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Computers in Human Behavior (CHB) - Volume 28, Issue 6 论文列表

本期论文列表
Editorial Board / Publication information

From a distance: Impression formation and impression accuracy among geographically distributed coworkers

The effect of Internet use on adolescents’ lifestyles: A national survey

The roles of monitoring and cyberbystanders in reducing sexual abuse

Digital games in the classroom? A contextual approach to teachers’ adoption intention of digital games in formal education

Predicting uptake of technology innovations in online family dispute resolution services: An application and extension of the UTAUT

Emotion understanding and performance during computer-supported collaboration

Virtual agents in retail web sites: Benefits of simulated social interaction for older users

Examining priming and gender as a means to reduce risk in a social networking context: Can stories change disclosure and privacy setting use when personal profiles are constructed?

Self direction and factors influencing technology use: Examining the relationships for the 21st century workplace

Texting while driving on automatic: Considering the frequency-independent side of habit

Students’ self-presentation on Facebook: An examination of personality and self-construal factors

The influence of competition, cooperation, and player relationship in a motor performance centered computer game

Write between the lines: Electronic outlining and the organization of text ideas

Effect of online social networking on student academic performance

The effects of avatar appearance on interviewer ratings in virtual employment interviews

Consumer processing of virtual experience in e-commerce: A test of an integrated framework

The world’s most intense online gaming culture: Addiction and high-engagement prevalence rates among South Korean adolescents and young adults

A model of the relationship between psychological characteristics, mobile phone addiction and use of mobile phones by Taiwanese university female students

The virtual malleable self and the virtual identity discrepancy model: Investigative frameworks for virtual possible selves and others in avatar-based identity construction and social interaction

Understanding moderating effects of collectivist cultural orientation on the knowledge sharing attitude by email

Using the uses and gratifications theory to understand gratifications sought through text messaging practices of male and female undergraduate students

The effects of individual differences and visual instructional aids on disorientation, learning performance and attitudes in a Hypermedia Learning System

Recovery of online service: Perceived justice and transaction frequency

Examining learning from text and pictures for different task types: Does the multimedia effect differ for conceptual, causal, and procedural tasks?

Internet use and psychological well-being among college students: A latent profile approach

A private versus a public space: Anonymity and buying decorative symbolic goods for avatars in a virtual world

In-class multitasking and academic performance

Identifying critical factors for corporate implementing virtualization technology

A framework for Chinese Power Games – Political tactics in information systems development processes

Why people use Yelp.com: An exploration of uses and gratifications

Reducing confirmation bias and evaluation bias: When are preference-inconsistent recommendations effective – and when not?

Improving problem solving ability in mathematics by using a mathematical model: A computerized approach

How demanding is social media: Understanding social media diets as a function of perceived costs and benefits – A rational actor perspective

Measuring the flow experience of gamers: An evaluation of the DFS-2

The relationships among the Big Five Personality factors, self-esteem, narcissism, and sensation-seeking to Chinese University students’ uses of social networking sites (SNSs)

Putting the Cognitive Mediation Networks Theory to the test: Evaluation of a framework for understanding the digital age

Understanding student attitudes of mobile phone features: Rethinking adoption through conjoint, cluster and SEM analyses

Connected scholars: Examining the role of social media in research practices of faculty using the UTAUT model

Is cheating a human function? The roles of presence, state hostility, and enjoyment in an unfair video game

Who does what on Facebook? Age, sex, and relationship status as predictors of Facebook use

Information privacy concerns, antecedents and privacy measure use in social networking sites: Evidence from Malaysia

Structure and function of maladaptive cognitions in Pathological Internet Use among Chinese adolescents

The impact of Arab cultural values on online social networking: The case of Facebook

The mediating effect of organizational culture and knowledge sharing on transformational leadership and Enterprise Resource Planning systems success: An empirical study in China

The effects of personality traits, self-esteem, loneliness, and narcissism on Facebook use among university students

Computer praise, attributional orientations, and games: A reexamination of the CASA theory relative to children

Factors affecting online group buying intention and satisfaction: A social exchange theory perspective