Editorial Board / Publication information
The network effect on information dissemination on social network sites
An experiment investigating the links among online dating profile attractiveness, ideal endorsement, and romantic media
Brand followers’ retweeting behavior on Twitter: How brand relationships influence brand electronic word-of-mouth
Developing a benefits counseling website for Veterans using Motivational Interviewing techniques
A case study of Augmented Reality simulation system application in a chemistry course
The influence of disposition and social ties on trust in new virtual teammates
Gender and texting: Masculinity, femininity, and gender role ideology
Reducing the influence of framing on internet consumers’ decisions: The role of elaboration
Using narratives as tools for channeling participation in online communities
Stability and change in adolescents’ task-specific achievement goals and implications for learning mathematics with intelligent tutors
Tablet as human: How intensity and stability of the user-tablet relationship influences users’ impression formation of tablet computers
It’s only a computer: Virtual humans increase willingness to disclose
Addicted to pillaging in cyberspace: Investigating the role of internet addiction in digital piracy
Informational social support and online health information seeking: Examining the association between factors contributing to healthy eating behavior
Problematic Internet use: Functions of use, cognitive absorption, and depression
Building it better: Applying human–computer interaction and persuasive system design principles to a monetary limit tool improves responsible gambling
Online shopping drivers and barriers for older adults: Age and gender differences
The public as active agents in social movement: Facebook and Gangjeong movement
The roles of brand community and community engagement in building brand trust on social media
Capturing personality from Facebook photos and photo-related activities: How much exposure do you need?
Teaching, learning and media use in today’s lectures
Virtual ideals: The effect of video game play on male body image
Status processes in human-computer interactions: Does gender matter?
Exploring persistence in gaming: The role of self-determination and social identity
Does low self-control explain voluntary disclosure of personal information on the Internet?
Playing a puzzle video game with changing requirements improves executive functions
The effects of Social Networking Site (SNS) use on college students’ friendship and well-being
The effects of trust and constructive controversy on student achievement and attitude in online cooperative learning environments
What’s on the other side of the great firewall? Chinese Web users’ motivations for bypassing the Internet censorship
Touch panel usability of elderly and children
The impact of age on website usability
Understanding mobile SNS continuance usage in China from the perspectives of social influence and privacy concern
Out of sight is not out of mind: The impact of restricting wireless mobile device use on anxiety levels among low, moderate and high users
Fostering group norm development and orientation while creating awareness contents for improving net-based collaborative problem solving
Implicit and explicit training in the mitigation of cognitive bias through the use of a serious game
Can online buddies and bandwagon cues enhance user participation in online health communities?
The interplay between users’ intraorganizational social media use and social capital
Introduction to the special issue on Web-2.0 technologies in support of team-based learning for innovation
Designing and Enabling Spaces for collaborative knowledge creation and innovation: From managing to enabling innovation as socio-epistemological technology
The contested ontology of affordances: Implications for researching technological affordances for collaborative knowledge production
Online versus face-to-face collaboration in the context of a computer-supported modeling task
Factors that influence cooperation in networks for innovation and learning
The Network Awareness Tool: A web 2.0 tool to visualize informal networked learning in organizations
Perceived enablers of 3D virtual environments for virtual team learning and innovation
LdShake support for team-based learning design
Supporting co-creation with software, the idSpace platform