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Computers in Human Behavior (CHB) - Volume 53 论文列表

本期论文列表
Editorial Board / Publication information

Factors impacting the acceptance of mobile data services – A systematic literature review

The consequences of media multitasking for youth: A review

Doing online research involving university students with disabilities: Methodological issues

Predictors of job seekers’ self-disclosure on social media

An exploratory study of factors influencing repurchase behaviors toward game items: A field study

Revisiting teachers’ computer self-efficacy: A differentiated view on gender differences

Understanding students’ reasons and gender differences in adding faculty as Facebook friends

Make it our time: In class multitaskers have lower academic performance

Touch screen gestures for web browsing tasks

Terms of engagement: Analyzing public engagement with organizations through social media

Self-construal and Facebook activities: Exploring differences in social interaction orientation

Factors influencing continuance intention to use social network sites: The Facebook case

The effects of static avatars on impression formation across different contexts on social networking sites

Excessive Internet Use and its association with negative experiences: Quasi-validation of a short scale in 25 European countries

Using video game play to improve education-majors’ mathematical performance: An experimental study

When the ball stops, the fun stops too: The impact of social inclusion on video game enjoyment

Stability of cyberbullying victimization among adolescents: Prevalence and association with bully–victim status and psychosocial adjustment

Moving beyond cognitive elements of ICT literacy: First evidence on the structure of ICT engagement

Cyberbullying at work: The mediating role of optimism between cyberbullying and job outcomes

The effects of static versus dynamic 3D representations on 10th grade students’ atomic orbital mental model construction: Evidence from eye movement behaviors

The role of stress and motivation in problematic smartphone use among college students

The imperative of influencing citizen attitude toward e-government adoption and use

Media multitasking and psychological wellbeing in Chinese adolescents: Time management as a moderator

A review of features of technology-supported learning environments based on participants’ perceptions

Communication in the face of a school crisis: Examining the volume and content of social media mentions during active shooter incidents

Understanding consumers’ continuance intention towards mobile purchase: A theoretical framework and empirical study – A case of China

A model of online reading engagement: Linking engagement, navigation, and performance in digital reading

Impact of violent video game realism on the self-concept of aggressiveness assessed with explicit and implicit measures

An evaluation of medical residents utilization of tablet computers

Life satisfaction and family functions as-predictors of problematic Internet use in university students

Strategy and accuracy during information search on the Web: Effects of age and complexity of the search questions

Perspective changing in WalCT and VR-WalCT: A gender difference study [WalCT – VR-WalCT: Gender differences]

Threading and conversation in co-located chats

Feeling good, searching the bad: Positive priming increases attention and memory for negative stimuli on webpages

Do privacy concerns matter for Millennials? Results from an empirical analysis of Location-Based Services adoption in Germany

Impact of support of teacher and compatibility with needs of study on usefulness of SPSS by students

“Same stuff different day:” A mixed-method study of support seeking on Facebook

Understanding the most influential user experiences in successful and unsuccessful technology adoptions

Exploring the effects of videogame play on creativity performance and emotional responses

Value hierarchy for Massive Open Online Courses

Online privacy concerns: A broad approach to understanding the concerns of different groups for different uses

A comprehensive study of parameters in physical environment that impact students’ focus during lecture using Internet of Things

Emotion expression and intergroup bias reduction between Muslims and Christians: Long-term Internet contact

Far from reach but near at hand: The role of social media for cross-national mobilization

Triggering participation: Exploring the effects of third-person and hostile media perceptions on online participation

Perceptions of teachers regarding the implementation of the internet in education

Exploring how children express feelings and emotions in an online support group

A model for assessing the impact of e-learning systems on employees’ satisfaction

Adolescents’ comments in social media: Why do adolescents receive negative feedback and who is most at risk?

The internet and young people with Additional Support Needs (ASN): Risk and safety

The positive role of Internet use for young people with additional support needs: Identity and connectedness

Editorial for the CHB special issue on MMOGs

Automatic analysis and identification of verbal aggression and abusive behaviors for online social games

Bridging the online/offline divide: The example of digital gaming

Strategy, team cohesion and team member satisfaction: The effects of gender and group composition

The impact of social setting on the recall and recognition of in-game advertising

Playing for social comfort: Online video game play as a social accommodator for the insecurely attached

When friends argue: Learning from and through social network site discussions

Learning from reading argumentive group discussions in Facebook: Rhetoric style matters (again)

Scripts, individual preparation and group awareness support in the service of learning in Facebook: How does CSCL compare to social networking sites?

Re-thinking scientific literacy out-of-school: Arguing science issues in a niche Facebook application

Blending Facebook discussions into seminars for practicing argumentation

Commentary: Deep analysis of epistemic frames and passive participants around argumentation and learning in informal learning spaces

Facebook as learning platform: Argumentation superhighway or dead-end street?

Corrigendum to “Teachers’ concern about integrating Web 2.0 technologies and its relationship with teacher characteristics” [Comput. Hum. Behav. 48 (2015) 1–8]

Corrigendum to “Value co-creation and purchase intention in social network sites: The role of electronic Word-of-Mouth and trust – A theoretical analysis” [Comput. Hum. Behav. 31 (2014) 182–189]

Corrigendum to ““I Have AIDS”: Content analysis of postings in HIV/AIDS support group on a Chinese microblog” [Comput. Hum. Behav. 34 (2014) 219–226]