A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations

作者:

Highlights:

• Three-dimensional games provide the greatest effect.

• Effects do not seem to persist in the university and above level.

• Greatest effect for games is seen in the development of skills.

• SEGs are more effective in increasing outcomes than SGs and simulations.

摘要

•Three-dimensional games provide the greatest effect.•Effects do not seem to persist in the university and above level.•Greatest effect for games is seen in the development of skills.•SEGs are more effective in increasing outcomes than SGs and simulations.

论文关键词:Serious educational games,Meta-analysis,Video games,Cognition

论文评审过程:Received 12 September 2017, Revised 4 October 2017, Accepted 23 October 2017, Available online 28 October 2017, Version of Record 14 November 2017.

论文官网地址:https://doi.org/10.1016/j.chb.2017.10.040