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Computers in Human Behavior (CHB) - Volume 31 论文列表

本期论文列表
Editorial Board / Publication information

Artificial vs. enhanced intelligence: Computer or human behavior?

The importance of studying the dark side of social networks

The Nintendo Wii as a tool for neurocognitive rehabilitation, training and health promotion

An investigation of information sharing and seeking behaviors in online investment communities

Relationships among personality traits, Facebook usages, and leisure activities – A case of Taiwanese college students

An integrated approach to untangling mediated connectedness with online and mobile media

Technical proficiency for IS Success

The effect of variations in banner ad, type of product, website context, and language of advertising on Internet users’ attitudes

My privacy is okay, but theirs is endangered: Why comparative optimism matters in online privacy concerns

Integration of peer support and computer-based CBT for veterans with depression

Time, place, technology: Twitter as an information source in the Wisconsin labor protests

Extending multimedia research: How do prerequisite knowledge and reading comprehension affect learning from text and pictures

Does the offline bully-victimization influence cyberbullying behavior among youths? Application of General Strain Theory

Death of a salesman: Webpage-based manipulations of mortality salience

Prevalence and determinants of Internet addiction among adolescents

New media and the changing face of information technology use: The importance of task pursuit, social influence, and experience

Problematizing excessive online gaming and its psychological predictors

An epidemiological assessment of online groups and a test of a typology: What are the (dis)similarities of the online group types?

Using social media for work: Losing your time or improving your work?

Intentions to hide and unfriend Facebook connections based on perceptions of sender attractiveness and status updates

Problematic online experiences among Spanish college students: Associations with Internet use characteristics and clinical symptoms

An empirical examination of factors affecting college students’ proactive stickiness with a web-based English learning environment

How does interactivity in videos affect task performance?

Value co-creation and purchase intention in social network sites: The role of electronic Word-of-Mouth and trust – A theoretical analysis

Initial interactions online-text, online-audio, online-video, or face-to-face: Effects of modality on liking, closeness, and other interpersonal outcomes

An investigation of teachers’ beliefs and their use of technology-based assessments

Understanding of computers and procrastination: A philosophical approach

Using brain signals patterns for biometric identity verification systems

Sexting among undergraduate students

Content or context: Which matters more in information processing on microblogging sites

Determining consumers’ most preferred eWOM platform for movie reviews: A fuzzy analytic hierarchy process approach

Cyberbullying on social network sites. An experimental study into bystanders’ behavioural intentions to help the victim or reinforce the bully

Physical and social presence in collaborative virtual environments: Exploring age and gender differences with respect to empathy

Effectiveness of clickers: Effect of feedback and the timing of questions on learning

Social media, social causes, giving behavior and money contributions

SNS flow, SNS self-disclosure and post hoc interpersonal relations change: Focused on Korean Facebook user

Adolescent simulated gambling via digital and social media: An emerging problem

Texting everywhere for everything: Gender and age differences in cell phone etiquette and use

My avatar is pregnant! Representation of pregnancy, birth, and maternity in a virtual world

Using the Internet to recruit employees: Comparing the effects of usability expectations and objective technological characteristics on Internet recruitment outcomes

The relationship between cell phone use, academic performance, anxiety, and Satisfaction with Life in college students

A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use

When do consumers buy online product reviews? Effects of review quality, product type, and reviewer’s photo

Expressing the “True Self” on Facebook

The dark side of smartphone usage: Psychological traits, compulsive behavior and technostress

Family factors in Internet addiction among Chinese youth: A review of English- and Chinese-language studies

Unwanted but consensual sexting among young adults: Relations with attachment and sexual motivations

Do pokers players know how good they are? Accuracy of poker skill estimation in online and offline players

Enhancing human capital in TEL research: A case study from the STELLAR Network of Excellence

Human behaviors in computer-based education systems

Relationship between student profile, tool use, participation, and academic performance with the use of Augmented Reality technology for visualized architecture models

Enhancing neuroanatomy education using computer-based instructional material

Student perception and usage of an automated programming assessment tool

Modeling storytelling to be used in educational video games

Assessing the effectiveness of new devices for accessing learning materials: An empirical analysis based on eye tracking and learner subjective perception

Culture effects on the knowledge sharing in multi-national virtual classes: A mixed method

An evaluation of students’ motivation in computer-supported collaborative learning of programming concepts

Teachers’ attitude regarding the use of ICT. A factor reliability and validity study

Perceived openness of Learning Management Systems by students and teachers in education and technology courses

Sentiment analysis in Facebook and its application to e-learning

Can we predict success from log data in VLEs? Classification of interactions for learning analytics and their relation with performance in VLE-supported F2F and online learning

Picture perfect: Girls’ and boys’ preferences towards visual complexity in children’s websites

Serious games in tertiary education: A case study concerning the comprehension of basic concepts in computer language implementation courses

Designing videogames to improve students' motivation

Student-generated online videos to develop cross-curricular and curricular competencies in Nursing Studies

Whiteboard: Synchronism, accessibility, protagonism and collective authorship for human diversity on Web 2.0

Design and analysis of collaborative interactions in social educational videogames

Learning management systems and cloud file hosting services: A study on students’ acceptance

A methodology and an authoring tool for creating Complex Learning Objects to support interactive storytelling

Scalability of assessments of wiki-based learning experiences in higher education

Master in Teacher Training: A real implementation of Active Learning

Analyzing the students’ behavior and relevant topics in virtual learning communities