Digital games in the classroom? A contextual approach to teachers’ adoption intention of digital games in formal education

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Interest in using digital games for formal education has steadily increased in the past decades. When it comes to actual use, however, the uptake of games in the classroom remains limited. Using a contextual approach, the possible influence of factors on a school (N = 60) and teacher (N = 409) level are analyzed. Findings indicate that there is no effect of factors on the school level whereas on a teacher level, a model is tested, explaining 68% of the variance in behavioral intention, in which curriculum-relatedness and previous experience function as crucial determinants of the adoption intention. These findings add to previous research on adoption determinants related to digital games in formal education. Furthermore, they provide insight into the relations between different adoption determinants and their association with behavioral intention.

论文关键词:Digital games,Education,Adoption,Teachers,Technology acceptance,Digital game-based learning

论文评审过程:Available online 20 June 2012.

论文官网地址:https://doi.org/10.1016/j.chb.2012.05.021