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Computers in Human Behavior (CHB) - Volume 81 论文列表

本期论文列表
Editorial Board

E-participation adoption models research in the last 17 years: A weight and meta-analytical review

Smartphone withdrawal creates stress: A moderated mediation model of nomophobia, social threat, and phone withdrawal context

Exploring the effect of overload on the discontinuous intention of social media users: An S-O-R perspective

Information as a double-edged sword: The role of computer experience and information on applicant reactions towards novel technologies for personnel selection

“Narcissism 2.0! Would narcissists follow fellow narcissists on Instagram?” the mediating effects of narcissists personality similarity and envy, and the moderating effects of popularity

The role of privacy fatigue in online privacy behavior

The effects of aging on the use of handheld augmented reality in a route planning task

Intergroup contact through online comments: Effects of direct and extended contact on outgroup attitudes

A slap or a jab: An experiment on viewing uncivil political discussions on facebook

Can non-work-related social media use benefit the company? A study on corporate blogging and affective organizational commitment

Does media use lead to cyberbullying or vice versa? Testing longitudinal associations using a latent cross-lagged panel design

A quantum of self: A study of self-quantification and self-disclosure

The relation between media multitasking, intensity of use, and well-being in a sample of ethnically diverse emerging adults

Gamification artifacts and crowdsourcing participation: Examining the mediating role of intrinsic motivations

Knowledge contribution behavior in online Q&A communities: An empirical investigation

The 2016 US presidential election and media on Instagram: Who was in the lead?

Multitasking and task performance: Roles of task hierarchy, sensory interference, and behavioral response

How intrinsic motivation and extrinsic incentives affect task effort in crowdsourcing contests: A mediated moderation model

A house divided: Parental disparity and conflict over media rules predict children's outcomes

How do videogame players identify their actions? Integrating Action Identification Theory and videogame play via the Behavior Identification Form - Gamer

I “like” the way you look: How appearance-focused and overall Facebook use contribute to adolescents' self-sexualization

Forgiveness and cyberbullying in adolescence: Does willingness to forgive help minimize the risk of becoming a cyberbully?

Pokémon GO and physical activity among college students. A study using Ecological Momentary Assessment

The interplay of negative experiences, emotions and affective styles in adolescents' cybervictimization: A moderated mediation analysis

Mobile social networking and salesperson maladaptive dependence behaviors

Breakdowns in children's interactions with a robotic tutor: A longitudinal study

WIRED: The impact of media and technology use on stress (cortisol) and inflammation (interleukin IL-6) in fast paced families

Is there social capital in service exchange tools?: Investigating timebanking use and social capital development

Examining technostress creators and role stress as potential threats to employees' information security compliance

Stay alert: Forecasting the risks of sexting in Korea using social big data

Who trusts social media?

Media multitasking and sleep problems: A longitudinal study among adolescents

Does game rules work as a game changer? Analyzing the effect of rule orientation on brand attention and memory in advergames

Review on portable EEG technology in educational research

Students' attitude towards the use of educational video games to develop competencies

Learning through play: The impact of web-based games on early literacy development