Editorial Board / Publication information
Twitter in the classroom: Modeling online communication attitudes and student motivations to connect
Quid pro quo in Web 2.0. Connecting personality traits and Facebook usage intensity to uncivil commenting intentions in public online discussions
Sexting profiles in the United States and Canada: Implications for individual and relationship well-being
Is prosocial video game exposure related to prosociality? An ERP study based on a prosocial help needed decision task
Training in a comprehensive everyday-like virtual reality environment compared to computerized cognitive training for patients with depression
Emoticons' influence on advice taking
Managing gamer relationships to enhance online gamer loyalty: The perspectives of social capital theory and self-perception theory
‘Selfie’-objectification: The role of selfies in self-objectification and disordered eating in young women
Do pictures help tell the story? An experimental test of narrative and emojis in a health text message intervention
Two faces of social comparison on Facebook: The interplay between social comparison orientation, emotions, and psychological well-being
Work-related use of information and communication technologies after hours (W_ICTs) and emotional exhaustion: A mediated moderation model
Online gaming, loneliness and friendships among adolescents and adults with ASD
Limitations to the rapid adoption of M-payment services: Understanding the impact of privacy risk on M-Payment services
Smart but not adapted enough: Heuristic evaluation of smartphone launchers with an adapted interface and assistive technologies for older adults
Understanding the effect of the discrepancy between sought and obtained gratification on social networking site users' satisfaction and continuance intention
“Celebrity 2.0 and beyond!” Effects of Facebook profile sources on social networking advertising
Trumped by context collapse: Examination of ‘Liking’ political candidates in the presence of audience diversity
Motivating social sharing of e-business content: Intrinsic motivation, extrinsic motivation, or crowding-out effect?
Usability evaluation of assistive technologies through qualitative research focusing on people with mild dementia
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play
Manipulating spatial distance in virtual reality: Effects on treadmill walking performance in patients with intermittent claudication
Stoking the Fires of Participation: Extending the Gamson Hypothesis on Social Media Use and Elite-challenging Political Engagement
Exploring the effect of social media information quality, source credibility and reputation on informational fit-to-task: Moderating role of focused immersion
Gamers’ insights into the phenomenology of normal gaming and game “addiction”: A mixed methods study
Does gender matter in cyberbullying perpetration? An empirical investigation