0747-5632

Computers in Human Behavior (CHB) - Volume 61 论文列表

本期论文列表
Editorial Board / Publication information

Customer relationship management mechanisms: A systematic review of the state of the art literature and recommendations for future research

Social responses to Facebook status updates: The role of extraversion and social anxiety

The Janus face of Facebook: Positive and negative sides of social networking site use

Senior citizens on Facebook: How do they interact and why?

Understanding students' performance in a computer-based assessment of complex problem solving: An analysis of behavioral data from computer-generated log files

The influence of eWOM in social media on consumers’ purchase intentions: An extended approach to information adoption

Strength matters: Self-presentation to the strongest audience rather than lowest common denominator when faced with multiple audiences in social network sites

User comments and public opinion: Findings from an eye-tracking experiment

Usability testing of a 3D touch screen kiosk system for way-finding

First do no harm: Cross-sectional and longitudinal evidence for the impact of individual suicidality on the use of online health forums and support groups

A socio-technical analysis of factors affecting the adoption of smart TV in Korea

Gen Y customer loyalty in online shopping: An integrated model of trust, user experience and branding

Does ease-of-use contributes to the perception of enjoyment? A case of gamification in e-banking

Collaborative e-learning systems using semantic data interoperability

Some like it lots: The influence of interactivity and reliance on credibility

Examining the effects of utilities and involvement on intentions to engage in digital piracy

Smartphone addiction among university students in the light of some variables

Avatar-mediated creativity: When embodying inventors makes engineers more creative

Teachers' perceptions towards ICTs in teaching-learning process: Scale validity and reliability study

Interactivia.ro – A study of a gamification framework using zero-cost tools

Is there a gender difference in interacting with intelligent tutoring system? Can Bayesian Knowledge Tracing and Learning Curve Analysis Models answer this question?

With different words: The arguments that can empower an e-minority

Exploratory investigation on theoretical predictors of the electronic leash

Sexualized behaviors on Facebook

The impact of online real-time interactivity on patronage intention: The use of avatars

Understanding the impact of m-banking on individual performance: DeLone & McLean and TTF perspective

Effects of social and technology overload on psychological well-being in young South Korean adults: The mediatory role of social network service addiction

Reformation of public service to meet citizens’ needs as customers: Evaluating SMS as an alternative service delivery channel

Facebook use depending on age: The influence of social comparisons

“I like them, but won't ‘like’ them”: An examination of impression management associated with visible political party affiliation on Facebook

Evaluation of the presentation skills of the pre-service teachers via fuzzy logic

Problem solving, confidence and frustration when carrying out familiar tasks on non-familiar mobile devices

Correlation between Facebook use for educational purposes and academic performance of students

Academic engagement: Differences between intention to adopt Social Networking Sites and other online technologies

Regional clustering of medical imaging technologies

Video games in adolescence and emotional functioning: Emotion regulation, emotion intensity, emotion expression, and alexithymia

The scale for the individual and social impact of students' social network use: The validity and reliability studies

Commitment to multiplayer online games: An investment model approach

Analysis of mean square error surface and its corresponding contour plots of spontaneous speech signals in Alzheimer's disease with adaptive wiener filter

Trick with treat – Reciprocity increases the willingness to communicate personal data

Modelling experts' behavior with e-valUAM to measure computer science skills

The negative impact of saturation on website trustworthiness and appeal: A temporal model of aesthetic website perception

Online social networking and psychological experiences: The perceptions of young people with mental health difficulties

Mobile payment: Understanding the determinants of customer adoption and intention to recommend the technology

Using tablets in medical consultations: Single loop and double loop learning processes

A case study of undergraduate engineering students' computational literacy and self-beliefs about computing in the context of authentic practices

A methodology for estimating the value of privacy in information disclosure systems

The effects of the integration of external and internal communication features in digital magazines on consumers' magazine attitude

Exploring user satisfaction for e-learning systems via usage-based metrics and system usability scale analysis

Social media users and their social adaptation process in virtual environment: Is it easier for Turkish Cypriots to be social but virtual beings?

The Social Media Disorder Scale

Increasing teacher candidates' ways of interaction and levels of learning through action research in a blended course

Gaming-contingent self-worth, gaming motivation, and Internet Gaming Disorder

Fear of missing out (FOMO) is associated with activation of the right middle temporal gyrus during inclusion social cue

Vocational college students' acceptance of web-based summative listening comprehension test in an EFL course

A study of the relationship between internet addiction, psychopathology and dysfunctional beliefs

Humans' attachment to their mobile phones and its relationship with interpersonal attachment style

The effect of mobile retailing on consumers' purchasing experiences: A dynamic perspective

Team dynamics in virtual, partially distributed teams: Optimal role fulfillment

An interaction effect between young children's field dependence-independence and order of learning with glass-box and black-box simulations: Evidence for the malleability of cognitive style in computer-supported learning

Telecommunication service choice and use among migrants: The case of German-Turkish consumers

Digital technologies in the research process: Lessons from the digital research community in the UK

A SKOS-based framework for Subject Ontologies to improve learning experiences

The function of diagram with numbered arrows and text in helping readers construct kinematic representations: Evidenced from eye movements and reading tests

Trust as indicator of robot functional and social acceptance. An experimental study on user conformation to iCub answers

Deciding between information security and usability: Developing value based objectives

Corrigendum to “Medical students' attitudes towards electronic learning and their opinion for an example of distance learning application” [55 (Part B) (February 2016), 932–939]

Corrigendum to “Health information seeking in the Web 2.0 age: Trust in social media, uncertainty reduction, and self-disclosure” [Computers in Human Behavior 56 (2016) 289–294]