Editorial Board / Publication information
Making the most of information technology & systems usage: A literature review, framework and future research agenda
The personality profile of a cyberbully: Examining the Dark Triad
The appearance effect: Influences of virtual agent features on performance and motivation
I’m still socially anxious online: Offline relationship impairment characterizing social anxiety manifests and is accurately perceived in online social networking profiles
Understanding computer-mediated communication attributes and life satisfaction from the perspectives of uses and gratifications and self-determination
Surfing on Social Network Sites: A comprehensive instrument to evaluate online self-disclosure and related attitudes
The relationship between perceptions of an innovative environment and creative performance in an online synchronous environment
Texting/iPod dependence, executive function and sleep quality in college students
The influence of user comments on perceptions of Facebook relationship status updates
The role of Facebook use in mediating the relation between rumination and adjustment after a relationship breakup
University instructors’ concerns and perceptions of technology integration
Examining psychological effects of source cues and social plugins on a product review website
Use of social networking sites for product communication: A comparative study of Hispanics and non-Hispanic whites
Overspecified references: An experiment on lexical acquisition in a virtual environment
Here’s my location, for your information: The impact of trust, benefits, and social influence on location sharing application use among Indonesian university students
College students’ academic motivation, media engagement and fear of missing out
The influence of biological and personality traits on gratifications obtained through online dating websites
Exploring the dimensions of nomophobia: Development and validation of a self-reported questionnaire
Hedonic evaluation can be automatically performed: An electroencephalography study of website impression across two cultures
Predicting expert–novice performance as serious games analytics with objective-oriented and navigational action sequences
Exploring students’ affect and achievement goals in the context of an intervention to improve web searching skills
Early school leavers’ attitudes towards online self-presentation and explicit participation
Well-being and problematic Facebook use
Social and individual antecedents of m-learning adoption in Iran
The comparison of mobile devices to computers for web-based assessments
Quanty: An online game for eliciting the wisdom of the crowd
A holistic understanding of non-users’ adoption of university campus wireless network: An empirical investigation
Facebook effects on social distress: Priming with online social networking thoughts can alter the perceived distress due to social exclusion
A look at task-switching and multi-tasking behaviors: From the perspective of the computer usage among a large number of people
Real conversations with artificial intelligence: A comparison between human–human online conversations and human–chatbot conversations
That’s so OCD: The effects of disease trivialization via social media on user perceptions and impression formation
Cultural influences on Facebook practices: A comparative study of college students in Namibia and the United States
Modeling the acceptance of e-learning in mandatory environments of higher education: The influence of previous education and gender
Academic stress and Internet addiction from general strain theory framework
The impact and response to electronic bullying and traditional bullying among adolescents
“I know you’ve seen it!” Individual and social factors for users’ chatting behavior on Facebook
Design and evaluation of a group support system supported process to resolve cognitive conflicts
How do Submarine Force trainers use computer-based navigation trainer systems? Applying cluster analysis to examine situated objectives in the employment of adaptive CBT
Is lurking an anxiety-masking strategy on social media sites? The effects of lurking and computer anxiety on explaining information privacy concern on social media platforms
Connecting agents: Engagement and motivation in online collaboration
Treating small animal phobias using a projective-augmented reality system: A single-case study
The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations
Mediating effect of self-acceptance between values and offline/online identity expressions among college students
Linking objective design factors with subjective aesthetics: An experimental study on how structure and color of websites affect the facets of users’ visual aesthetic perception
Open source software: The effects of training on acceptance
Social network sites and international students’ cross-cultural adaptation
Understanding the role of social context and user factors in video Quality of Experience
An empirical investigation of privacy breach perceptions among smartphone application users
Cybervictimization and cyberbullying: The mediating role of anger, don’t anger me!
Exploring the relationship between cognitive effort exertion and regret in online vs. offline shopping
Evaluating a target on social media: From the self-categorization perspective
Lifestyle-technology fit: Theorizing the role of self-identity in IS research
Sector diversity in Green Information Technology practices: Technology Acceptance Model perspective
Comparison of children’s gaming scores to NEPSY-II scores: Validation of computer games as cognitive tools
Equity, relational maintenance, and linguistic features of text messaging
Understanding Facebook use and the psychological affects of use across generations
Higher impulsivity after exposure to the internet for individuals with high but not low levels of self-reported problematic internet behaviours
Relationships and associations between video game and Internet addictions: Is tolerance a symptom seen in all conditions
High texting rates mediate oral sex and intercourse experience in a longitudinal study of high school students
Switching behavior and customer satisfaction in mobile services: Analyzing virtual and traditional operators
Design and validation of information security culture framework
Psychometric modeling of the pervasive use of Facebook through psychophysiological measures: Stress or optimal experience?
It’s not the model that doesn’t fit, it’s the controller! The role of cognitive skills in understanding the links between natural mapping, performance, and enjoyment of console video games
A research on effectiveness of Facebook advertising on enhancing purchase intention of consumers
Exploring depression and problematic internet use among college females: A multisite study
Psychometric properties of measurements obtained with the Marlowe–Crowne Social Desirability Scale in an Icelandic probability based Internet sample
Sextual activity: Predictors of sexting behaviors and intentions to sext among selected undergraduate students
A 3D visualization framework to social network monitoring and analysis
Who will buy smart glasses? Empirical results of two pre-market-entry studies on the role of personality in individual awareness and intended adoption of Google Glass wearables
Determinants of continuance intention factor in Kuwait communication market: Case study of Zain-Kuwait
A study on the effects of model-based inquiry pedagogy on students’ inquiry skills in a virtual physics lab
Can texting be used to improve romantic relationships?—The effects of sending positive text messages on relationship satisfaction
Corrigendum to “Exploring digital creativity in the workplace: The role of enterprise mobile applications on perceived job performance and creativity” [Comput. Human Behav. 42 (2015) 93–109]