Editorial Board / Publication information
Validity and Mechanical Turk: An assessment of exclusion methods and interactive experiments
Computer-based versus paper-based testing: Investigating testing mode with cognitive load and scratch paper use
The effects of teaching programming with scratch on pre-service information technology teachers' motivation and achievement
Pro-smoking information scanning using social media predicts young adults' smoking behavior
Are sex differences in antisocial and prosocial Facebook use explained by narcissism and relational self-construal?
Mobile gamer's epistemic curiosity affecting continuous play intention. Focused on players' switching costs and epistemic curiosity
A peer-influence perspective on compulsive social networking site use: Trait mindfulness as a double-edged sword
Violent video game exposure and moral disengagement in early adolescence: The moderating effect of moral identity
The tweeter matters: Factors that affect false memory from Twitter
Who do you troll and Why: An investigation into the relationship between the Dark Triad Personalities and online trolling behaviours towards popular and less popular Facebook profiles
“I see you, I know you, it feels good” – Qualitative and quantitative analyses of ambient awareness as a potential mediator of social networking sites usage and well-being
In-lecture media use and academic performance: Does subject area matter?
Examining the learning effects of live streaming video game instruction over Twitch
Games at work: Examining a model of team effectiveness in an interdependent gaming task
Privacy and pleasure: A paradox of the hedonic use of computer-mediated social networks
Gendered discourse patterns on online social networks: A social network analysis perspective
Social identity cues to improve creativity and identification in face-to-face and virtual groups
A meta-analysis of the relationship of academic performance and Social Network Site use among adolescents and young adults
Investigating the relationship between social media consumption and fear of crime: A partial analysis of mostly young adults
How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game
When is computer-mediated intergroup contact most promising? Examining the effect of out-group members' anonymity on prejudice
Harsh parenting and problematic Internet use in Chinese adolescents: Child emotional dysregulation as mediator and child forgiveness as moderator
“+1 for Imgur”: A content analysis of SIDE theory and common voice effects on a hierarchical bidirectionally-voted commenting system
The valuation of privacy premium features for smartphone apps: The influence of defaults and expert recommendations
Trustworthiness perception is disrupted in artificial faces
Effects of gain-versus loss-framed performance feedback on the use of fitness apps: Mediating role of exercise self-efficacy and outcome expectations of exercise
Media multitasking: How visual cues affect switching behavior
Adult attachment and profile images on Chinese social networking sites: A comparative analysis of Sina Weibo and WeChat
Snap back to reality: Examining the cognitive mechanisms underlying Snapchat
Introducing fuzzy like in social networks and its effects on advertising profits and human behavior
Differences between blind people's cognitive maps after proximity and distant exploration of virtual environments
Customers' reactions to technological products: The impact of implicit theories of intelligence
Applying the job demands resources model to understand technology as a predictor of turnover intentions
How do motivations for commitment in online brand communities evolve? The distinction between knowledge- and entertainment-seeking motivations
Effectiveness, attention, and recall of human and artificial voices in an advertising story. Prosody influence and functions of voices
How does social presence influence SNS addiction? A belongingness theory perspective
In-service teachers’ self-perceptions of digital competence and OER use as determined by a xMOOC training course
Innovation in consumer-computer-interaction in smart retail settings
Exploring the forms of sociality mediated by innovative technologies in retail settings
Generation Z consumers' expectations of interactions in smart retailing: A future agenda
Shopping with a robotic companion
Preferences of smart shopping channels and their impact on perceived wellbeing and social inclusion
The influence of image interactivity upon user engagement when using mobile touch screens
Service failures in e-retailing: Examining the effects of response time, compensation, and service criticality
Understanding the effect of smart retail brand – Consumer communications via mobile instant messaging (MIM) – An empirical study in the Chinese context
Escaping the crowd: An experimental study on the impact of a Virtual Reality experience in a shopping mall