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Computers in Human Behavior (CHB) - Volume 28, Issue 4 论文列表

本期论文列表
Editorial Board / Publication information

“Who vs. Whom AND Where Should We Go Through?”: A reflection towards clarifying the effect of media and entertainment on children’s development for future research

Individual differences in response to cognitive training: Using a multi-modal, attentionally demanding game-based intervention for older adults

Internet use and multitasking among older adolescents: An experience sampling approach

A pilot study using a computer-based rule following task to distinguish adolescents with and without a behavior disorder

An open source usability maturity model (OS-UMM)

Transactional distance revisited: Bridging face and empirical validity

Generating a learning stance through perspective-taking in a virtual environment

The effect of nonhuman’s external regulation on young children’s self-regulation to regulate their own process of learning

The role of metacognitive listening strategies awareness and podcast-use readiness in using podcasting for learning English as a foreign language

Supporting problem-solving performance in a hypermedia learning environment: The role of students’ prior knowledge and metacognitive skills

Exploring different technological platforms for supporting co-located collaborative games in the classroom

Internet financial reporting: The effects of information presentation format and content differences on investor decision making

Implicit feedback techniques on recommender systems applied to electronic books

The impact of forced use on customer adoption of self-service technologies

Impact of computer training courses on reduction of loneliness of older people in Finland and Slovenia

The effect of nonhuman’s external regulation on young children’s creative thinking and thinking aloud verbalization during learning mathematical tasks

Making Instance-based Learning Theory usable and understandable: The Instance-based Learning Tool

Plugged in but not connected: Individuals’ views of and responses to online and in-person ostracism

Effects of split attention revisited: A new display technology for troubleshooting tasks

Who benefits from simulator training: Personality and heart rate variability in relation to situation awareness during navigation training

Parent–adolescent communication, parental Internet use and Internet-specific norms and pathological Internet use among Chinese adolescents

The effect of multimedia discrepancies on metacognitive judgments

Impact of two types of partner, perceived or actual, in human–human and human–agent interaction

Online environmental community members’ intention to participate in environmental activities: An application of the theory of planned behavior in the Chinese context

Are there cultural differences in how we play? Examining cultural effects on playing social network games

The effect of advertisement choice, sex, and need for cognition on attention

Exploring regulatory processes during a computer-supported collaborative learning task using process mining

Development of a computer game-based framework for cognitive behaviour identification by using Bayesian inference methods

Loneliness and generalized problematic Internet use: Parents’ perceived knowledge of adolescents’ online activities as a moderator

Causal or spurious: Using propensity score matching to detangle the relationship between violent video games and violent behavior

Visualizing ideal self vs. actual self through avatars: Impact on preventive health outcomes

Getting closer and experiencing together: Antecedents and consequences of psychological distance in social media-enhanced real-time streaming video

Influences of motives to play and time spent gaming on the negative consequences of adolescent online computer gaming

A digital revolution: Comparison of demographic profiles, attitudes and gambling behavior of Internet and non-Internet gamblers

The effect of visual design and placement of intra-article navigation schemes on reading comprehension and website user perceptions

Internet pornography exposure and risky sexual behavior among adult males in the United States

The psychology behind QR codes: User experience perspective

Cultural determinants of media choice for deception

The impact of distractions on the usability and intention to use mobile devices for wireless data services

Contribution of Internet news use to reducing the influence of selective online exposure on political diversity

Negative emotional and cognitive responses to being unfriended on Facebook: An exploratory study

How to ameliorate negative effects of violent video games on cooperation: Play it cooperatively in a team

Is online trust and trust in social institutions associated with online disclosure of identifiable information online?

The effects of constructing domain-specific representations on coordination processes and learning in a CSCL-environment

Phantom vibrations among undergraduates: Prevalence and associated psychological characteristics

Predicting social cues during online discussions: Effects of evaluations and knowledge content

Motives for Facebook use and expressing “true self” on the Internet

Understanding users’ initial trust in mobile banking: An elaboration likelihood perspective

Mindful multitasking: The relationship between mindful flexibility and media multitasking

Corrigendum to “Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games” [Comput. Human Behav. 28 (2012) 285–291]