Editorial Board
E-participation adoption models research in the last 17 years: A weight and meta-analytical review
Smartphone withdrawal creates stress: A moderated mediation model of nomophobia, social threat, and phone withdrawal context
Exploring the effect of overload on the discontinuous intention of social media users: An S-O-R perspective
Information as a double-edged sword: The role of computer experience and information on applicant reactions towards novel technologies for personnel selection
“Narcissism 2.0! Would narcissists follow fellow narcissists on Instagram?” the mediating effects of narcissists personality similarity and envy, and the moderating effects of popularity
The role of privacy fatigue in online privacy behavior
The effects of aging on the use of handheld augmented reality in a route planning task
Intergroup contact through online comments: Effects of direct and extended contact on outgroup attitudes
A slap or a jab: An experiment on viewing uncivil political discussions on facebook
Can non-work-related social media use benefit the company? A study on corporate blogging and affective organizational commitment
Does media use lead to cyberbullying or vice versa? Testing longitudinal associations using a latent cross-lagged panel design
A quantum of self: A study of self-quantification and self-disclosure
The relation between media multitasking, intensity of use, and well-being in a sample of ethnically diverse emerging adults
Gamification artifacts and crowdsourcing participation: Examining the mediating role of intrinsic motivations
Knowledge contribution behavior in online Q&A communities: An empirical investigation
The 2016 US presidential election and media on Instagram: Who was in the lead?
Multitasking and task performance: Roles of task hierarchy, sensory interference, and behavioral response
How intrinsic motivation and extrinsic incentives affect task effort in crowdsourcing contests: A mediated moderation model
A house divided: Parental disparity and conflict over media rules predict children's outcomes
How do videogame players identify their actions? Integrating Action Identification Theory and videogame play via the Behavior Identification Form - Gamer
I “like” the way you look: How appearance-focused and overall Facebook use contribute to adolescents' self-sexualization
Forgiveness and cyberbullying in adolescence: Does willingness to forgive help minimize the risk of becoming a cyberbully?
Pokémon GO and physical activity among college students. A study using Ecological Momentary Assessment
The interplay of negative experiences, emotions and affective styles in adolescents' cybervictimization: A moderated mediation analysis
Mobile social networking and salesperson maladaptive dependence behaviors
Breakdowns in children's interactions with a robotic tutor: A longitudinal study
WIRED: The impact of media and technology use on stress (cortisol) and inflammation (interleukin IL-6) in fast paced families
Is there social capital in service exchange tools?: Investigating timebanking use and social capital development
Examining technostress creators and role stress as potential threats to employees' information security compliance
Stay alert: Forecasting the risks of sexting in Korea using social big data
Who trusts social media?
Media multitasking and sleep problems: A longitudinal study among adolescents
Does game rules work as a game changer? Analyzing the effect of rule orientation on brand attention and memory in advergames
Review on portable EEG technology in educational research
Students' attitude towards the use of educational video games to develop competencies
Learning through play: The impact of web-based games on early literacy development