Editorial Board / Publication information
Artificial vs. enhanced intelligence: Computer or human behavior?
The importance of studying the dark side of social networks
The Nintendo Wii as a tool for neurocognitive rehabilitation, training and health promotion
An investigation of information sharing and seeking behaviors in online investment communities
Relationships among personality traits, Facebook usages, and leisure activities – A case of Taiwanese college students
An integrated approach to untangling mediated connectedness with online and mobile media
Technical proficiency for IS Success
The effect of variations in banner ad, type of product, website context, and language of advertising on Internet users’ attitudes
My privacy is okay, but theirs is endangered: Why comparative optimism matters in online privacy concerns
Integration of peer support and computer-based CBT for veterans with depression
Time, place, technology: Twitter as an information source in the Wisconsin labor protests
Extending multimedia research: How do prerequisite knowledge and reading comprehension affect learning from text and pictures
Does the offline bully-victimization influence cyberbullying behavior among youths? Application of General Strain Theory
Death of a salesman: Webpage-based manipulations of mortality salience
Prevalence and determinants of Internet addiction among adolescents
New media and the changing face of information technology use: The importance of task pursuit, social influence, and experience
Problematizing excessive online gaming and its psychological predictors
An epidemiological assessment of online groups and a test of a typology: What are the (dis)similarities of the online group types?
Using social media for work: Losing your time or improving your work?
Intentions to hide and unfriend Facebook connections based on perceptions of sender attractiveness and status updates
Problematic online experiences among Spanish college students: Associations with Internet use characteristics and clinical symptoms
An empirical examination of factors affecting college students’ proactive stickiness with a web-based English learning environment
How does interactivity in videos affect task performance?
Value co-creation and purchase intention in social network sites: The role of electronic Word-of-Mouth and trust – A theoretical analysis
Initial interactions online-text, online-audio, online-video, or face-to-face: Effects of modality on liking, closeness, and other interpersonal outcomes
An investigation of teachers’ beliefs and their use of technology-based assessments
Understanding of computers and procrastination: A philosophical approach
Using brain signals patterns for biometric identity verification systems
Sexting among undergraduate students
Content or context: Which matters more in information processing on microblogging sites
Determining consumers’ most preferred eWOM platform for movie reviews: A fuzzy analytic hierarchy process approach
Cyberbullying on social network sites. An experimental study into bystanders’ behavioural intentions to help the victim or reinforce the bully
Physical and social presence in collaborative virtual environments: Exploring age and gender differences with respect to empathy
Effectiveness of clickers: Effect of feedback and the timing of questions on learning
Social media, social causes, giving behavior and money contributions
SNS flow, SNS self-disclosure and post hoc interpersonal relations change: Focused on Korean Facebook user
Adolescent simulated gambling via digital and social media: An emerging problem
Texting everywhere for everything: Gender and age differences in cell phone etiquette and use
My avatar is pregnant! Representation of pregnancy, birth, and maternity in a virtual world
Using the Internet to recruit employees: Comparing the effects of usability expectations and objective technological characteristics on Internet recruitment outcomes
The relationship between cell phone use, academic performance, anxiety, and Satisfaction with Life in college students
A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use
When do consumers buy online product reviews? Effects of review quality, product type, and reviewer’s photo
Expressing the “True Self” on Facebook
The dark side of smartphone usage: Psychological traits, compulsive behavior and technostress
Family factors in Internet addiction among Chinese youth: A review of English- and Chinese-language studies
Unwanted but consensual sexting among young adults: Relations with attachment and sexual motivations
Do pokers players know how good they are? Accuracy of poker skill estimation in online and offline players
Enhancing human capital in TEL research: A case study from the STELLAR Network of Excellence
Human behaviors in computer-based education systems
Relationship between student profile, tool use, participation, and academic performance with the use of Augmented Reality technology for visualized architecture models
Enhancing neuroanatomy education using computer-based instructional material
Student perception and usage of an automated programming assessment tool
Modeling storytelling to be used in educational video games
Assessing the effectiveness of new devices for accessing learning materials: An empirical analysis based on eye tracking and learner subjective perception
Culture effects on the knowledge sharing in multi-national virtual classes: A mixed method
An evaluation of students’ motivation in computer-supported collaborative learning of programming concepts
Teachers’ attitude regarding the use of ICT. A factor reliability and validity study
Perceived openness of Learning Management Systems by students and teachers in education and technology courses
Sentiment analysis in Facebook and its application to e-learning
Can we predict success from log data in VLEs? Classification of interactions for learning analytics and their relation with performance in VLE-supported F2F and online learning
Picture perfect: Girls’ and boys’ preferences towards visual complexity in children’s websites
Serious games in tertiary education: A case study concerning the comprehension of basic concepts in computer language implementation courses
Designing videogames to improve students' motivation
Student-generated online videos to develop cross-curricular and curricular competencies in Nursing Studies
Whiteboard: Synchronism, accessibility, protagonism and collective authorship for human diversity on Web 2.0
Design and analysis of collaborative interactions in social educational videogames
Learning management systems and cloud file hosting services: A study on students’ acceptance
A methodology and an authoring tool for creating Complex Learning Objects to support interactive storytelling
Scalability of assessments of wiki-based learning experiences in higher education
Master in Teacher Training: A real implementation of Active Learning
Analyzing the students’ behavior and relevant topics in virtual learning communities