Computer skills instruction for pre-service teachers: A comparison of three instructional approaches
Ethical decision-making in the Internet context: Development and test of an initial model based on moral philosophy
Using eye-tracking technology to investigate the redundant effect of multimedia web pages on viewers’ cognitive processes