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Computers in Human Behavior (CHB) - Volume 49 论文列表

本期论文列表
Editorial Board / Publication information

Making the most of information technology & systems usage: A literature review, framework and future research agenda

The personality profile of a cyberbully: Examining the Dark Triad

The appearance effect: Influences of virtual agent features on performance and motivation

I’m still socially anxious online: Offline relationship impairment characterizing social anxiety manifests and is accurately perceived in online social networking profiles

Understanding computer-mediated communication attributes and life satisfaction from the perspectives of uses and gratifications and self-determination

Surfing on Social Network Sites: A comprehensive instrument to evaluate online self-disclosure and related attitudes

The relationship between perceptions of an innovative environment and creative performance in an online synchronous environment

Texting/iPod dependence, executive function and sleep quality in college students

The influence of user comments on perceptions of Facebook relationship status updates

The role of Facebook use in mediating the relation between rumination and adjustment after a relationship breakup

University instructors’ concerns and perceptions of technology integration

Examining psychological effects of source cues and social plugins on a product review website

Use of social networking sites for product communication: A comparative study of Hispanics and non-Hispanic whites

Overspecified references: An experiment on lexical acquisition in a virtual environment

Here’s my location, for your information: The impact of trust, benefits, and social influence on location sharing application use among Indonesian university students

College students’ academic motivation, media engagement and fear of missing out

The influence of biological and personality traits on gratifications obtained through online dating websites

Exploring the dimensions of nomophobia: Development and validation of a self-reported questionnaire

Hedonic evaluation can be automatically performed: An electroencephalography study of website impression across two cultures

Predicting expert–novice performance as serious games analytics with objective-oriented and navigational action sequences

Exploring students’ affect and achievement goals in the context of an intervention to improve web searching skills

Early school leavers’ attitudes towards online self-presentation and explicit participation

Well-being and problematic Facebook use

Social and individual antecedents of m-learning adoption in Iran

The comparison of mobile devices to computers for web-based assessments

Quanty: An online game for eliciting the wisdom of the crowd

A holistic understanding of non-users’ adoption of university campus wireless network: An empirical investigation

Facebook effects on social distress: Priming with online social networking thoughts can alter the perceived distress due to social exclusion

A look at task-switching and multi-tasking behaviors: From the perspective of the computer usage among a large number of people

Real conversations with artificial intelligence: A comparison between human–human online conversations and human–chatbot conversations

That’s so OCD: The effects of disease trivialization via social media on user perceptions and impression formation

Cultural influences on Facebook practices: A comparative study of college students in Namibia and the United States

Modeling the acceptance of e-learning in mandatory environments of higher education: The influence of previous education and gender

Academic stress and Internet addiction from general strain theory framework

The impact and response to electronic bullying and traditional bullying among adolescents

“I know you’ve seen it!” Individual and social factors for users’ chatting behavior on Facebook

Design and evaluation of a group support system supported process to resolve cognitive conflicts

How do Submarine Force trainers use computer-based navigation trainer systems? Applying cluster analysis to examine situated objectives in the employment of adaptive CBT

Is lurking an anxiety-masking strategy on social media sites? The effects of lurking and computer anxiety on explaining information privacy concern on social media platforms

Connecting agents: Engagement and motivation in online collaboration

Treating small animal phobias using a projective-augmented reality system: A single-case study

The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations

Mediating effect of self-acceptance between values and offline/online identity expressions among college students

Linking objective design factors with subjective aesthetics: An experimental study on how structure and color of websites affect the facets of users’ visual aesthetic perception

Open source software: The effects of training on acceptance

Social network sites and international students’ cross-cultural adaptation

Understanding the role of social context and user factors in video Quality of Experience

An empirical investigation of privacy breach perceptions among smartphone application users

Cybervictimization and cyberbullying: The mediating role of anger, don’t anger me!

Exploring the relationship between cognitive effort exertion and regret in online vs. offline shopping

Evaluating a target on social media: From the self-categorization perspective

Lifestyle-technology fit: Theorizing the role of self-identity in IS research

Sector diversity in Green Information Technology practices: Technology Acceptance Model perspective

Comparison of children’s gaming scores to NEPSY-II scores: Validation of computer games as cognitive tools

Equity, relational maintenance, and linguistic features of text messaging

Understanding Facebook use and the psychological affects of use across generations

Higher impulsivity after exposure to the internet for individuals with high but not low levels of self-reported problematic internet behaviours

Relationships and associations between video game and Internet addictions: Is tolerance a symptom seen in all conditions

High texting rates mediate oral sex and intercourse experience in a longitudinal study of high school students

Switching behavior and customer satisfaction in mobile services: Analyzing virtual and traditional operators

Design and validation of information security culture framework

Psychometric modeling of the pervasive use of Facebook through psychophysiological measures: Stress or optimal experience?

It’s not the model that doesn’t fit, it’s the controller! The role of cognitive skills in understanding the links between natural mapping, performance, and enjoyment of console video games

A research on effectiveness of Facebook advertising on enhancing purchase intention of consumers

Exploring depression and problematic internet use among college females: A multisite study

Psychometric properties of measurements obtained with the Marlowe–Crowne Social Desirability Scale in an Icelandic probability based Internet sample

Sextual activity: Predictors of sexting behaviors and intentions to sext among selected undergraduate students

A 3D visualization framework to social network monitoring and analysis

Who will buy smart glasses? Empirical results of two pre-market-entry studies on the role of personality in individual awareness and intended adoption of Google Glass wearables

Determinants of continuance intention factor in Kuwait communication market: Case study of Zain-Kuwait

A study on the effects of model-based inquiry pedagogy on students’ inquiry skills in a virtual physics lab

Can texting be used to improve romantic relationships?—The effects of sending positive text messages on relationship satisfaction

Corrigendum to “Exploring digital creativity in the workplace: The role of enterprise mobile applications on perceived job performance and creativity” [Comput. Human Behav. 42 (2015) 93–109]