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Computers in Human Behavior (CHB) - Volume 28, Issue 2 论文列表

本期论文列表
Editorial Board / Publication information

Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games

Is that deal worth my money? The effect of relative and referent thinking on starting price under different promotion programs using hotel coupons in online auctions

Do websites influence the nature of voting intentions? The case of two national elections in Greece

An observational study of undergraduate students’ adoption of (mobile) note-taking software

Spatial proximity to others determines how humans inhabit virtual worlds

Enterprise knowledge management model based on China’s practice and case study

News sharing in social media: The effect of gratifications and prior experience

The effects of mathematics instruction using spatial temporal cognition on teacher efficacy and instructional practices

Effects of a collaborative annotation method on students’ learning and learning-related motivation and affect

An empirical analysis of the determinants of 3G adoption in China

Information technology use and creativity: Findings from the Children and Technology Project

Access, utility, imperfection: The impact of videoconferencing on perceptions of social presence

The temporal communication behaviors of global software development student teams

An exploration of cognitive ability contamination in the Implicit Association Test methodology

Sense of virtual community: A follow up on its measurement

Developing methods for understanding social behavior in a 3D virtual learning environment

Social compensation or rich-get-richer? The role of social competence in college students’ use of the Internet to find a partner

How to build an appropriate information ethics code for enterprises in Chinese cultural society

Effects of anonymity, invisibility, and lack of eye-contact on toxic online disinhibition

Texting, sexting, and attachment in college students’ romantic relationships

The immersive impact of meta-media in a virtual world

Did IT consulting firms gain when their clients were breached?

Meeting online contacts in real life among adolescents: The predictive role of psychosocial wellbeing and internet-specific parenting

Affective impact of navigational and signaling aids to e-learning

Understanding users’ motivations to engage in virtual worlds: A multipurpose model and empirical testing

Internet use and depression among older adults

A thematic analysis of patient communication in Parkinson’s disease online support group discussion forums

Improving retention rate and response quality in Web-based surveys

Improving Information Problem Solving skills in Secondary Education through embedded instruction

The effect of nonhuman’s external regulation on children’s responses to detect children with developmental problems (DP) associated with the natural development of self-regulation during learning tasks

An approach to measuring influence and cognitive similarity in computer-mediated communication

Evaluating the value of collaboration systems in collocated teams: A longitudinal analysis

A tale of two sites: Twitter vs. Facebook and the personality predictors of social media usage

Forming relationship commitments to online communities: The role of social motivations

The effect of banner animation on fixation behavior and recall performance in search tasks

Beyond basic study skills: The use of technology for success in college

What type of information displayed on digital scheduling software facilitates reflective planning tasks for students? Contributions to the design of a school task management tool

Just a game after all: Violent video game exposure and time spent playing effects on hostile feelings, depression, and visuospatial cognition

Effects of screen size, viewing angle, and players’ immersion tendencies on game experience

Self-disclosure and student satisfaction with Facebook

A videosharing social networking intervention for young adult cancer survivors

Dating deception: Gender, online dating, and exaggerated self-presentation

The influence of virtual presence: Effects on experienced cognitive load and learning outcomes in educational computer games

A longitudinal study of emoticon use in text messaging from smartphones

Are Cyberbullies really bullies? An investigation of reactive and proactive online aggression

Intelligence in the internet age: The emergence and evolution of Open Source Intelligence (OSINT)

The effect of advertisement choice on attention

Is there power in PowerPoint? A field test of the efficacy of PowerPoint on memory and recall of religious sermons

Differential impact of two types of metacognitive prompting provided during simulation-based training

Cross-validation study of methods and technologies to assess mental models in a complex problem solving situation

Recognizing and measuring self-regulated learning in a mobile learning environment

The role of perceived organizational support, distributive justice and motivation in reactions to new information technology

Trait and symptom differences between factions in online gaming: The vulnerable side of evil

To text or not to text? The importance of text messaging among college-aged youth

Learning from playing with microworlds in policy making: An experimental evaluation in fisheries management