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Computers in Human Behavior (CHB) - Volume 63 论文列表

本期论文列表
Editorial Board / Publication information

A weight and a meta-analysis on mobile banking acceptance research

Mobile and ubiquitous learning in higher education settings. A systematic review of empirical studies

The impact of technology on older adults’ social isolation

E-voting in Jordan: Assessing readiness and developing a system

Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame?

How “phubbing” becomes the norm: The antecedents and consequences of snubbing via smartphone

The relationship between schizotypal personality and internet addiction in university students

So why have you added me? Adolescent girls’ technology-mediated attachments and relationships

Big five-personality trait and internet addiction: A meta-analytic review

Pre-service teachers’ behavioral intention to make educational animated movies and their experiences

Game-based Learning and 21st century skills: A review of recent research

Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble

What drives consumer knowledge sharing in online travel communities?: Personal attributes or e-service factors?

Investigating the influence of the most commonly used external variables of TAM on students’ Perceived Ease of Use (PEOU) and Perceived Usefulness (PU) of e-portfolios

Initial assessment of reliability of a self-administered web-based neuropsychological test battery

Design and evaluation of a mobile phone-based health intervention for patients with hypertensive condition

Measuring problem solving skills via stealth assessment in an engaging video game

Do social media foster or curtail adolescents’ empathy? A longitudinal study

Fraping, social norms and online representations of self

Social media research: The application of supervised machine learning in organizational communication research.

A parental perspective on apps for young children

Analysis of factors influencing acceptance of personal, academic and professional development e-portfolios.

Advergame speed influence and brand recall: The moderating effects of brand placement strength and gamers’ persuasion knowledge

Smartphone Addiction Inventory (SPAI): Psychometric properties and confirmatory factor analysis

A computational modeling of rapid attitude formation during surveys about immigrants and immigration

The attitudes, impact, and learning needs of older adults using apps on touchscreen mobile devices: Results from a pilot study

Mobile device affordance: Explicating how smartphones influence the outcome of phishing attacks

Words of advice: Exposure to website model pictures and online persuasive messages affects the linguistic content and style of Women’s weight-related social support messages

A study on the relationships between different presentation modes of graphical icons and users’ attention

Research on the effects of cloud-based pedagogy for creative talents: A case study on Chinese High School

The effect of flow experience on player loyalty in mobile game application

Sharing instructors experience of learning management system: A technology perspective of user satisfaction in distance learning course

Using social media to enrich information systems field trip experiences: Students’ satisfaction and continuance intentions

Social media and credibility indicators: The effect of influence cues

A fuzzy cognitive map model to calculate a user's desirability based on personality in e-learning environments

Mobile phone dependency and its impacts on adolescents’ social and academic behaviors

Benefits of adding anxiety-reducing features to a computer-based multimedia lesson on statistics

To tweet or ‘subtweet’?: Impacts of social networking post directness and valence on interpersonal impressions

Who views online extremism? Individual attributes leading to exposure

A neurofeedback video game (MindLight) to prevent anxiety in children: A randomized controlled trial

Determinants of consumers’ attitudes toward mobile advertising: The mediating roles of intrinsic and extrinsic motivations

Why do you return the favor in online knowledge communities? A study of the motivations of reciprocity

Understanding the use of social media by organisations for crisis communication

A functional and structural diagnosis of online health communities sustainability: A focus on resource richness and site design features

Knowledge sharing behaviors in e-learning community: Exploring the role of academic self-efficacy and sense of community

Common etiological pathways between toxic substance use, Internet and cybersex addiction: The role of expectancies and antisocial deviance proneness

Playing seriously – How gamification and social cues influence bank customers to use gamified e-business applications

Stressful life events and adolescent Internet addiction: The mediating role of psychological needs satisfaction and the moderating role of coping style

What robots can teach us about intimacy: The reassuring effects of robot responsiveness to human disclosure

Racial microaggressions and perceptions of Internet memes

Cybercrime detection in online communications: The experimental case of cyberbullying detection in the Twitter network

Who avoids location-based advertising and why? Investigating the relationship between user perceptions and advertising avoidance

Personalization–privacy paradox and consumer conflict with the use of location-based mobile commerce

Gender differences in the relationship between internet addiction and depression: A cross-lagged study in Chinese adolescents

The use of Information and Communication technology when completing instrumental activities of daily living

An eye-controlled version of the Kaufman Brief Intelligence Test 2 (KBIT-2) to assess cognitive functioning

Fear of missing out, need for touch, anxiety and depression are related to problematic smartphone use

Analyzing the effects of emotion management on time and self-management in computer-based learning

The self on the Net: The joint effect of self-construal and public self-consciousness on positive self-presentation in online social networking among South Korean college students

Unplugged: Exploring the costs and benefits of constant connection

Do age and gender differences exist in selfie-related behaviours?

Enacting artifact-based activities for social technologies in language learning using a design-based research approach

Providing feedback on computer-based algebra homework in middle-school classrooms

Creative performance in the workplace: The roles of Simmelian ties and communication media

Motivation to seek help and help efficiency in students who failed in an initial task

Technology use, self-directed learning, student engagement and academic performance: Examining the interrelations

The impact of University of the Third Age courses on ICT adoption

Interactivity and memory: Information processing of interactive versus non-interactive content

Age and gender differences in photo tagging gratifications

Modelling smartphone addiction: The role of smartphone usage, self-regulation, general self-efficacy and cyberloafing in university students

Video games as virtual teachers: Prosocial video game use by children and adolescents from different socioeconomic groups is associated with increased empathy and prosocial behaviour

Enterprise resource planning adoption and satisfaction determinants

Online community and the personal diary: Writing to connect at Open Diary

Virtual gossip: How gossip regulates moral life in virtual worlds

Permanently online – Permanently connected: Explorations into university students’ use of social media and mobile smart devices

Framework to improve e-learner satisfaction and further strengthen e-learning implementation

We walk the line: Icons provisional appearances on virtual whiteboards trigger elaborative dialogue and creativity

Designing a personal music assistant that enhances the social, cognitive, and affective experiences of people with dementia

How gender role stereotypes affect attraction in an online dating scenario

Explaining personality and contextual differences in beneficial role of online versus offline social support: A moderated mediation model

Adapting a stand-alone computerized cognitive test battery for online use – A case-study in the context of users with special needs

Do learners’ characteristics matter? An exploration of mobile-learning adoption in self-directed learning

Is the smartwatch an IT product or a fashion product? A study on factors affecting the intention to use smartwatches

How do online communities matter? Comparison between active and non-active participants in an online behavioral weight loss program

Using eye movement data to infer human behavioral intentions

Motivations for videogame play: Predictors of time spent playing

Subjective well-being and social media use: Do personality traits moderate the impact of social comparison on Facebook?

Psychometric validation of the Generalized Problematic Internet Use Scale 2 in a Portuguese sample

Development and validation of New Media Literacy Scale (NMLS) for university students

Exploring the relationship between information satisfaction and flow in the context of consumers’ online search

Branding with social media: User gratifications, usage patterns, and brand message content strategies

Profile pictures on social media: Gender and regional differences

Consumer valuation of the wearables: The case of smartwatches

Interrupt me: External interruptions are less disruptive than self-interruptions

Representations of lesbian and bisexual women’s sexual and relational health in online video and text-based sources

Exploring rape culture in social media forums

Mental beliefs about blood, and not its smell, affect presence in a violent computer game

Breaking news: “I have an eating disorder.” Video testimonials on YouTube

Media multitasking predicts video-recorded lecture learning performance through mind wandering tendencies