0747-5632

Computers in Human Behavior (CHB) - Volume 69 论文列表

本期论文列表
Editorial Board / Publication information

Cyberbullying in higher education: A literature review

Use of multiple social media platforms and symptoms of depression and anxiety: A nationally-representative study among U.S. young adults

Examining the validity and reliability of the cyber-aggression and cyber-victimization scale

Generating consumer resonance for purchase intention on social network sites

Beyond self-disclosure: Disclosure of information about others in social network sites

“Being sexy” and the labor market: Self-objectification in job search related social networks

Retweeting #WorldEnvironmentDay: A study of content features and visual rhetoric in an environmental movement

Health experience model of personal informatics: The case of a quantified self

Non-social features of smartphone use are most related to depression, anxiety and problematic smartphone use

Students' expectation, satisfaction, and continuance intention to use digital textbooks

Gender related correlations of computer science students

Gamifying an ICT course: Influences on engagement and academic performance

Psychosocial effects of SNS use: A longitudinal study focused on the moderation effect of social capital

Avatar face recognition and self-presence

“Those sweet, sweet likes”: Sharing physical activity over social network sites

Cyberbullying and self-esteem: An Italian study

Exploring the relationship between perceived pace of technology change and adoption resistance to convergence products

Individual differences and Information Security Awareness

“Do you like cookies?” Adolescents' skeptical processing of retargeted Facebook-ads and the moderating role of privacy concern and a textual debriefing

Untagging on social media: Who untags, what do they untag, and why?

The tweet goes on: Interconnection of Twitter opinion leadership, network size, and civic engagement

Central or peripheral? Information elaboration cues on childhood vaccination in an online parenting forum

The mediating roles of strain facets and coping strategies in translating techno-stressors into adverse job outcomes

Wag the dog – The nature and foundations of preschool educators' positive ICT pedagogical beliefs

User trust in social networking services: A comparison of Facebook and LinkedIn

Instance-based ontology matching for e-learning material using an associative pattern classifier

Did I do that? The association between action video gaming experience and feedback processing in a gambling task

An application of brand personality to advergames: The effect of company attributes on advergame personality

Adolescent digital profiles: A process-based typology of highly engaged internet users

Quantifying health literacy and eHealth literacy using existing instruments and browser-based software for tracking online health information seeking behavior

Offline personality and avatar customisation. Discrepancy profiles and avatar identification in a sample of MMORPG players

How WeChat can retain users: Roles of network externalities, social interaction ties, and perceived values in building continuance intention

An investigation of the relationship between Facebook usage, Big Five, self-esteem and narcissism

Privacy concerns on social networking sites: Interplay among posting types, content, and audiences

Psychological proximity to issues of the elderly: The role of age-morphing technology in campaigns for the elderly

The dark side of working online: Towards a definition and an Emotion Reaction model of workplace cyberbullying

Exploring the effects of online customer reviews, regulatory focus, and product type on purchase intention: Perceived justice as a moderator

Exploring how individual traits influence enjoyment in a mobile learning game

Reducing the transience effect of animations does not (always) lead to better performance in children learning a complex hand procedure

How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction

Not so fast: A reply to Benedetto et al. (2015)

A measure of social behavior in team-based, multiplayer online games: The Sociality in Multiplayer Online Games (SMOG) scale

Technology-driven gratifications sought through text-messaging among college students in the U.S. and Japan

Playfulness in mobile instant messaging: Examining the influence of emoticons and text messaging on social interaction

Driving is not a game: Video game experience is associated with risk-taking behaviours in the driving simulator

Fishing for phishers. Improving Internet users' sensitivity to visual deception cues to prevent electronic fraud

Gender difference and employees' cybersecurity behaviors

The impact of creativity and community facilitation on music streaming adoption and digital piracy