Editorial Board / Publication information
Does peer assessment in on-line learning environments work? A systematic review of the literature
“I don’t want to miss a thing”: Adolescents’ fear of missing out and its relationship to adolescents’ social needs, Facebook use, and Facebook related stress
Behavioural intention in cloud-based VLE: An extension to Channel Expansion Theory
The effectiveness of a math game: The impact of integrating conceptual clarification as support
Understanding persistence in the use of Online Fitness Communities: Comparing novice and experienced users
For they know not what they do? Target memory and metacognitive monitoring of self-disclosures on social networking sites
Consuming, sharing, and creating content: How young students use new social media in and outside school
“Facebocrastination”? Predictors of using Facebook for procrastination and its effects on students’ well-being
How do presence, flow, and character identification affect players’ empathy and interest in learning from a serious computer game?
Harmonious and obsessive Internet passion, competence, and self-worth: A study of high school students in the United States and Russia
Laypersons’ digital problem solving: Relationships between strategy and performance in a large-scale international survey
The interrelationship between intelligent agents’ characteristics and users’ intention in a search engine by making beliefs and perceived risks mediators
Personality and selfies: Narcissism and the Dark Triad
Why do people lie online? “Because everyone lies on the internet”
High-school students’ perceptions of the effects of non-academic usage of ICT on their academic achievements
How perceived cognitive needs fulfillment affect consumer attitudes toward the customized product: The moderating role of consumer knowledge
Unconscious goal pursuit primes attitudes towards technology usage: A virtual reality experiment
How social media influence college students’ smoking attitudes and intentions
Kidnapping WhatsApp – Rumors during the search and rescue operation of three kidnapped youth
Acquisition of spatial knowledge through self-directed interaction with a virtual model of a multi-level building: Effects of training and individual differences
Investigating user switching intention for mobile instant messaging application: Taking WeChat as an example
Assessing flow experience in social networking site based brand communities
The effect of self construal on the intention to bid on an online group-buying auction
Assessment of subjective influence and trust with an online social network game
A gamified peer assessment model for on-line learning environments in a competitive context
Impacts of behavioral engagement and self-monitoring on the development of mental models through serious games: Inferences from in-game measures
An empirical examination of factors associated with Game Transfer Phenomena severity
The value for innovation of inter-firm networks and forming alliances: A meta-analytic model of indirect effects
The color of gender stereotyping: The congruity effect of topic, color, and gender on health messages’ persuasiveness in cyberspace
Perceived realism in shooting games: Towards scale validation
Examining the relationship to gender and personality on the purpose of Facebook usage of Turkish university students
Is the smartphone a smart choice? The effect of smartphone separation on executive functions
Mindfulness in learning safe sex via social media: Perspectives of personality and experiential value
The effects of second-screen viewing and the goal congruency of supplementary content on user perceptions
The structure of support: Mapping network evolution in an online support group
What makes a charismatic speaker? A computer-based acoustic-prosodic analysis of Steve Jobs tone of voice
Exploring consumers’ intention to accept smartwatch
Reference-dependent preferences on smart phones in South Korea: Focusing on attributes with heterogeneous preference direction
College students' cell phone use and attachment to parents and peers
Mobile-Assisted Language Assessment: Assessing speaking
Proposed features of an online examination interface design and its optimal values
The impact of social factors on pair programming in a primary school
Factors affecting employees' knowledge-sharing behaviour in the virtual organisation from the perspectives of well-being and organisational behaviour
Workload perception in drone flight training simulators
Self-efficacy as the moderator: Exploring driving factors of perceived social support for mainland Chinese students in Taiwan
Reading to make a decision or to reduce cognitive dissonance? The effect of selecting and reading online reviews from a post-decision context
The design of a hybrid cultural model for Arabic gamified systems
Exploring the dual outcomes of mobile social networking service enjoyment: The roles of social self-efficacy and habit
The role of spatial ability when fostering mental animation in multimedia learning: An ATI-study
Passive social network site use and subjective well-being: A moderated mediation model
Understanding information proactiveness and the content management system adoption in pre-implementation stage
Analyzing and management of health care expenditure and gross domestic product (GDP) growth rate by adaptive neuro-fuzzy technique
Effects of problem characteristics on the online helping behavior of shy individuals
Electronic warfare: A personality model of cyber incivility
To FLIP or not to FLIP: Comparative case study in higher education in Turkey
Breastfeeding mothers' use of technology while breastfeeding
Comparison of similarity measures to differentiate players' actions and decision-making profiles in serious games analytics
Looking for the perfect tweet. The use of data mining techniques to find influencers on twitter
Excelling in multitasking and enjoying the distraction: Predicting intentions to send or read text messages while driving
Teacher self-efficacy, academic self-efficacy, and computer self-efficacy as predictors of attitude toward applying computer-supported education
The acceptance and use of interactive whiteboards among teachers: Differences in UTAUT determinants between pre- and post-adopters
Stochastic graph as a model for social networks
A novel evolutionary-negative correlated mixture of experts model in tourism demand estimation
Social media and mental health in democracy movement in Hong Kong: A population-based study
The paradox of phone attachment: Development and validation of the Young Adult Attachment to Phone Scale (YAPS)
Psychological profiles of older adult Web 2.0 tool users
Cross-generational analysis of predictive factors of addictive behavior in smartphone usage
Symbolization of mobile phone and life satisfaction among adolescents in rural areas of China: Mediating of school-related relationships
On-line psychological support in the evaluation of specialists and future specialists in Poland
Predicting user response to sponsored advertising on social media via the technology acceptance model
Smartphone habit and behavior in Brunei: Personalization, gender, and generation gap
Identifying new temporal coordination requirements for calendar systems through a temporal structure lens
Social comparison on Facebook: Motivation, affective consequences, self-esteem, and Facebook fatigue
Sexting: Adaptation of sexual behavior to modern technologies
The effects of the self and social identity on the intention to microblog: An extension of the theory of planned behavior
Factors influencing the popularity of customer-generated content in a company-hosted online co-creation community: A social capital perspective
What do students do on-line? Modeling students' interactions to improve their learning experience
Towards computational discourse analysis: A methodology for mining Twitter backchanneling conversations
Effect of verbal comprehension skill and self-reported features on reliability of crowdsourced relevance judgments
Role of personality in computer based learning
An examination of children's learning progression shifts while using touch screen virtual manipulative mathematics apps
Determinants of firms' knowledge management system implementation: An empirical study
Determinants of perceived usefulness of e-learning systems
Perceived usefulness of podcasting in organizational learning: The role of information characteristics
When and why is perceived congruity important for in-game advertising in fantasy games?
Influence of computer feedback on attentional biases to emotional faces in children
Perceived self and behavioral traits as antecedents of an online empathic experience and prosocial behavior: Evidence from South Korea
Can spiral of silence and civility predict click speech on Facebook?
The development of a new cyberbullying attitude measure
Unfriend or ignore tweets?: A time series analysis on Japanese Twitter users suffering from information overload
The motivations, enablers and barriers for voluntary participation in an online crowdsourcing platform
Are you awake? Mobile phone use after lights out
Corrigendum to “Does multitasking with mobile phones affect learning? A review” [Comput. Hum. Behav. 54 (2016) 34–42]
Corrigendum to “Initial prototype testing of Ray's Night Out: A new mobile app targeting risky drinking in young people” [Comput. Hum. Behav.] 54 (2016) 207–214