Editorial Board / Publication information
The effect of sustained attention level and contextual cueing on implicit memory performance for e-learning environments
Comparing the role of ICT literacy and anxiety in the adoption of mobile learning
Avatar-driven self-disclosure: The virtual me is the actual me
The role of users’ motivations in generating social capital building and subjective well-being: The case of social network games
The effectiveness of a national security screening interview conducted by a computer-generated agent
Knowledge sharing and social media: Altruism, perceived online attachment motivation, and perceived online relationship commitment
When your Second Life comes knocking: Effects of personality on changes to real life from virtual world experiences
The uses and gratifications of using Facebook music listening applications
Study of pathological Internet use, behavior and attitudes among students population at Technical Faculty Bor, University of Belgrade
Making work fun: Investigating antecedents of perceived enjoyment in human computation games for information sharing
How heterogeneous community engage newcomers? The effect of community diversity on newcomers’ perception of inclusion: An empirical study in social media service
Is digital divide an issue for students with learning disabilities?
Understanding the acceptance of teleconferencing systems among employees: An extension of the technology acceptance model
A comparison of difficulties in instructional design processes: Mobile vs. desktop
The role of knowledge sharing self-efficacy in sharing Open Educational Resources
Browse to search, visualize to explore: Who needs an alternative information retrieving model?
Motivation profiles of online Poker players and the role of interface preferences: A laddering study among amateur and (semi-) professionals
Publically different, privately the same: Gender differences and similarities in response to Facebook status updates
Why do pre-service teachers quit Facebook? An investigation on ‘quitters forever’ and ‘quitters for a while’
A calligraphic based scheme to justify Arabic text improving readability and comprehension
Twitter as a social actor: How consumers evaluate brands differently on Twitter based on relationship norms
Text-based communication influences self-esteem more than face-to-face or cellphone communication
The impact of connecting with Professional Virtual Forum, team member and external person on R&D employee creativity
Group development in virtual teams: An experimental reexamination
Virtual humans but real anthropology
Examination of allostasis and online laboratory simulations in a middle school science classroom
Short- and long-term effects of embodied experiences in immersive virtual environments on environmental locus of control and behavior
Disclosures about important life events on Facebook: Relationships with stress and quality of life
Social media self-efficacy and information evaluation online
Revisiting the social enhancement hypothesis: Extroversion indirectly predicts number of Facebook friends operating through Facebook usage
Present it like it is here: Creating local presence to improve online product experiences
The winner takes it all: The effect of in-game success and need satisfaction on mood repair and enjoyment
Relational transgressions on social networking sites: Individual, interpersonal, and contextual explanations for dyadic strain and communication rules change
How social is Twitter use? Affiliative tendency and communication competence as predictors
The relative contributions of implicit and explicit self-esteem to narcissistic use of Facebook
The Internet addiction components model and personality: Establishing construct validity via a nomological network
Maximum Similarity Index (MSI): A metric to differentiate the performance of novices vs. multiple-experts in serious games
Genetic and environmental influences on problematic Internet use: A twin study
Reading tilted: Does the use of tablets impact performance? An oculometric study
The explicit and implicit outcome expectancies of Internet games and their relationships with Internet gaming behaviors among college students
Can the use of cognitive and metacognitive self-regulated learning strategies be predicted by learners’ levels of prior knowledge in hypermedia-learning environments?
Rapid skill acquisition and online sexual grooming of children
The interplay of intrinsic need satisfaction and Facebook specific motives in explaining addictive behavior on Facebook
Five days at outdoor education camp without screens improves preteen skills with nonverbal emotion cues
The post-purchase communication strategies for supporting online impulse buying
Social media and online health services: A health empowerment perspective to online health information
Who puts the best “face” forward on Facebook?: Positive self-presentation in online social networking and the role of self-consciousness, actual-to-total Friends ratio, and culture
Erratum to “A case study of Augmented Reality simulation system application in a chemistry course” [Comput. Hum. Behav. 37 (2014) 31–40]