Editorial Board / Publication information
Sender credibility and deception detection
Cyber victimization in middle school and relations to social emotional outcomes
Effects of race, visual anonymity, and social category salience on online dating outcomes
College students’ disclosure of location-related information on Facebook
Exploring the links between pre-service teachers’ beliefs and video-based reflection in wikis
Friending your way up the ladder: Connecting massive multiplayer online game behaviors with offline leadership
Social media metrics: Third-person perceptions of health information
Exploring students’ behaviors in a competition-driven educational game
Discovering determinants of users perception of mobile device functionality fit
Exploring the effects of demographic factors, Internet usage and personality traits on Internet addiction in a sample of Italian university students
An experimental investigation of the influence of agentic and communal Facebook use on grandiose narcissism
Gender, technology use and ownership, and media-based multitasking among middle school students
To dwell among gamers: Investigating the relationship between social online game use and gaming-related friendships
Facebook or Renren? A comparative study of social networking site use and social capital among Chinese international students in the United States
Relational maintenance on social network sites: How Facebook communication predicts relational escalation
Audience design in Twitter: Retweeting behavior between informational value and followers’ interests
Situational crisis communication and interactivity: Usage and effectiveness of Facebook for crisis management by Fortune 500 companies
Sex role stereotyping is hard to kill: A field experiment measuring social responses to user characteristics and behavior in an online multiplayer first-person shooter game
The influence of computer self-efficacy, metacognitive self-regulation and self-esteem on student engagement in online learning programs: Evidence from the virtual world of Second Life
The Problematic and Risky Internet Use Screening Scale (PRIUSS) for adolescents and young adults: Scale development and refinement
Demographic differences in perceived benefits from gamification
The impact of disfluency, pacing, and students’ need for cognition on learning with multimedia
Talk to me personally: Personalization of language style in computer-based learning
From “information” to “knowing”: Exploring the role of social media in contemporary news consumption
Problematic Internet use in British adolescents: An exploration of the addictive symptomatology
Learning from multiple representations: An examination of fixation patterns in a science simulation
Adoption of three new types of computers in Taiwan: Tablet PCs, netbooks, and smart phones
Does value matters in playing online game? An empirical study among massively multiplayer online role-playing games (MMORPGs)
Drivers and effects of post-implementation learning on ERP usage
Student acceptance of tablet devices in secondary education: A three-wave longitudinal cross-lagged case study
Do IT students prefer doctors who use IT?
Knowledge sharing in interest online communities: A comparison of posters and lurkers
Extreme expression of sweating in 3D virtual human
The moderating effect of gender on academic website impression
RETRACTED: The effects of viewing violent movie via computer on aggressiveness among college students
Explaining and predicting the adoption intention of mobile data services: A value-based approach
Improving learning from animated soccer scenes: Evidence for the expertise reversal effect
Understanding the perceived community value of Facebook users
Facebook’s emotional consequences: Why Facebook causes a decrease in mood and why people still use it
Media and technology use predicts ill-being among children, preteens and teenagers independent of the negative health impacts of exercise and eating habits
Mobile communication for human needs: A comparison of smartphone use between the US and Korea
Gender differences in Facebook self-presentation: An international randomized study
Kindergarten Social Assistive Robot (KindSAR) for children’s geometric thinking and metacognitive development in preschool education: A pilot study
A scenario-based approach for projecting user requirements for wireless proximal community networks
MAM & U&G in Taiwan: Differences in the uses and gratifications of Facebook as a function of motivational reactivity
Affective mechanisms linking Internet use to learning performance in high school students: A moderated mediation study
Managing privacy boundaries together: Exploring individual and group privacy management strategies in Facebook
Overcoming screen inferiority in learning and calibration
Antecedents of the adoption of the new mobile payment systems: The moderating effect of age
To connect or promote?: An exploratory examination of Facebook pages dedicated to moms
Ignore your partners’ current Facebook friends; beware the ones they add!
Does social network site use matter for mothers? Implications for bonding and bridging capital
“It’s Not Who You Know, but Who You Add:” An investigation into the differential impact of friend adding and self-disclosure on interpersonal perceptions on Facebook
Common voice: Analysis of behavior modification and content convergence in a popular online community
Examining the impact of computer-mediated social networks on individual consumerism environmental behaviors
Relational dialectics and social networking sites: The role of Facebook in romantic relationship escalation, maintenance, conflict, and dissolution
Private flirts, public friends: Understanding romantic jealousy responses to an ambiguous social network site message as a function of message access exclusivity
“Love the Way You Lie”: Sexting deception in romantic relationships
Social media as a vector for youth violence: A review of the literature
Expressions of risk awareness and concern through Twitter: On the utility of using the medium as an indication of audience needs
The potential for social media use in K-12 physical and health education
Institutional boundaries and trust of virtual teams in collaborative design: An experimental study in a virtual world environment
Understanding the users’ continuous adoption of 3D social virtual world in China: A comparative case study
Corrigendum to “Why smartphone advertising attracts customers: A model of Web advertising, flow, and personalization” [Comput. Hum. Behav. 33 (2014) 256–269]