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Computers in Human Behavior (CHB) - Volume 64 论文列表

本期论文列表
Editorial Board / Publication information

Does peer assessment in on-line learning environments work? A systematic review of the literature

“I don’t want to miss a thing”: Adolescents’ fear of missing out and its relationship to adolescents’ social needs, Facebook use, and Facebook related stress

Behavioural intention in cloud-based VLE: An extension to Channel Expansion Theory

The effectiveness of a math game: The impact of integrating conceptual clarification as support

Understanding persistence in the use of Online Fitness Communities: Comparing novice and experienced users

For they know not what they do? Target memory and metacognitive monitoring of self-disclosures on social networking sites

Consuming, sharing, and creating content: How young students use new social media in and outside school

“Facebocrastination”? Predictors of using Facebook for procrastination and its effects on students’ well-being

How do presence, flow, and character identification affect players’ empathy and interest in learning from a serious computer game?

Harmonious and obsessive Internet passion, competence, and self-worth: A study of high school students in the United States and Russia

Laypersons’ digital problem solving: Relationships between strategy and performance in a large-scale international survey

The interrelationship between intelligent agents’ characteristics and users’ intention in a search engine by making beliefs and perceived risks mediators

Personality and selfies: Narcissism and the Dark Triad

Why do people lie online? “Because everyone lies on the internet”

High-school students’ perceptions of the effects of non-academic usage of ICT on their academic achievements

How perceived cognitive needs fulfillment affect consumer attitudes toward the customized product: The moderating role of consumer knowledge

Unconscious goal pursuit primes attitudes towards technology usage: A virtual reality experiment

How social media influence college students’ smoking attitudes and intentions

Kidnapping WhatsApp – Rumors during the search and rescue operation of three kidnapped youth

Acquisition of spatial knowledge through self-directed interaction with a virtual model of a multi-level building: Effects of training and individual differences

Investigating user switching intention for mobile instant messaging application: Taking WeChat as an example

Assessing flow experience in social networking site based brand communities

The effect of self construal on the intention to bid on an online group-buying auction

Assessment of subjective influence and trust with an online social network game

A gamified peer assessment model for on-line learning environments in a competitive context

Impacts of behavioral engagement and self-monitoring on the development of mental models through serious games: Inferences from in-game measures

An empirical examination of factors associated with Game Transfer Phenomena severity

The value for innovation of inter-firm networks and forming alliances: A meta-analytic model of indirect effects

The color of gender stereotyping: The congruity effect of topic, color, and gender on health messages’ persuasiveness in cyberspace

Perceived realism in shooting games: Towards scale validation

Examining the relationship to gender and personality on the purpose of Facebook usage of Turkish university students

Is the smartphone a smart choice? The effect of smartphone separation on executive functions

Mindfulness in learning safe sex via social media: Perspectives of personality and experiential value

The effects of second-screen viewing and the goal congruency of supplementary content on user perceptions

The structure of support: Mapping network evolution in an online support group

What makes a charismatic speaker? A computer-based acoustic-prosodic analysis of Steve Jobs tone of voice

Exploring consumers’ intention to accept smartwatch

Reference-dependent preferences on smart phones in South Korea: Focusing on attributes with heterogeneous preference direction

College students' cell phone use and attachment to parents and peers

Mobile-Assisted Language Assessment: Assessing speaking

Proposed features of an online examination interface design and its optimal values

The impact of social factors on pair programming in a primary school

Factors affecting employees' knowledge-sharing behaviour in the virtual organisation from the perspectives of well-being and organisational behaviour

Workload perception in drone flight training simulators

Self-efficacy as the moderator: Exploring driving factors of perceived social support for mainland Chinese students in Taiwan

Reading to make a decision or to reduce cognitive dissonance? The effect of selecting and reading online reviews from a post-decision context

The design of a hybrid cultural model for Arabic gamified systems

Exploring the dual outcomes of mobile social networking service enjoyment: The roles of social self-efficacy and habit

The role of spatial ability when fostering mental animation in multimedia learning: An ATI-study

Passive social network site use and subjective well-being: A moderated mediation model

Understanding information proactiveness and the content management system adoption in pre-implementation stage

Analyzing and management of health care expenditure and gross domestic product (GDP) growth rate by adaptive neuro-fuzzy technique

Effects of problem characteristics on the online helping behavior of shy individuals

Electronic warfare: A personality model of cyber incivility

To FLIP or not to FLIP: Comparative case study in higher education in Turkey

Breastfeeding mothers' use of technology while breastfeeding

Comparison of similarity measures to differentiate players' actions and decision-making profiles in serious games analytics

Looking for the perfect tweet. The use of data mining techniques to find influencers on twitter

Excelling in multitasking and enjoying the distraction: Predicting intentions to send or read text messages while driving

Teacher self-efficacy, academic self-efficacy, and computer self-efficacy as predictors of attitude toward applying computer-supported education

The acceptance and use of interactive whiteboards among teachers: Differences in UTAUT determinants between pre- and post-adopters

Stochastic graph as a model for social networks

A novel evolutionary-negative correlated mixture of experts model in tourism demand estimation

Social media and mental health in democracy movement in Hong Kong: A population-based study

The paradox of phone attachment: Development and validation of the Young Adult Attachment to Phone Scale (YAPS)

Psychological profiles of older adult Web 2.0 tool users

Cross-generational analysis of predictive factors of addictive behavior in smartphone usage

Symbolization of mobile phone and life satisfaction among adolescents in rural areas of China: Mediating of school-related relationships

On-line psychological support in the evaluation of specialists and future specialists in Poland

Predicting user response to sponsored advertising on social media via the technology acceptance model

Smartphone habit and behavior in Brunei: Personalization, gender, and generation gap

Identifying new temporal coordination requirements for calendar systems through a temporal structure lens

Social comparison on Facebook: Motivation, affective consequences, self-esteem, and Facebook fatigue

Sexting: Adaptation of sexual behavior to modern technologies

The effects of the self and social identity on the intention to microblog: An extension of the theory of planned behavior

Factors influencing the popularity of customer-generated content in a company-hosted online co-creation community: A social capital perspective

What do students do on-line? Modeling students' interactions to improve their learning experience

Towards computational discourse analysis: A methodology for mining Twitter backchanneling conversations

Effect of verbal comprehension skill and self-reported features on reliability of crowdsourced relevance judgments

Role of personality in computer based learning

An examination of children's learning progression shifts while using touch screen virtual manipulative mathematics apps

Determinants of firms' knowledge management system implementation: An empirical study

Determinants of perceived usefulness of e-learning systems

Perceived usefulness of podcasting in organizational learning: The role of information characteristics

When and why is perceived congruity important for in-game advertising in fantasy games?

Influence of computer feedback on attentional biases to emotional faces in children

Perceived self and behavioral traits as antecedents of an online empathic experience and prosocial behavior: Evidence from South Korea

Can spiral of silence and civility predict click speech on Facebook?

The development of a new cyberbullying attitude measure

Unfriend or ignore tweets?: A time series analysis on Japanese Twitter users suffering from information overload

The motivations, enablers and barriers for voluntary participation in an online crowdsourcing platform

Are you awake? Mobile phone use after lights out

Corrigendum to “Does multitasking with mobile phones affect learning? A review” [Comput. Hum. Behav. 54 (2016) 34–42]

Corrigendum to “Initial prototype testing of Ray's Night Out: A new mobile app targeting risky drinking in young people” [Comput. Hum. Behav.] 54 (2016) 207–214