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Computers in Human Behavior (CHB) - Volume 73 论文列表

本期论文列表
Editorial Board / Publication information

Social Robots from a Human Perspective

The benefits of distance and mediation: How people react to conflicts in video chat vs. FtF

Are they accurate? Recruiters' personality judgments in paper versus video resumes

Exploring the relationships between self-presentation and self-esteem of mothers in social media in Russia

Problem solving through digital game design: A quantitative content analysis

Spatial memory training in a citizen science context

Problematic internet use, psychopathology, personality, defense and coping

Going Private in Public: A study on shift in behavioral trend using Facebook

Presenting novel application-based centrality measures for finding important users based on their activities and social behavior

Giving a new makeover to STEAM: Establishing YouTube beauty gurus as digital literacy educators through messages and effects on viewers

Your post is embarrassing me: Face threats, identity, and the audience on Facebook

A regression approach to testing genetic influence on communication behavior: Social media use as an example

When immediate interactive feedback boosts optimization problem solving: A ‘human-in-the-loop’ approach for solving Capacitated Vehicle Routing Problems

The role of chronotype on Facebook usage aims and attitudes towards Facebook and its features

“I Got the Job!”: An exploratory study examining the psychological factors related to status updates on facebook

How people with hearing impairment in New Zealand use the Internet to obtain information about their hearing health

Who is dating and gaming online? Categorizing, profiling, and predicting online daters and gamers

Content structure is king: An empirical study on gratifications, game genres and content type on Twitch

A study of negative emotional disclosure behavior in social network media: Will an unexpected negative event and personality matter?

The dark side of technology: An experimental investigation of the influence of customizability technology on online political selective exposure

Identity formation in adolescent and emerging adult regular players of massively multiplayer online role-playing games (MMORPG)

Some things are better left unseen: Toward more effective communication and team performance in video-mediated interactions

Why do you keep doing that? The biasing effects of mental states on IT continued usage intentions

Modelling continuance intention of citizens in government Facebook page: A complementary PLS approach

The impact of different forms of cognitive scarcity on online privacy disclosure

Evaluating the effectiveness of educational data mining techniques for early prediction of students' academic failure in introductory programming courses

An exploratory study on association between Internet game contents and aggression in Korean adolescents

Early adolescents’ use of information and communication technologies (ICTs) for social communication in 20 countries: Examining the roles of ICT-related behavioral and motivational characteristics

Interacting with news: Exploring the effects of modality and perceived responsiveness and control on news source credibility and enjoyment among second screen viewers

Do adolescent gamers make friends offline? Identity and friendship formation in school

Helpfulness of product reviews as a function of discrete positive and negative emotions

Can insecurely attached dating couples get compensated on social network sites? —The effect of surveillance

Typing competencies in Alzheimer's disease: An exploration of copy tasks

“Scientific evidence is very important for me”: The impact of behavioral intention and the wording of user inquiries on replies and recommendations in a health-related online forum

Mobile communication as invader in face-to-face interactions: An analysis of predictors for parallel communication habits

The reciprocal and indirect relationships between passive Facebook use, comparison on Facebook, and adolescents' body dissatisfaction

Psychological security and deviant peer affiliation as mediators between teacher-student relationship and adolescent Internet addiction

Understanding usage intention in innovative mobile app service: Comparison between millennial and mature consumers

Ladders to m-commerce resistance: A qualitative means-end approach

Spanish adolescents' attitudes towards sexting: Validation of a scale

Social media ostracism: The effects of being excluded online

Theoretical analysis of cyber-interpersonal violence victimization and offending using cyber-routine activities theory

Online selection of a physician by patients: Empirical study from elaboration likelihood perspective

How media multitasking reduces advertising irritation: The moderating role of the Facebook wall

A qualitative study into parental mediation of adolescents' internet use

On the way to learning style models integration: a Learner's Characteristics Ontology

The motivational pull of video game feedback, rules, and social interaction: Another self-determination theory approach

Massively Multiplayer Online Role-Playing Games (MMORPGs) and Socio-Emotional Wellbeing

Examining the impact of gamification on intention of engagement and brand attitude in the marketing context

Interparental conflict and adolescent internet addiction: The mediating role of emotional insecurity and the moderating role of big five personality traits

Changing stigmatizing attitudes to mental health via education and contact with embodied conversational agents

Social media and relationship development: The effect of valence and intimacy of posts

The reciprocal associations between sharing alcohol references on social networking sites and binge drinking: A longitudinal study among late adolescents

The relationship of (perceived) epistemic cognition to interaction with resources on the internet

Trait anger and cyberbullying among young adults: A moderated mediation model of moral disengagement and moral identity

An investigation of player motivations in Eyewire, a gamified citizen science project

Objective Facebook behaviour: Differences between problematic and non-problematic users

Significant concerns influence online pro bono volunteering of faculty members

Customer interface design for customer co-creation in the social era

Discovering suspicious behavior in multilayer social networks

Determinants of the intention to continue use of SoLoMo services: Consumption values and the moderating effects of overloads

Mood and learning in navigation-based serious games

Like it or not: The Fortune 500's Facebook strategies to generate users' electronic word-of-mouth

Effectiveness of self-training using the mobile-based virtual reality program in patients with social anxiety disorder

College students’ social media use and communication network heterogeneity: Implications for social capital and subjective well-being

The ethical dissonance in digital and non-digital learning environments: Does technology promotes cheating among middle school students?

Expressing emotions in blogs: The role of textual paralinguistic cues in online venting and social sharing posts

A pilot study of virtual support for grief: Feasibility, acceptability, and preliminary outcomes

Does location congruence matter? A field study on the effects of location-based advertising on perceived ad intrusiveness, relevance & value

Editorial

A systematic mapping study on using social media for business process improvement

A full scope web accessibility evaluation procedure proposal based on Iberian eHealth accessibility compliance

An improved visualization-based approach for project portfolio selection