The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial

作者:

Highlights:

• A serious game to address bystander behavior in cyberbullying was evaluated.

• The intervention aimed to increase positive and reduce negative behavior.

• Positive effects on predictors of positive behavior and quality of life.

• No effects on bystander behavior or (cyber-)bullying prevalence.

• Short intervention with effects but needs additions to change (negative) behavior.

摘要

•A serious game to address bystander behavior in cyberbullying was evaluated.•The intervention aimed to increase positive and reduce negative behavior.•Positive effects on predictors of positive behavior and quality of life.•No effects on bystander behavior or (cyber-)bullying prevalence.•Short intervention with effects but needs additions to change (negative) behavior.

论文关键词:Bullying,Cyberbullying,Serious game,Bystander,Intervention,Adolescent

论文评审过程:Received 11 October 2016, Revised 15 March 2017, Accepted 10 October 2017, Available online 12 October 2017, Version of Record 25 October 2017.

论文官网地址:https://doi.org/10.1016/j.chb.2017.10.011