A game for emotional regulation in adolescents: The (body) interface device matters

作者:

Highlights:

• Serious games could be useful tools for teaching emotion regulation strategies in adolescents.

• The type of interface device is a crucial variable in the efficacy of serious games.

• The participation of the body in the game affects the user's emotional experience.

• The latest technologies seem to be more interactive and engaging for adolescents.

• The type of device did not influence participants' satisfaction.

摘要

•Serious games could be useful tools for teaching emotion regulation strategies in adolescents.•The type of interface device is a crucial variable in the efficacy of serious games.•The participation of the body in the game affects the user's emotional experience.•The latest technologies seem to be more interactive and engaging for adolescents.•The type of device did not influence participants' satisfaction.

论文关键词:Serious games,Emotional regulation,User interface,Adolescents,Embodiment

论文评审过程:Received 7 September 2015, Revised 11 December 2015, Accepted 16 December 2015, Available online 28 December 2015, Version of Record 28 December 2015.

论文官网地址:https://doi.org/10.1016/j.chb.2015.12.033