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Computers in Human Behavior (CHB) - Volume 52 论文列表

本期论文列表
Editorial Board / Publication information

Learning style based individualized adaptive e-learning environments: Content analysis of the articles published from 2005 to 2014

Feedback source modality effects on training outcomes in a serious game: Pedagogical agents make a difference

A comparison of speaking up behavior during conflict with real and virtual humans

Predictors of instructors’ behavioral intention to use learning management system: A Turkish vocational college example

The emotional responses of browsing Facebook: Happiness, envy, and the role of tie strength

Virtual empathy: Positive and negative impacts of going online upon empathy in young adults

Internet use and developmental tasks: Adolescents’ point of view

Communication in virtual environments: The influence of spatial cues and gender on verbal behavior

Determining the factors influencing students’ intention to use m-learning in Jordan higher education

Too little power, too much information! Power, narcissism, and adolescents’ disclosures on social networking sites

The impact of hedonic and utilitarian value of online avatars on e-service quality

Comparing Twitter and Facebook user behavior: Privacy and other aspects

Life-span differences in the uses and gratifications of tablets: Implications for older adults

An exploratory study of time spent with interactive technology and body mass among young adults

Mutual interferences of driving and texting performance

An experiential account of phantom vibration syndrome

Online authenticity, popularity, and the “Real Me” in a microblogging environment

Online cancer information seeking increases cancer worry

Understanding empathy training with virtual patients

Work–family role integration and personal well-being: The moderating effect of attitudes towards personal web usage

Emotion regulation, procrastination, and watching cat videos online: Who watches Internet cats, why, and to what effect?

Investigating the relationship between thinking style and personal electronic device use and its implications for academic performance

Measuring influence in online social network based on the user-content bipartite graph

Channels matter: Multimodal connectedness, types of co-players and social capital for Multiplayer Online Battle Arena gamers

A new way of teaching programming skills to K-12 students: Code.org

The role of news in promoting political disagreement on social media

User continuance intention to use cloud storage service

Teacher regulation of multiple computer-supported collaborating groups

Social capital, coplaying patterns, and health disruptions: A survey of Massively Multiplayer Online Game participants in China

Assessor or assessee? Investigating the differential effects of online peer assessment roles in the development of students’ problem-solving skills

Measuring Information Seeking through Facebook: Scale development and initial evidence of Information Seeking in Facebook Scale (ISFS)

Benefits of a Negative Post: Effects of Computer-Mediated Venting on Relationship Maintenance

Location information disclosure in location-based social network services: Privacy calculus, benefit structure, and gender differences

Short- and long-term effects of students’ self-directed metacognitive prompts on navigation behavior and learning performance

Cognitive predictors of consumers’ intention to comply with social marketing email appeals

Structuring peer assessment: Comparing the impact of the degree of structure on peer feedback content

A diary study of the influence of Facebook use on narcissism among male college students

Artificial faces are harder to remember

Motivation matters: Interactions between achievement goals and agent scaffolding for self-regulated learning within an intelligent tutoring system

Eyeface: A new multimethod tool to evaluate the perception of conceptual user experiences

The social sharing of emotion (SSE) in online social networks: A case study in Live Journal

Influence of personality types in software tasks choices

Clinicians’ attitudes toward video games vary as a function of age, gender and negative beliefs about youth: A sociology of media research approach

Intersectionality and cyberbullying: A study of cybervictimization in a Midwestern high school

See you, see me: Teenagers’ self-disclosure and regret of posting on social network site

Understanding the psychophysiology of flow: A driving simulator experiment to investigate the relationship between flow and heart rate variability

The influence of success experience on self-efficacy when providing feedback through technology

Cyberbullying victimization: Do victims’ personality and risky social network behaviors contribute to the problem?

Perpetuating online sexism offline: Anonymity, interactivity, and the effects of sexist hashtags on social media

What does your selfie say about you?

Locus of control and cell phone use: Implications for sleep quality, academic performance, and subjective well-being

How do victims react to cyberbullying on social networking sites? The influence of previous cyberbullying victimization experiences

The opinions of school counselors on the use of information and communication technologies in school counseling practices: North Cyprus schools

The influence of violent video game enjoyment on hostile attributions

Health anxiety in the digital age: An exploration of psychological determinants of online health information seeking

Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games

Promoting and researching adaptive regulation: New Frontiers for CSCL research

Promoting socially shared regulation of learning in CSCL: Progress of socially shared regulation among high- and low-performing groups

Scripting and awareness tools for regulating collaborative learning: Changing the landscape of support in CSCL

Interrelation between regulatory and socioemotional processes within collaborative groups characterized by facilitative and directive other-regulation

The role of regulation in medical student learning in small groups: Regulating oneself and others’ learning and emotions

Exploration of the cognitive regulatory sub-processes employed by groups characterized by socially shared and other-regulation in a CSCL context

What is the state of the art in self-, co- and socially shared regulation in CSCL?

Online Conflict Reduction

Supporting community cohesion through ICT: The epartners programme in Northern Ireland

Structured and unstructured intergroup contact in the digital age

Many ways to walk a mile in another’s moccasins: Type of social perspective taking and its effect on negotiation outcomes

Intergroup contact in computer-mediated communication: The interplay of a stereotype-disconfirming behavior and a lasting group identity on reducing prejudiced perceptions

Do computer games enhance learning about conflicts? A cross-national inquiry into proximate and distant scenarios in Global Conflicts

Computer-mediated communication and the reduction of prejudice: A controlled longitudinal field experiment among Jews and Arabs in Israel