Editorial Board / Publication information
“Who vs. Whom AND Where Should We Go Through?”: A reflection towards clarifying the effect of media and entertainment on children’s development for future research
Individual differences in response to cognitive training: Using a multi-modal, attentionally demanding game-based intervention for older adults
Internet use and multitasking among older adolescents: An experience sampling approach
A pilot study using a computer-based rule following task to distinguish adolescents with and without a behavior disorder
An open source usability maturity model (OS-UMM)
Transactional distance revisited: Bridging face and empirical validity
Generating a learning stance through perspective-taking in a virtual environment
The effect of nonhuman’s external regulation on young children’s self-regulation to regulate their own process of learning
The role of metacognitive listening strategies awareness and podcast-use readiness in using podcasting for learning English as a foreign language
Supporting problem-solving performance in a hypermedia learning environment: The role of students’ prior knowledge and metacognitive skills
Exploring different technological platforms for supporting co-located collaborative games in the classroom
Internet financial reporting: The effects of information presentation format and content differences on investor decision making
Implicit feedback techniques on recommender systems applied to electronic books
The impact of forced use on customer adoption of self-service technologies
Impact of computer training courses on reduction of loneliness of older people in Finland and Slovenia
The effect of nonhuman’s external regulation on young children’s creative thinking and thinking aloud verbalization during learning mathematical tasks
Making Instance-based Learning Theory usable and understandable: The Instance-based Learning Tool
Plugged in but not connected: Individuals’ views of and responses to online and in-person ostracism
Effects of split attention revisited: A new display technology for troubleshooting tasks
Who benefits from simulator training: Personality and heart rate variability in relation to situation awareness during navigation training
Parent–adolescent communication, parental Internet use and Internet-specific norms and pathological Internet use among Chinese adolescents
The effect of multimedia discrepancies on metacognitive judgments
Impact of two types of partner, perceived or actual, in human–human and human–agent interaction
Online environmental community members’ intention to participate in environmental activities: An application of the theory of planned behavior in the Chinese context
Are there cultural differences in how we play? Examining cultural effects on playing social network games
The effect of advertisement choice, sex, and need for cognition on attention
Exploring regulatory processes during a computer-supported collaborative learning task using process mining
Development of a computer game-based framework for cognitive behaviour identification by using Bayesian inference methods
Loneliness and generalized problematic Internet use: Parents’ perceived knowledge of adolescents’ online activities as a moderator
Causal or spurious: Using propensity score matching to detangle the relationship between violent video games and violent behavior
Visualizing ideal self vs. actual self through avatars: Impact on preventive health outcomes
Getting closer and experiencing together: Antecedents and consequences of psychological distance in social media-enhanced real-time streaming video
Influences of motives to play and time spent gaming on the negative consequences of adolescent online computer gaming
A digital revolution: Comparison of demographic profiles, attitudes and gambling behavior of Internet and non-Internet gamblers
The effect of visual design and placement of intra-article navigation schemes on reading comprehension and website user perceptions
Internet pornography exposure and risky sexual behavior among adult males in the United States
The psychology behind QR codes: User experience perspective
Cultural determinants of media choice for deception
The impact of distractions on the usability and intention to use mobile devices for wireless data services
Contribution of Internet news use to reducing the influence of selective online exposure on political diversity
Negative emotional and cognitive responses to being unfriended on Facebook: An exploratory study
How to ameliorate negative effects of violent video games on cooperation: Play it cooperatively in a team
Is online trust and trust in social institutions associated with online disclosure of identifiable information online?
The effects of constructing domain-specific representations on coordination processes and learning in a CSCL-environment
Phantom vibrations among undergraduates: Prevalence and associated psychological characteristics
Predicting social cues during online discussions: Effects of evaluations and knowledge content
Motives for Facebook use and expressing “true self” on the Internet
Understanding users’ initial trust in mobile banking: An elaboration likelihood perspective
Mindful multitasking: The relationship between mindful flexibility and media multitasking
Corrigendum to “Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games” [Comput. Human Behav. 28 (2012) 285–291]