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Computers in Human Behavior (CHB) - Volume 79 论文列表

本期论文列表
Editorial Board / Publication information

Twitter in the classroom: Modeling online communication attitudes and student motivations to connect

Quid pro quo in Web 2.0. Connecting personality traits and Facebook usage intensity to uncivil commenting intentions in public online discussions

Sexting profiles in the United States and Canada: Implications for individual and relationship well-being

Is prosocial video game exposure related to prosociality? An ERP study based on a prosocial help needed decision task

Training in a comprehensive everyday-like virtual reality environment compared to computerized cognitive training for patients with depression

Emoticons' influence on advice taking

Managing gamer relationships to enhance online gamer loyalty: The perspectives of social capital theory and self-perception theory

‘Selfie’-objectification: The role of selfies in self-objectification and disordered eating in young women

Do pictures help tell the story? An experimental test of narrative and emojis in a health text message intervention

Two faces of social comparison on Facebook: The interplay between social comparison orientation, emotions, and psychological well-being

Work-related use of information and communication technologies after hours (W_ICTs) and emotional exhaustion: A mediated moderation model

Online gaming, loneliness and friendships among adolescents and adults with ASD

Limitations to the rapid adoption of M-payment services: Understanding the impact of privacy risk on M-Payment services

Smart but not adapted enough: Heuristic evaluation of smartphone launchers with an adapted interface and assistive technologies for older adults

Understanding the effect of the discrepancy between sought and obtained gratification on social networking site users' satisfaction and continuance intention

“Celebrity 2.0 and beyond!” Effects of Facebook profile sources on social networking advertising

Trumped by context collapse: Examination of ‘Liking’ political candidates in the presence of audience diversity

Motivating social sharing of e-business content: Intrinsic motivation, extrinsic motivation, or crowding-out effect?

Usability evaluation of assistive technologies through qualitative research focusing on people with mild dementia

Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play

Manipulating spatial distance in virtual reality: Effects on treadmill walking performance in patients with intermittent claudication

Stoking the Fires of Participation: Extending the Gamson Hypothesis on Social Media Use and Elite-challenging Political Engagement

Exploring the effect of social media information quality, source credibility and reputation on informational fit-to-task: Moderating role of focused immersion

Gamers’ insights into the phenomenology of normal gaming and game “addiction”: A mixed methods study

Does gender matter in cyberbullying perpetration? An empirical investigation