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Computers in Human Behavior (CHB) - Volume 29, Issue 3 论文列表

本期论文列表
Editorial Board / Publication information

Evaluation of the reliability and validity of GraphClick as a data extraction program

Cross-cultural analysis in online community research: A literature review

Teacher adoption of technology

The acceptance of Tablet-PCs in classroom instruction: The teachers’ perspectives

Do video games exert stronger effects on aggression than film? The role of media interactivity and identification on the association of violent content and aggressive outcomes

The effect of nonverbal cues on relationship formation

Conditioned suppression in a virtual environment

Facebook-based stress management resources for first-year medical students: A multi-method evaluation

Text me when it becomes dangerous: Exploring the determinants of college students’ adoption of mobile-based text alerts short message service

The effects of product photographs and reputation systems on consumer behavior and product cost on eBay

A note of caution regarding anthropomorphism in HCI agents

Bullying and cyberbullying: Convergent and divergent predictor variables

ERP correlates of masked affective priming with emoticons

A cross-cultural analysis of the effect of language on perceived risk online

Face-to-face or Facebook: Can social connectedness be derived online?

Advancing racism with Facebook: Frequency and purpose of Facebook use and the acceptance of prejudiced and egalitarian messages

Monitoring students’ goal setting and metacognitive knowledge in technology-enhanced learning with metacognitive prompts

Comparing actual and self-reported measures of Facebook use

Computerized working memory training: Can it lead to gains in cognitive skills in students?

Online multimedia learning with mobile devices and desktop computers: An experimental test of Clark’s methods-not-media hypothesis

Using virtual reality and mood-induction procedures to test products with consumers of ceramic tiles

Using non-verbal cues to (automatically) assess children’s performance difficulties with arithmetic problems

To buy or not to buy experience goods online: Perspective of innovation adoption barriers

Obstacles to social networking website use among older adults

An exploration of a quasi-stable online network: A longitudinal perspective

Loneliness, anxiousness, and substance use as predictors of Facebook use

Internet exploration behaviours and recovery from unsuccessful actions differ between learners with high and low levels of attention

A game design framework for avoiding phishing attacks

Are computers good or bad for business? How mediated customer–computer interaction alters emotions, impressions, and patronage toward organizations

Integration into mathematics classrooms of an adaptive and intelligent individualized e-learning environment: Implementation and evaluation of UZWEBMAT

Role of gender, self-efficacy, anxiety and testing formats in learning spreadsheets

Experience beyond knowledge: Pragmatic e-learning systems design with learning experience

Does the uncanny valley exist? An empirical test of the relationship between eeriness and the human likeness of digitally created faces

Why aren’t organizations adopting virtual worlds?

Can avatar and self-referencing really increase the effects of online 2-D and 3-D advertising?

Factors associated with distressing electronic harassment and cyberbullying

The effects of sanctions and stigmas on cyberloafing

Privacy, trust and control: Which relationships with online self-disclosure?

A mixed method approach to examining Facebook use and its relationship to self-esteem

Measure for Measure: A two study multi-trait multi-method investigation of construct validity in IS research

Motivating agents in software tutorials

Goal setting outcomes: Examining the role of goal interaction in influencing the experience and learning outcomes of video game play for earthquake preparedness

The influence of node sequence and extraneous load induced by graphical overviews on hypertext learning

A process model of cyberbullying in adolescence

Media multitasking performance: Role of message relevance and formatting cues in online environments

Gender differences in mediated communication: Women connect more than do men

The effect of behavioral tracking practices on consumers’ shopping evaluations and repurchase intention toward trusted online retailers

Cultural differences in social networking site use: A comparative study of China and the United States

Collaboration factors, teamwork satisfaction, and student attitudes toward online collaborative learning

The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars

Defining sociability and social presence in Social TV

Facebook and texting made me do it: Media-induced task-switching while studying

Internet addiction in students: Prevalence and risk factors

The effects of virtuality level on task-related collaborative behaviors: The mediating role of team trust

Motivation of computer based learning across adulthood

Students’ expectation, confirmation, and continuance intention to use electronic textbooks

The contribution of email volume, email management strategies and propensity to worry in predicting email stress among academics

Generational differences in content generation in social media: The roles of the gratifications sought and of narcissism

Comparison of web-based versus paper-and-pencil administration of a humor survey

Why do not satisfied consumers show reuse behavior? The context of online games

User adoption of social networking sites: Eliciting uses and gratifications through a means–end approach

Lost in space? Cognitive fit and cognitive load in 3D virtual environments

The effects of a lack of social recognition on online communication behavior

Knowledge construction in an outsider community: Extending the communities of practice concept

Am I acceptable to you? Effect of a robot’s verbal language forms on people’s social distance from robots

The reciprocal effects of social network site use and the disposition for self-disclosure: A longitudinal study

Correlating the effects of flow and telepresence in virtual worlds: Enhancing our understanding of user behavior in game-based learning

The changing nature of user attitudes toward virtual world technology: A longitudinal study

Development of a quantitative model of the impact of customers’ personality and perceptions on Internet banking use

Attachment style, social skills, and Facebook use amongst adults

The effects of static and adaptive performance feedback in game-based training

Social media as a catalyst for online deliberation? Exploring the affordances of Facebook and YouTube for political expression

The impact of avatar realism and anonymity on effective communication via mobile devices

An exploration of social networking site use, multitasking, and academic performance among United States and European university students

The role of Internet-specific epistemic beliefs in laypersons’ source evaluations and decisions during Web search on a medical issue

Effects of gesture-based avatar-mediated communication on brainstorming and negotiation tasks among younger users

Validation and psychometric properties of a short version of Young’s Internet Addiction Test

Different forms of online and face-to-face victimization among schoolchildren with pure and co-occurring dimensions of reactive and proactive aggression

Exploring convenience in mobile commerce: Moderating effects of gender

Is Facebook creating “iDisorders”? The link between clinical symptoms of psychiatric disorders and technology use, attitudes and anxiety

Intercultural differences in responses to health messages on social media from spokespeople with varying levels of ethnic identity

Online chronemics convey social information