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Computers in Human Behavior (CHB) - Volume 54 论文列表

本期论文列表
Editorial Board / Publication information

Does multitasking with mobile phones affect learning? A review

Task difficulty of virtual reality-based assessment tools compared to classical paper-and-pencil or computerized measures: A meta-analytic approach

To email or not to email: The impact of media on psychophysiological responses and emotional content in utilitarian and romantic communication

What type of content are smartphone users addicted to?: SNS vs. games

“You've been on my mind ever since”: A content analysis of expressions of interpersonal attraction in Craigslist.org's Missed Connections posts

When does web-based personalization really work? The distinction between actual personalization and perceived personalization

Are you connected? Evaluating information cascades in online discussion about the #RaceTogether campaign

Factors driving young users' engagement with Facebook: Evidence from Brazil

When ‘friends’ collide: Social heterogeneity and user vulnerability on social network sites

Boosting metacomprehension accuracy in computer-supported learning: The role of judgment task and judgment scope

Website credibility and deceiver credibility: Expanding Prominence-Interpretation Theory

Online reputation measurement of companies based on user-generated content in online social networks

Metacognition and system usability: Incorporating metacognitive research paradigm into usability testing

Adolescents' privacy concerns and information disclosure online: The role of parents and the Internet

Reduced GUI for an interactive geometry software: Does it affect students' performance?

My life has become a major distraction from my cell phone: Partner phubbing and relationship satisfaction among romantic partners

Fight fire with rainbows: The effects of displayed violence, difficulty, and performance in digital games on affect, aggression, and physiological arousal

Enjoyment fosters media use frequency and determines its relational outcomes: Toward a synthesis of uses and gratifications theory and media multiplexity theory

Effective data collection modalities utilized in monitoring the good behavior game: Technology-based data collection versus hand collected data

Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning

Anxiety about internet hacking: Results from a community sample

The antecedents of purchase and re-purchase intentions of online auction consumers

Life satisfaction in the internet age – Changes in the past decade

Initial prototype testing of Ray's Night Out: A new mobile app targeting risky drinking in young people

Emotion, anthropomorphism, realism, control: Validation of a merged metric for player–avatar interaction (PAX)

Perceived irritation in online shopping: The impact of website design characteristics

Why do we use different types of websites and assign them different levels of credibility? Structural relations among users' motives, types of websites, information credibility, and trust in the press

Educational magic toys developed with augmented reality technology for early childhood education

Why do people use news differently on SNSs? An investigation of the role of motivations, media repertoires, and technology cluster on citizens' news-related activities

Spreading love through fan page liking: A perspective on small scale entrepreneurs

From social anxiety to interpersonal connectedness: Relationship building within face-to-face, phone and instant messaging mediums

Effects of study levels on students' attitudes towards interactive whiteboards in higher education

Enhancing supply chain outcomes through Information Technology and Trust

The relationship between metacognitive experiences and learning: Is there a difference between digital and non-digital study media?

Shirking behavior and socially desirable responding in online surveys: A cross-cultural study comparing Chinese and American samples

Effect of hypertext highlighting on browsing, reading, and navigational performance

Application of experiential locus of control to understand users' judgments toward useful experience

Self-regulation influence on game play flow state

A content analysis of depression-related tweets

“What do they snapchat about?” Patterns of use in time-limited instant messaging service

RU mad @ me? Social anxiety and interpretation of ambiguous text messages

A latent growth curve analysis of initial depression level and changing rate as predictors of problematic Internet use among college students

Supporting sustained willingness to share knowledge with visual feedback

What drives you to check in on Facebook? Motivations, privacy concerns, and mobile phone involvement for location-based information sharing

Equivalence of paper-and-pencil and computerized self-report surveys in older adults

Validation of the new scale for measuring behaviors of Facebook users: Psycho-Social Aspects of Facebook Use (PSAFU)

Teacher–student relationship in online classes: A role of teacher self-disclosure

Treating procrastination chat-based versus face-to-face: An RCT evaluating the role of self-disclosure and perceived counselor's characteristics

An empirical study on trust in mobile banking: A developing country perspective

Examining the impacts of organizational culture and top management support of knowledge sharing on the success of software process improvement

Learning from entertaining online video clips? Enjoyment and appreciation and their differential relationships with knowledge and behavioral intentions

Fuzzy Facebook privacy boundaries: Exploring mediated lurking, vague-booking, and Facebook privacy management

Factors influencing the consumer adoption of Facebook: A two-country study of youth markets

Demonstrating the validity of the Video Game Functional Assessment-Revised (VGFA-R)

“Understanding a fury in your words”: The effects of posting and viewing electronic negative word-of-mouth on purchase behaviors

The impacts of banner format and animation speed on banner effectiveness: Evidence from eye movements

Work experiences on MTurk: Job satisfaction, turnover, and information sharing

Helpfulness of user-generated reviews as a function of review sentiment, product type and information quality

Was it just joke? Cyberbullying perpetrations and their styles of humor

Structure and content of messages in an online environment: An approach from participation

The impact of paper-based versus computerized presentation on text comprehension and memorization

Improving physicians' performance with a stroke CDSS: A cognitive fit design approach

Introduction to the special section on social media and the crisis lifecycle

WEB 2.0: How social media applications leverage nonprofit responses during a wildfire crisis

A network analysis of official Twitter accounts during the West Virginia water crisis

Twittering the Little India Riot: Audience responses, information behavior and the use of emotive cues

Social media mapping innovations for crisis prevention, response, and evaluation

University use of social media and the crisis lifecycle: Organizational messages, first information responders’ reactions, reframed messages and dissemination patterns

The dynamic role of social media during Hurricane #Sandy: An introduction of the STREMII model to weather the storm of the crisis lifecycle

Social media and crisis management: CERC, search strategies, and Twitter content

A community-based approach to sharing knowledge before, during, and after crisis events: A case study from Thailand

Social media and crisis research: Data collection and directions

A novel approach to conduct the importance-satisfaction analysis for acquiring typical user groups in business-intelligence systems

The effects of mental simulations, innovativeness on intention to adopt brand application

Determinants of virtual social networks diffusion: Insights from cross-country data