Editorial Board / Publication information
Instructional strategies framework for military training systems
The educational impact of metacognitive group coordination in computer-supported collaborative learning
The relationship between socializing on the Spanish online networking site Tuenti and teenagers’ subjective wellbeing: The roles of self-esteem and loneliness
Examining the impact of consumer feedback on internet product evaluation: Comparing base-rate and case history information
Compared to a small, supervised lab experiment, a large, unsupervised web-based experiment on a previously unknown effect has benefits that outweigh its potential costs
Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers
Telecare services for aging people: Assessment of critical factors influencing the adoption intention
Video game training to improve selective visual attention in older adults
Using a combined AHP and PLS path modelling on blog site evaluation in Taiwan
Page flipping vs. clicking: The impact of naturally mapped interaction technique on user learning and attitudes
Malaysian Facebookers: Motives and addictive behaviours unraveled
The power of eWOM: A re-examination of online student evaluations of their professors
Website design in an international context: The role of gender in masculine versus feminine oriented countries
Computer-assisted learning in young poor readers: The effect of grapho-syllabic training on the development of word reading and reading comprehension
Teacher interventions in a synchronous, co-located CSCL setting: Analyzing focus, means, and temporality
The influence of source cues and topic familiarity on credibility evaluation
Computer usage and access in low-income urban communities
Voices that cannot be heard: Can shyness explain how we communicate on Facebook versus face-to-face?
Social interaction in online support groups: Preference for online social interaction over offline social interaction
Escaping in digital games: The relationship between playing motives and addictive tendencies in males
Beyond search and communication: Development and validation of the Internet Self-efficacy Scale (ISS)
Negative online word-of-mouth: Behavioral indicator or emotional release?
Self-interruptions in discretionary multitasking
Effects of simultaneously observing and making gestures while studying grammar animations on cognitive load and learning
Choosing Buddy Icons that look like me or represent my personality: Using Buddy Icons for social presence
Mediated disclosure on Twitter: The roles of gender and identity in boundary impermeability, valence, disclosure, and stage
The dual nature of prior computer experience: More is not necessarily better for technology acceptance
Women on display: The effect of portraying the self online on women’s self-objectification
The role of attachment style in building social capital from a social networking site: The interplay of anxiety and avoidance
Online advertising on popular children’s websites: Structural features and privacy issues
The relationship between individual characteristics and experienced presence
Exploring romantic relationships on social networking sites using the self-expansion model
Applying the integrative model of behavioral prediction and attitude functions in the context of social media use while viewing mediated sports
Antecedents and consequences of trust in a social media brand: A cross-cultural study of Twitter
Self-monitoring, honesty, and cue use on Facebook: The relationship with user extraversion and conscientiousness
When online meets offline: A field investigation of modality switching
Mindlessness and gaining compliance in Computer-Human Interaction
An empirical study of narrative imagery in implicit and explicit contexts
Is spoken text always better? Investigating the modality and redundancy effect with longer text presentation
Personality and social characteristics of Facebook non-users and frequent users
Virtual research assistants: Replacing human interviewers by automated avatars in virtual worlds
Perception of psychopathy and the Uncanny Valley in virtual characters
Trusting expert- versus user-generated ratings online: The role of information volume, valence, and consumer characteristics
A sense of self: The role of presence in virtual environments
Does Twitter motivate involvement in politics? Tweeting, opinion leadership, and political engagement
Understanding social network site users’ privacy tool use
Media multitasking between two conversational tasks
From the bar to the bed via mobile phone: A first test of the role of problematic alcohol use, sexting, and impulsivity-related traits in sexual hookups
The uncanny valley does not interfere with level 1 visual perspective taking
The impeding role of initial unrealistic goal-setting on videogame-based training performance: Identifying underpinning processes and a solution
Nurturing health-related online support groups: Exploring the experiences of patient moderators
The effects of competition and competitiveness upon intrinsic motivation in exergames
Social media use among adults with autism spectrum disorders
Learning to use new technologies by older adults: Perceived difficulties, experimentation behaviour and usability
A dispositional approach to hostility toward sports commentators in online arenas
Modeling individual trust development in computer mediated collaboration: A comparison of approaches
From smartphones to iPad: Power users’ disposition toward mobile media devices
Assessing the reliability of the M5-120 on Amazon’s mechanical Turk
Contradictory deceptive behavior in online dating
Factors influencing smartphone use and dependency in South Korea
Young adults’ use of communication technology within their romantic relationships and associations with attachment style
Using technology in higher education: The influence of gender roles on technology self-efficacy
Genetic learning of virtual team member preferences
Caregiving role in human–robot interaction: A study of the mediating effects of perceived benefit and social presence
Animated agents in K-12 engineering outreach: Preferred agent characteristics across age levels
A longitudinal examination of computer self-efficacy change trajectories during training
Personality and cognitive style as predictors of preference for working in virtual teams
Searching for the two sigma advantage: Evaluating algebra intelligent tutors
Motivational, emotional, and behavioral correlates of fear of missing out
Online shopping delivery delay: Finding a psychological recovery strategy by online consumer experiences
The dark side of the boon? Credibility, selective exposure and the proliferation of online sources of political information
(A)Social reputation: Exploring the relationship between online video game involvement and social competence
Problematic internet use among older adolescents: A conceptual framework