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Computers in Human Behavior (CHB) - Volume 68 论文列表

本期论文列表
Editorial Board / Publication information

Modelling to identify influential bloggers in the blogosphere: A survey

Exploring the credibility of online celebrities' Instagram profiles in influencing the purchase decisions of young female users

Self-schema and self-discrepancy mediate the influence of Instagram usage on body image satisfaction among youth

Assessing the psychometric properties of the Internet Addiction Test: A study on a sample of Italian university students

Understanding WeChat users' liking behavior: An empirical study in China

Do educational affordances and gratifications drive intensive Facebook use among adolescents?

SOS on SNS: Adolescent distress on social network sites

From empty nest to Social Networking Site: What happens in cyberspace when children are launched from the parental home?

Mobile-Based Assessment: Integrating acceptance and motivational factors into a combined model of Self-Determination Theory and Technology Acceptance

Media use and Internet addiction in adult depression: A case-control study

Nature or nurture? A meta-analysis of the factors that maximize the prediction of digital piracy by using social cognitive theory as a framework

Socioeconomic influence on adolescent problematic Internet use through school-related psychosocial factors and pattern of Internet use

Situational determinants of cognitive, affective, and compassionate empathy in naturalistic digital interactions

Giving in or giving up: What makes journalists use audience feedback in their news work?

The moderating role of trust in business to business electronic commerce (B2B EC) adoption

Visualizers versus verbalizers: Effects of cognitive style on learning with texts and pictures – An eye-tracking study

The effects of input modality and story-based knowledge on users' game experience

Examining the relationship of organizational insiders' psychological capital with information security threat and coping appraisals

Combined reality therapy and mindfulness meditation decrease intertemporal decisional impulsivity in young adults with Internet gaming disorder

Online self-disclosure: The privacy paradox explained as a temporally discounted balance between concerns and rewards

Investigation of the depression in breast cancer patients by computational intelligence technique

The effect of online fan community attributes on the loyalty and cooperation of fan community members: The moderating role of connect hours

Frequent itemset mining using cellular learning automata

Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose

The role of personality traits in Facebook and Internet addictions: A study on Polish, Turkish, and Ukrainian samples

Students' perceptions of the effect of social media ostracism on wellbeing

Effects of social media usage and social media multitasking on the academic performance of university students

“Liking” and being “liked”: How are personality traits and demographics associated with giving and receiving “likes” on Facebook?

Understanding users' intention to switch personal cloud storage services: Evidence from the Chinese market

Ideological lens matters: Credibility heuristics, pre-existing attitudes, and reactions to messages on ideological websites

To take or not to take the laptop or tablet to classes, that is the question

Smartphones as Social Actors? Social dispositional factors in assessing anthropomorphism

The influence of juvenile preference for online social interaction on problematic Internet use: The moderating effect of sibling condition and the moderated moderating effect of age cohort

Prevalence of cyberbullying and predictors of cyberbullying perpetration among Korean adolescents

Cyber-victimization preventive behavior: A health belief model approach

Does negative campaign advertising stimulate uncivil communication on social media? Measuring audience response using big data

Investigating the impacts of avatar gender, avatar age, and region theme on avatar physical activity in the virtual world

Psychosocial correlates of internet gaming disorder: Psychopathology, life satisfaction, and impulsivity

Teenagers' perception of risk behaviors regarding digital technologies

Service quality, satisfaction, stickiness, and usage intentions: An exploratory evaluation in the context of WeChat services

What makes continued mobile gaming enjoyable?

The role of emotions and social cognitive variables in online health information seeking processes and effects

Who are likely to experience disconfirmation? Impact of temperament and character on disconfirmation

Factors that explain the use of ICT in secondary-education classrooms: The role of teacher characteristics and school infrastructure

Aggregating physiological and eye tracking signals to predict perception in the absence of ground truth

Online social support for young people: Does it recapitulate in-person social support; can it help?

Tell me what they are like and I will tell you where they buy. An analysis of omnichannel consumer behavior

Video gaming in a hyperconnected world: A cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents

What makes you tick? The psychology of social media engagement in space science communication

The relation of perceived benefits and organizational supports to user satisfaction with building information model (BIM)

Project-based learning (PBL) through the incorporation of digital technologies: An evaluation based on the experience of serving teachers

Home alone: Complex problem solving performance benefits from individual online assessment

Do psychosocial attributes of well-being drive intensive Facebook use?

Relational and cyber aggression among adolescents: Personality and emotion regulation as moderators

Why do players buy in-game content? An empirical study on concrete purchase motivations

The role of math self-efficacy in the structural model of extracurricular technology-related activities and junior elementary school students' mathematics ability

When newbies and veterans play together: The effect of video game content, context and experience on cooperation