Editorial Board / Publication information
Customer relationship management mechanisms: A systematic review of the state of the art literature and recommendations for future research
Social responses to Facebook status updates: The role of extraversion and social anxiety
The Janus face of Facebook: Positive and negative sides of social networking site use
Senior citizens on Facebook: How do they interact and why?
Understanding students' performance in a computer-based assessment of complex problem solving: An analysis of behavioral data from computer-generated log files
The influence of eWOM in social media on consumers’ purchase intentions: An extended approach to information adoption
Strength matters: Self-presentation to the strongest audience rather than lowest common denominator when faced with multiple audiences in social network sites
User comments and public opinion: Findings from an eye-tracking experiment
Usability testing of a 3D touch screen kiosk system for way-finding
First do no harm: Cross-sectional and longitudinal evidence for the impact of individual suicidality on the use of online health forums and support groups
A socio-technical analysis of factors affecting the adoption of smart TV in Korea
Gen Y customer loyalty in online shopping: An integrated model of trust, user experience and branding
Does ease-of-use contributes to the perception of enjoyment? A case of gamification in e-banking
Collaborative e-learning systems using semantic data interoperability
Some like it lots: The influence of interactivity and reliance on credibility
Examining the effects of utilities and involvement on intentions to engage in digital piracy
Smartphone addiction among university students in the light of some variables
Avatar-mediated creativity: When embodying inventors makes engineers more creative
Teachers' perceptions towards ICTs in teaching-learning process: Scale validity and reliability study
Interactivia.ro – A study of a gamification framework using zero-cost tools
Is there a gender difference in interacting with intelligent tutoring system? Can Bayesian Knowledge Tracing and Learning Curve Analysis Models answer this question?
With different words: The arguments that can empower an e-minority
Exploratory investigation on theoretical predictors of the electronic leash
Sexualized behaviors on Facebook
The impact of online real-time interactivity on patronage intention: The use of avatars
Understanding the impact of m-banking on individual performance: DeLone & McLean and TTF perspective
Effects of social and technology overload on psychological well-being in young South Korean adults: The mediatory role of social network service addiction
Reformation of public service to meet citizens’ needs as customers: Evaluating SMS as an alternative service delivery channel
Facebook use depending on age: The influence of social comparisons
“I like them, but won't ‘like’ them”: An examination of impression management associated with visible political party affiliation on Facebook
Evaluation of the presentation skills of the pre-service teachers via fuzzy logic
Problem solving, confidence and frustration when carrying out familiar tasks on non-familiar mobile devices
Correlation between Facebook use for educational purposes and academic performance of students
Academic engagement: Differences between intention to adopt Social Networking Sites and other online technologies
Regional clustering of medical imaging technologies
Video games in adolescence and emotional functioning: Emotion regulation, emotion intensity, emotion expression, and alexithymia
The scale for the individual and social impact of students' social network use: The validity and reliability studies
Commitment to multiplayer online games: An investment model approach
Analysis of mean square error surface and its corresponding contour plots of spontaneous speech signals in Alzheimer's disease with adaptive wiener filter
Trick with treat – Reciprocity increases the willingness to communicate personal data
Modelling experts' behavior with e-valUAM to measure computer science skills
The negative impact of saturation on website trustworthiness and appeal: A temporal model of aesthetic website perception
Online social networking and psychological experiences: The perceptions of young people with mental health difficulties
Mobile payment: Understanding the determinants of customer adoption and intention to recommend the technology
Using tablets in medical consultations: Single loop and double loop learning processes
A case study of undergraduate engineering students' computational literacy and self-beliefs about computing in the context of authentic practices
A methodology for estimating the value of privacy in information disclosure systems
The effects of the integration of external and internal communication features in digital magazines on consumers' magazine attitude
Exploring user satisfaction for e-learning systems via usage-based metrics and system usability scale analysis
Social media users and their social adaptation process in virtual environment: Is it easier for Turkish Cypriots to be social but virtual beings?
The Social Media Disorder Scale
Increasing teacher candidates' ways of interaction and levels of learning through action research in a blended course
Gaming-contingent self-worth, gaming motivation, and Internet Gaming Disorder
Fear of missing out (FOMO) is associated with activation of the right middle temporal gyrus during inclusion social cue
Vocational college students' acceptance of web-based summative listening comprehension test in an EFL course
A study of the relationship between internet addiction, psychopathology and dysfunctional beliefs
Humans' attachment to their mobile phones and its relationship with interpersonal attachment style
The effect of mobile retailing on consumers' purchasing experiences: A dynamic perspective
Team dynamics in virtual, partially distributed teams: Optimal role fulfillment
An interaction effect between young children's field dependence-independence and order of learning with glass-box and black-box simulations: Evidence for the malleability of cognitive style in computer-supported learning
Telecommunication service choice and use among migrants: The case of German-Turkish consumers
Digital technologies in the research process: Lessons from the digital research community in the UK
A SKOS-based framework for Subject Ontologies to improve learning experiences
The function of diagram with numbered arrows and text in helping readers construct kinematic representations: Evidenced from eye movements and reading tests
Trust as indicator of robot functional and social acceptance. An experimental study on user conformation to iCub answers
Deciding between information security and usability: Developing value based objectives
Corrigendum to “Medical students' attitudes towards electronic learning and their opinion for an example of distance learning application” [55 (Part B) (February 2016), 932–939]
Corrigendum to “Health information seeking in the Web 2.0 age: Trust in social media, uncertainty reduction, and self-disclosure” [Computers in Human Behavior 56 (2016) 289–294]