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Computers in Human Behavior (CHB) - Volume 41 论文列表

本期论文列表
Editorial Board / Publication information

Review on teaching and learning of computational thinking through programming: What is next for K-12?

The measurement of Internet addiction: A critical review of existing scales and their psychometric properties

Internet addiction among Chinese adolescents: The effect of parental behavior and self-control

Video games and prosocial behavior: A study of the effects of non-violent, violent and ultra-violent gameplay

“Maybe you don’t want to face it” – College students’ perspectives on cyberbullying

An eye movement analysis of highlighting and graphic organizer study aids for learning from expository text

Glancing up or down: Mood management and selective social comparisons on social networking sites

Promote physical activity among college students: Using media richness and interactivity in web design

Emergent behaviors in computer-based learning environments: Computational signals of catching up

Reading this may harm your computer: The psychology of malware warnings

Comparing the effects of worked examples and modeling examples on learning

Word sense disambiguation using evolutionary algorithms – Application to Arabic language

Examining WeChat users’ motivations, trust, attitudes, and positive word-of-mouth: Evidence from China

Effects of luminance and illuminance on visual fatigue and arousal during digital reading

Effects of visual feedback on medical students’ procrastination within web-based planning and reflection protocols

Association between online harassment and exposure to harmful online content: A cross-national comparison between the United States and Finland

Who am I? Representing the self offline and in different online contexts

The effects of individual differences on e-learning users’ behaviour in developing countries: A structural equation model

With a little help of my peers. The supportive role of online contacts for the unemployed

The sending and receiving of sexually explicit cell phone photos (“Sexting”) while in high school: One college’s students’ retrospective reports

Professional or interactive: CEOs’ image strategies in the microblogging context

The effect of gratifications derived from use of the social networking site Qzone on Chinese adolescents’ positive mood

Competent or clueless? Users’ knowledge and misconceptions about their online privacy management

Everyday deception or a few prolific liars? The prevalence of lies in text messaging

Social network site use, mobile personal talk and social capital among teenagers

What’s going on? Age, distraction, and multitasking during online survey taking

Getting close from far away: Mediators of the association between attachment and blogging behavior

Cyberbullying among high school students in Japan: Development and validation of the Online Disinhibition Scale

Increasing exergame physical activity through self and opponent avatar appearance

How do typically developing children and children with autism perceive different social robots?

Social impacts in social media: An examination of perceived truthfulness and sharing of information

The future of online therapy

Does social capital affect SNS usage? A look at the roles of subjective well-being and social identity

Pathological video game playing in Spanish and British adolescents: Towards the exploration of Internet Gaming Disorder symptomatology

Be careful what you wish for: The impact of advertisement choice on viewers’ expectations

How people do relational reasoning? Role of problem complexity and domain familiarity

Exploring factors related to primary school pupils’ ICT self-efficacy: A multilevel approach

Emotional disclosure on social networking sites: The role of network structure and psychological needs

Measuring cognitive load in practicing arithmetic using educational video games on a shared display

Exposure to sexualized media content and selective attention for sexual cues: An experimental study

Hyperaudio learning for non-linear auditory knowledge acquisition

Mapping virtual communities by their visual productions: The example of the Second Life Steampunk community

From paper to web: Mode equivalence of the ARHQ and NEO-FFI

Online social networking behaviors among Chinese younger and older adolescent: The influences of age, gender, personality, and attachment styles

Introduction to the special issue on designing social media for change

Does offline political segregation affect the filter bubble? An empirical analysis of information diversity for Dutch and Turkish Twitter users

Design challenges in motivating change for sustainable urban mobility

Multilingual use of Twitter: Social networks at the language frontier

BallotShare: An exploration of the design space for digital voting in the workplace

Online social networks for health behaviour change: Designing to increase socialization

Students’ perceptions of creativity in learning Information Technology (IT) in project groups

Graduate students’ creative professional virtual community behaviors and their creativity

Adoption of e-book among college students: The perspective of an integrated TAM

Exploring students learning behavior with an interactive etextbook in computer science courses

Process mining analysis of conceptual modeling behavior of novices – empirical study using JMermaid modeling and experimental logging environment

The benefits and dangers of flow experience in high school students’ internet usage: The role of parental support

The influence of using affective tutoring system in accounting remedial instruction on learning performance and usability

Youth science identity, science learning, and gaming experiences

Learner reflections in virtual vs. blended EAP classes

Understanding collaborative learning activities in an information ecology: A distributed cognition account