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Computers in Human Behavior (CHB) - Volume 37 论文列表

本期论文列表
Editorial Board / Publication information

The network effect on information dissemination on social network sites

An experiment investigating the links among online dating profile attractiveness, ideal endorsement, and romantic media

Brand followers’ retweeting behavior on Twitter: How brand relationships influence brand electronic word-of-mouth

Developing a benefits counseling website for Veterans using Motivational Interviewing techniques

A case study of Augmented Reality simulation system application in a chemistry course

The influence of disposition and social ties on trust in new virtual teammates

Gender and texting: Masculinity, femininity, and gender role ideology

Reducing the influence of framing on internet consumers’ decisions: The role of elaboration

Using narratives as tools for channeling participation in online communities

Stability and change in adolescents’ task-specific achievement goals and implications for learning mathematics with intelligent tutors

Tablet as human: How intensity and stability of the user-tablet relationship influences users’ impression formation of tablet computers

It’s only a computer: Virtual humans increase willingness to disclose

Addicted to pillaging in cyberspace: Investigating the role of internet addiction in digital piracy

Informational social support and online health information seeking: Examining the association between factors contributing to healthy eating behavior

Problematic Internet use: Functions of use, cognitive absorption, and depression

Building it better: Applying human–computer interaction and persuasive system design principles to a monetary limit tool improves responsible gambling

Online shopping drivers and barriers for older adults: Age and gender differences

The public as active agents in social movement: Facebook and Gangjeong movement

The roles of brand community and community engagement in building brand trust on social media

Capturing personality from Facebook photos and photo-related activities: How much exposure do you need?

Teaching, learning and media use in today’s lectures

Virtual ideals: The effect of video game play on male body image

Status processes in human-computer interactions: Does gender matter?

Exploring persistence in gaming: The role of self-determination and social identity

Does low self-control explain voluntary disclosure of personal information on the Internet?

Playing a puzzle video game with changing requirements improves executive functions

The effects of Social Networking Site (SNS) use on college students’ friendship and well-being

The effects of trust and constructive controversy on student achievement and attitude in online cooperative learning environments

What’s on the other side of the great firewall? Chinese Web users’ motivations for bypassing the Internet censorship

Touch panel usability of elderly and children

The impact of age on website usability

Understanding mobile SNS continuance usage in China from the perspectives of social influence and privacy concern

Out of sight is not out of mind: The impact of restricting wireless mobile device use on anxiety levels among low, moderate and high users

Fostering group norm development and orientation while creating awareness contents for improving net-based collaborative problem solving

Implicit and explicit training in the mitigation of cognitive bias through the use of a serious game

Can online buddies and bandwagon cues enhance user participation in online health communities?

The interplay between users’ intraorganizational social media use and social capital

Introduction to the special issue on Web-2.0 technologies in support of team-based learning for innovation

Designing and Enabling Spaces for collaborative knowledge creation and innovation: From managing to enabling innovation as socio-epistemological technology

The contested ontology of affordances: Implications for researching technological affordances for collaborative knowledge production

Online versus face-to-face collaboration in the context of a computer-supported modeling task

Factors that influence cooperation in networks for innovation and learning

The Network Awareness Tool: A web 2.0 tool to visualize informal networked learning in organizations

Perceived enablers of 3D virtual environments for virtual team learning and innovation

LdShake support for team-based learning design

Supporting co-creation with software, the idSpace platform