Editorial Board / Publication information
A weight and a meta-analysis on mobile banking acceptance research
Mobile and ubiquitous learning in higher education settings. A systematic review of empirical studies
The impact of technology on older adults’ social isolation
E-voting in Jordan: Assessing readiness and developing a system
Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame?
How “phubbing” becomes the norm: The antecedents and consequences of snubbing via smartphone
The relationship between schizotypal personality and internet addiction in university students
So why have you added me? Adolescent girls’ technology-mediated attachments and relationships
Big five-personality trait and internet addiction: A meta-analytic review
Pre-service teachers’ behavioral intention to make educational animated movies and their experiences
Game-based Learning and 21st century skills: A review of recent research
Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble
What drives consumer knowledge sharing in online travel communities?: Personal attributes or e-service factors?
Investigating the influence of the most commonly used external variables of TAM on students’ Perceived Ease of Use (PEOU) and Perceived Usefulness (PU) of e-portfolios
Initial assessment of reliability of a self-administered web-based neuropsychological test battery
Design and evaluation of a mobile phone-based health intervention for patients with hypertensive condition
Measuring problem solving skills via stealth assessment in an engaging video game
Do social media foster or curtail adolescents’ empathy? A longitudinal study
Fraping, social norms and online representations of self
Social media research: The application of supervised machine learning in organizational communication research.
A parental perspective on apps for young children
Analysis of factors influencing acceptance of personal, academic and professional development e-portfolios.
Advergame speed influence and brand recall: The moderating effects of brand placement strength and gamers’ persuasion knowledge
Smartphone Addiction Inventory (SPAI): Psychometric properties and confirmatory factor analysis
A computational modeling of rapid attitude formation during surveys about immigrants and immigration
The attitudes, impact, and learning needs of older adults using apps on touchscreen mobile devices: Results from a pilot study
Mobile device affordance: Explicating how smartphones influence the outcome of phishing attacks
Words of advice: Exposure to website model pictures and online persuasive messages affects the linguistic content and style of Women’s weight-related social support messages
A study on the relationships between different presentation modes of graphical icons and users’ attention
Research on the effects of cloud-based pedagogy for creative talents: A case study on Chinese High School
The effect of flow experience on player loyalty in mobile game application
Sharing instructors experience of learning management system: A technology perspective of user satisfaction in distance learning course
Using social media to enrich information systems field trip experiences: Students’ satisfaction and continuance intentions
Social media and credibility indicators: The effect of influence cues
A fuzzy cognitive map model to calculate a user's desirability based on personality in e-learning environments
Mobile phone dependency and its impacts on adolescents’ social and academic behaviors
Benefits of adding anxiety-reducing features to a computer-based multimedia lesson on statistics
To tweet or ‘subtweet’?: Impacts of social networking post directness and valence on interpersonal impressions
Who views online extremism? Individual attributes leading to exposure
A neurofeedback video game (MindLight) to prevent anxiety in children: A randomized controlled trial
Determinants of consumers’ attitudes toward mobile advertising: The mediating roles of intrinsic and extrinsic motivations
Why do you return the favor in online knowledge communities? A study of the motivations of reciprocity
Understanding the use of social media by organisations for crisis communication
A functional and structural diagnosis of online health communities sustainability: A focus on resource richness and site design features
Knowledge sharing behaviors in e-learning community: Exploring the role of academic self-efficacy and sense of community
Common etiological pathways between toxic substance use, Internet and cybersex addiction: The role of expectancies and antisocial deviance proneness
Playing seriously – How gamification and social cues influence bank customers to use gamified e-business applications
Stressful life events and adolescent Internet addiction: The mediating role of psychological needs satisfaction and the moderating role of coping style
What robots can teach us about intimacy: The reassuring effects of robot responsiveness to human disclosure
Racial microaggressions and perceptions of Internet memes
Cybercrime detection in online communications: The experimental case of cyberbullying detection in the Twitter network
Who avoids location-based advertising and why? Investigating the relationship between user perceptions and advertising avoidance
Personalization–privacy paradox and consumer conflict with the use of location-based mobile commerce
Gender differences in the relationship between internet addiction and depression: A cross-lagged study in Chinese adolescents
The use of Information and Communication technology when completing instrumental activities of daily living
An eye-controlled version of the Kaufman Brief Intelligence Test 2 (KBIT-2) to assess cognitive functioning
Fear of missing out, need for touch, anxiety and depression are related to problematic smartphone use
Analyzing the effects of emotion management on time and self-management in computer-based learning
The self on the Net: The joint effect of self-construal and public self-consciousness on positive self-presentation in online social networking among South Korean college students
Unplugged: Exploring the costs and benefits of constant connection
Do age and gender differences exist in selfie-related behaviours?
Enacting artifact-based activities for social technologies in language learning using a design-based research approach
Providing feedback on computer-based algebra homework in middle-school classrooms
Creative performance in the workplace: The roles of Simmelian ties and communication media
Motivation to seek help and help efficiency in students who failed in an initial task
Technology use, self-directed learning, student engagement and academic performance: Examining the interrelations
The impact of University of the Third Age courses on ICT adoption
Interactivity and memory: Information processing of interactive versus non-interactive content
Age and gender differences in photo tagging gratifications
Modelling smartphone addiction: The role of smartphone usage, self-regulation, general self-efficacy and cyberloafing in university students
Video games as virtual teachers: Prosocial video game use by children and adolescents from different socioeconomic groups is associated with increased empathy and prosocial behaviour
Enterprise resource planning adoption and satisfaction determinants
Online community and the personal diary: Writing to connect at Open Diary
Virtual gossip: How gossip regulates moral life in virtual worlds
Permanently online – Permanently connected: Explorations into university students’ use of social media and mobile smart devices
Framework to improve e-learner satisfaction and further strengthen e-learning implementation
We walk the line: Icons provisional appearances on virtual whiteboards trigger elaborative dialogue and creativity
Designing a personal music assistant that enhances the social, cognitive, and affective experiences of people with dementia
How gender role stereotypes affect attraction in an online dating scenario
Explaining personality and contextual differences in beneficial role of online versus offline social support: A moderated mediation model
Adapting a stand-alone computerized cognitive test battery for online use – A case-study in the context of users with special needs
Do learners’ characteristics matter? An exploration of mobile-learning adoption in self-directed learning
Is the smartwatch an IT product or a fashion product? A study on factors affecting the intention to use smartwatches
How do online communities matter? Comparison between active and non-active participants in an online behavioral weight loss program
Using eye movement data to infer human behavioral intentions
Motivations for videogame play: Predictors of time spent playing
Subjective well-being and social media use: Do personality traits moderate the impact of social comparison on Facebook?
Psychometric validation of the Generalized Problematic Internet Use Scale 2 in a Portuguese sample
Development and validation of New Media Literacy Scale (NMLS) for university students
Exploring the relationship between information satisfaction and flow in the context of consumers’ online search
Branding with social media: User gratifications, usage patterns, and brand message content strategies
Profile pictures on social media: Gender and regional differences
Consumer valuation of the wearables: The case of smartwatches
Interrupt me: External interruptions are less disruptive than self-interruptions
Representations of lesbian and bisexual women’s sexual and relational health in online video and text-based sources
Exploring rape culture in social media forums
Mental beliefs about blood, and not its smell, affect presence in a violent computer game
Breaking news: “I have an eating disorder.” Video testimonials on YouTube
Media multitasking predicts video-recorded lecture learning performance through mind wandering tendencies