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Computers in Human Behavior (CHB) - Volume 29, Issue 2 论文列表

本期论文列表
Editorial Board / Publication information

Advanced human–computer interaction

Effect of knowledge sharing visibility on incentive-based relationship in Electronic Knowledge Management Systems: An empirical investigation

Barriers and drivers for non-shoppers in B2C e-commerce: A latent class exploratory analysis

Making on-line logistics training sustainable through e-learning

Exploring social entrepreneurship education from a Web-based pedagogical perspective

Emotional mapping of the archaeologist game

A social gamification framework for a K-6 learning platform

Motivational aspects of different learning contexts: “My mom won’t let me play this game…”

Observations of achievement and motivation in using cloud computing driven CAD: Comparison of college students with high school and vocational high school backgrounds

Experimental evaluation of the impact of b-learning methodologies on engineering students in Spain

The impact of Social Multimedia Systems on cyberlearners

Contextual web searches in Facebook using learning materials and discussion messages

Structuring the discourse on social networks for learning: Case studies on blogs and microblogs

Person-centered technology enhanced learning: Dimensions of added value

E-learning and face to face mixed methodology: Evaluating effectiveness of e-learning and perceived satisfaction for a microeconomic course using the Moodle platform

Conversational learning integration in technology enhanced classrooms

Informatics meets foreign languages COOL ideas for a cross-curricular cooperation

Investigation of effects of virtual reality environments on learning performance of technical skills

Ubiquitous tutoring in laboratories based on wireless sensor networks

Facilitating educators’ knowledge sharing with dedicated Information Systems

Competence gaps in software personnel: A multi-organizational study

Upward influence tactics through technology-mediated communication tools

Assessing and governing IT-staff behavior by performance-based simulation

Human–computer interaction in evolutionary visual software analytics

D2SNet: Dynamics of diffusion and dynamic human behaviour in social networks

A method for automatic generation of fuzzy membership functions for mobile device’s characteristics based on Google Trends