Editorial Board / Publication information
Does multitasking with mobile phones affect learning? A review
Task difficulty of virtual reality-based assessment tools compared to classical paper-and-pencil or computerized measures: A meta-analytic approach
To email or not to email: The impact of media on psychophysiological responses and emotional content in utilitarian and romantic communication
What type of content are smartphone users addicted to?: SNS vs. games
“You've been on my mind ever since”: A content analysis of expressions of interpersonal attraction in Craigslist.org's Missed Connections posts
When does web-based personalization really work? The distinction between actual personalization and perceived personalization
Are you connected? Evaluating information cascades in online discussion about the #RaceTogether campaign
Factors driving young users' engagement with Facebook: Evidence from Brazil
When ‘friends’ collide: Social heterogeneity and user vulnerability on social network sites
Boosting metacomprehension accuracy in computer-supported learning: The role of judgment task and judgment scope
Website credibility and deceiver credibility: Expanding Prominence-Interpretation Theory
Online reputation measurement of companies based on user-generated content in online social networks
Metacognition and system usability: Incorporating metacognitive research paradigm into usability testing
Adolescents' privacy concerns and information disclosure online: The role of parents and the Internet
Reduced GUI for an interactive geometry software: Does it affect students' performance?
My life has become a major distraction from my cell phone: Partner phubbing and relationship satisfaction among romantic partners
Fight fire with rainbows: The effects of displayed violence, difficulty, and performance in digital games on affect, aggression, and physiological arousal
Enjoyment fosters media use frequency and determines its relational outcomes: Toward a synthesis of uses and gratifications theory and media multiplexity theory
Effective data collection modalities utilized in monitoring the good behavior game: Technology-based data collection versus hand collected data
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
Anxiety about internet hacking: Results from a community sample
The antecedents of purchase and re-purchase intentions of online auction consumers
Life satisfaction in the internet age – Changes in the past decade
Initial prototype testing of Ray's Night Out: A new mobile app targeting risky drinking in young people
Emotion, anthropomorphism, realism, control: Validation of a merged metric for player–avatar interaction (PAX)
Perceived irritation in online shopping: The impact of website design characteristics
Why do we use different types of websites and assign them different levels of credibility? Structural relations among users' motives, types of websites, information credibility, and trust in the press
Educational magic toys developed with augmented reality technology for early childhood education
Why do people use news differently on SNSs? An investigation of the role of motivations, media repertoires, and technology cluster on citizens' news-related activities
Spreading love through fan page liking: A perspective on small scale entrepreneurs
From social anxiety to interpersonal connectedness: Relationship building within face-to-face, phone and instant messaging mediums
Effects of study levels on students' attitudes towards interactive whiteboards in higher education
Enhancing supply chain outcomes through Information Technology and Trust
The relationship between metacognitive experiences and learning: Is there a difference between digital and non-digital study media?
Shirking behavior and socially desirable responding in online surveys: A cross-cultural study comparing Chinese and American samples
Effect of hypertext highlighting on browsing, reading, and navigational performance
Application of experiential locus of control to understand users' judgments toward useful experience
Self-regulation influence on game play flow state
A content analysis of depression-related tweets
“What do they snapchat about?” Patterns of use in time-limited instant messaging service
RU mad @ me? Social anxiety and interpretation of ambiguous text messages
A latent growth curve analysis of initial depression level and changing rate as predictors of problematic Internet use among college students
Supporting sustained willingness to share knowledge with visual feedback
What drives you to check in on Facebook? Motivations, privacy concerns, and mobile phone involvement for location-based information sharing
Equivalence of paper-and-pencil and computerized self-report surveys in older adults
Validation of the new scale for measuring behaviors of Facebook users: Psycho-Social Aspects of Facebook Use (PSAFU)
Teacher–student relationship in online classes: A role of teacher self-disclosure
Treating procrastination chat-based versus face-to-face: An RCT evaluating the role of self-disclosure and perceived counselor's characteristics
An empirical study on trust in mobile banking: A developing country perspective
Examining the impacts of organizational culture and top management support of knowledge sharing on the success of software process improvement
Learning from entertaining online video clips? Enjoyment and appreciation and their differential relationships with knowledge and behavioral intentions
Fuzzy Facebook privacy boundaries: Exploring mediated lurking, vague-booking, and Facebook privacy management
Factors influencing the consumer adoption of Facebook: A two-country study of youth markets
Demonstrating the validity of the Video Game Functional Assessment-Revised (VGFA-R)
“Understanding a fury in your words”: The effects of posting and viewing electronic negative word-of-mouth on purchase behaviors
The impacts of banner format and animation speed on banner effectiveness: Evidence from eye movements
Work experiences on MTurk: Job satisfaction, turnover, and information sharing
Helpfulness of user-generated reviews as a function of review sentiment, product type and information quality
Was it just joke? Cyberbullying perpetrations and their styles of humor
Structure and content of messages in an online environment: An approach from participation
The impact of paper-based versus computerized presentation on text comprehension and memorization
Improving physicians' performance with a stroke CDSS: A cognitive fit design approach
Introduction to the special section on social media and the crisis lifecycle
WEB 2.0: How social media applications leverage nonprofit responses during a wildfire crisis
A network analysis of official Twitter accounts during the West Virginia water crisis
Twittering the Little India Riot: Audience responses, information behavior and the use of emotive cues
Social media mapping innovations for crisis prevention, response, and evaluation
University use of social media and the crisis lifecycle: Organizational messages, first information responders’ reactions, reframed messages and dissemination patterns
The dynamic role of social media during Hurricane #Sandy: An introduction of the STREMII model to weather the storm of the crisis lifecycle
Social media and crisis management: CERC, search strategies, and Twitter content
A community-based approach to sharing knowledge before, during, and after crisis events: A case study from Thailand
Social media and crisis research: Data collection and directions
A novel approach to conduct the importance-satisfaction analysis for acquiring typical user groups in business-intelligence systems
The effects of mental simulations, innovativeness on intention to adopt brand application
Determinants of virtual social networks diffusion: Insights from cross-country data