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Computers in Human Behavior (CHB) - Volume 35 论文列表

本期论文列表
Editorial Board / Publication information

Sender credibility and deception detection

Cyber victimization in middle school and relations to social emotional outcomes

Effects of race, visual anonymity, and social category salience on online dating outcomes

College students’ disclosure of location-related information on Facebook

Exploring the links between pre-service teachers’ beliefs and video-based reflection in wikis

Friending your way up the ladder: Connecting massive multiplayer online game behaviors with offline leadership

Social media metrics: Third-person perceptions of health information

Exploring students’ behaviors in a competition-driven educational game

Discovering determinants of users perception of mobile device functionality fit

Exploring the effects of demographic factors, Internet usage and personality traits on Internet addiction in a sample of Italian university students

An experimental investigation of the influence of agentic and communal Facebook use on grandiose narcissism

Gender, technology use and ownership, and media-based multitasking among middle school students

To dwell among gamers: Investigating the relationship between social online game use and gaming-related friendships

Facebook or Renren? A comparative study of social networking site use and social capital among Chinese international students in the United States

Relational maintenance on social network sites: How Facebook communication predicts relational escalation

Audience design in Twitter: Retweeting behavior between informational value and followers’ interests

Situational crisis communication and interactivity: Usage and effectiveness of Facebook for crisis management by Fortune 500 companies

Sex role stereotyping is hard to kill: A field experiment measuring social responses to user characteristics and behavior in an online multiplayer first-person shooter game

The influence of computer self-efficacy, metacognitive self-regulation and self-esteem on student engagement in online learning programs: Evidence from the virtual world of Second Life

The Problematic and Risky Internet Use Screening Scale (PRIUSS) for adolescents and young adults: Scale development and refinement

Demographic differences in perceived benefits from gamification

The impact of disfluency, pacing, and students’ need for cognition on learning with multimedia

Talk to me personally: Personalization of language style in computer-based learning

From “information” to “knowing”: Exploring the role of social media in contemporary news consumption

Problematic Internet use in British adolescents: An exploration of the addictive symptomatology

Learning from multiple representations: An examination of fixation patterns in a science simulation

Adoption of three new types of computers in Taiwan: Tablet PCs, netbooks, and smart phones

Does value matters in playing online game? An empirical study among massively multiplayer online role-playing games (MMORPGs)

Drivers and effects of post-implementation learning on ERP usage

Student acceptance of tablet devices in secondary education: A three-wave longitudinal cross-lagged case study

Do IT students prefer doctors who use IT?

Knowledge sharing in interest online communities: A comparison of posters and lurkers

Extreme expression of sweating in 3D virtual human

The moderating effect of gender on academic website impression

RETRACTED: The effects of viewing violent movie via computer on aggressiveness among college students

Explaining and predicting the adoption intention of mobile data services: A value-based approach

Improving learning from animated soccer scenes: Evidence for the expertise reversal effect

Understanding the perceived community value of Facebook users

Facebook’s emotional consequences: Why Facebook causes a decrease in mood and why people still use it

Media and technology use predicts ill-being among children, preteens and teenagers independent of the negative health impacts of exercise and eating habits

Mobile communication for human needs: A comparison of smartphone use between the US and Korea

Gender differences in Facebook self-presentation: An international randomized study

Kindergarten Social Assistive Robot (KindSAR) for children’s geometric thinking and metacognitive development in preschool education: A pilot study

A scenario-based approach for projecting user requirements for wireless proximal community networks

MAM & U&G in Taiwan: Differences in the uses and gratifications of Facebook as a function of motivational reactivity

Affective mechanisms linking Internet use to learning performance in high school students: A moderated mediation study

Managing privacy boundaries together: Exploring individual and group privacy management strategies in Facebook

Overcoming screen inferiority in learning and calibration

Antecedents of the adoption of the new mobile payment systems: The moderating effect of age

To connect or promote?: An exploratory examination of Facebook pages dedicated to moms

Ignore your partners’ current Facebook friends; beware the ones they add!

Does social network site use matter for mothers? Implications for bonding and bridging capital

“It’s Not Who You Know, but Who You Add:” An investigation into the differential impact of friend adding and self-disclosure on interpersonal perceptions on Facebook

Common voice: Analysis of behavior modification and content convergence in a popular online community

Examining the impact of computer-mediated social networks on individual consumerism environmental behaviors

Relational dialectics and social networking sites: The role of Facebook in romantic relationship escalation, maintenance, conflict, and dissolution

Private flirts, public friends: Understanding romantic jealousy responses to an ambiguous social network site message as a function of message access exclusivity

“Love the Way You Lie”: Sexting deception in romantic relationships

Social media as a vector for youth violence: A review of the literature

Expressions of risk awareness and concern through Twitter: On the utility of using the medium as an indication of audience needs

The potential for social media use in K-12 physical and health education

Institutional boundaries and trust of virtual teams in collaborative design: An experimental study in a virtual world environment

Understanding the users’ continuous adoption of 3D social virtual world in China: A comparative case study

Corrigendum to “Why smartphone advertising attracts customers: A model of Web advertising, flow, and personalization” [Comput. Hum. Behav. 33 (2014) 256–269]