The social implications of casual online gaming: Examining the effects of competitive setting and performance outcome on player perceptions

作者:

Highlights:

• Online casual games are ubiquitous and influence socially comparative perceptions.

• Game performance and social setting are common and valuable gaming elements.

• Manipulated performance and setting interacted on other competence and liking.

• Users favored others during team-win/personal-loss versus team-loss/personal-win.

• Implications for gaming person-perception, enjoyment, and design are discussed.

摘要

•Online casual games are ubiquitous and influence socially comparative perceptions.•Game performance and social setting are common and valuable gaming elements.•Manipulated performance and setting interacted on other competence and liking.•Users favored others during team-win/personal-loss versus team-loss/personal-win.•Implications for gaming person-perception, enjoyment, and design are discussed.

论文关键词:Video games,Casual games,Bounded generalized reciprocity,Competition,Cooperation,Performance feedback

论文评审过程:Received 17 November 2015, Revised 3 February 2016, Accepted 6 February 2016, Available online 12 February 2016, Version of Record 12 February 2016.

论文官网地址:https://doi.org/10.1016/j.chb.2016.02.022