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Computers in Human Behavior (CHB) - Volume 55, Part B 论文列表

本期论文列表
Editorial Board / Publication information

Spiritus Ex Machina: Augmented reality, cyberghosts and externalised consciousness

Adolescents and self-taken sexual images: A review of the literature

A macro model of online information quality perceptions: A review and synthesis of the literature

What's in a name? Ages and names predict the valence of social interactions in a massive online game

In search of a measure to investigate cyberloafing in educational settings

Explaining behavior in brand communities: A sequential model of attachment, tribalism, and self-esteem

How credible are online product reviews? The effects of self-generated and system-generated cues on source credibility evaluation

Work content influences on cognitive task load, emotional state and performance during a simulated 520-days' Mars mission

Adolescents' perception of the characterizing dimensions of cyberbullying: Differentiation between bullies' and victims' perceptions

Who discloses the most on Facebook?

Antecedents and consequences of game addiction

The design of virtual audiences: Noticeable and recognizable behavioral styles

Need satisfaction and adolescent pathological internet use: Comparison of satisfaction perceived online and offline

Association between Facebook addiction, self-esteem and life satisfaction: A cross-sectional study

Is all Internet gambling equally problematic? Considering the relationship between mode of access and gambling problems

Video game playing in the general adult population of Germany: Can higher gaming time of males be explained by gender specific genre preferences?

Third-person perception of online comments: Civil ones persuade you more than me

Implicit learner assessment based on semantic relevance of tags

Key success factors for the launch of government social media platform: Identifying the formation mechanism of continuance intention

Can mobile TV be a new revolution in the television industry?

Investigating respondent multitasking in web surveys using paradata

Strategic self-presentation on Facebook: Personal motives and audience response to online behavior

Simulating Déjà Vu: What happens to game performance when controlling for situational features?

Watch what I do, not what I say I do: Computer-based avatars to assess behavioral inhibition, a vulnerability factor for anxiety disorders

The dynamic influence of emotions on game-based creativity: An integrated analysis of emotional valence, activation strength, and regulation focus

The effects of network sharing on knowledge-sharing activities and job performance in enterprise social media environments

Prevalence and personality correlates of Facebook bullying among university undergraduates

Internet use expectancy for tension reduction and disinhibition mediates the relationship between borderline personality disorder features and Internet addiction among college students – One-year follow-up

Mobile phone addiction levels and negative emotions among Chinese young adults: The mediating role of interpersonal problems

Tracking users' visual attention and responses to personalized advertising based on task cognitive demand

The impact of self-efficacy on performance (An empirical study on business faculty members in Jordanian universities)

Need fulfillment and experiences on social media: A case on Facebook and WhatsApp

Psychological countermeasures in manned space missions: “EARTH” system for the Mars-500 project

Effect of Web navigation style in elderly users

Enhancing self-efficacy for career development in Facebook

Faculty of medicine students' attitudes towards electronic learning and their opinion for an example of distance learning application

Exploring the relationship between adolescents' self-concept and their offline and online social worlds

The efficacy of a web-based gambling intervention program for high school students: A preliminary randomized study

How gender-stereotypical are selfies? A content analysis and comparison with magazine adverts

Excessive use of Twitter among college students in the UK: Validation of the Microblog Excessive Use Scale and relationship to social interaction and loneliness

“I agree to the terms and conditions”: (How) do users read privacy policies online? An eye-tracking experiment

ResearchGate: An effective altmetric indicator for active researchers?

Associations between technological scaffolding and micro-level processes of self-regulated learning: A workplace study

The causal relationship between risk and trust in the online marketplace: A bidirectional perspective

The relationship between character identification and flow state within video games

Understanding IS/IT implementation through metaphors: A multi-metaphor stakeholder analysis in an educational setting

The impact of cost, technology acceptance and employees' satisfaction on the effectiveness of the electronic customer relationship management systems

Texting insincerely: The role of the period in text messaging

Offline time is quality time. Comparing within-group self-disclosure in mobile messaging applications and face-to-face interactions

Mediated enactive experience versus perceived mastery experience: An enhancing mechanism versus a mediator of character attachment and internal political efficacy in serious games

College student cyberbullying on social networking sites: Conceptualization, prevalence, and perceived bystander responsibility

Why do adolescents untag photos on Facebook?

Preface

Examination of the factors that influence the technological adoption intentions of tomorrow’s new media producers: A longitudinal exploration

The silent reading supported by adaptive learning technology: Influence in the children outcomes

Understanding tablet computer usage among primary school students in underdeveloped areas: Students’ technology experience, learning styles and attitudes

Youubi: Open software for ubiquitous learning

In-class distractions: The role of Facebook and the primary learning task

Integration of RPG use and ELC foundation to examine students’ learning for practice

Integrating learning styles and adaptive e-learning system: Current developments, problems and opportunities

Reconsidering teachers’ habits and experiences of ubiquitous learning to open knowledge

Scaffolding individual and collaborative game-based learning in learning performance and intrinsic motivation

Effects of mental process integrated nursing training using mobile device on students’ cognitive load, learning attitudes, acceptance, and achievements

Social robots and virtual agents as lecturers for video instruction

How measuring student performances allows for measuring blended extreme apprenticeship for learning Bash programming

The impact of paper-based, computer-based and mobile-based self-assessment on students' science motivation and achievement