Editorial Board
Mitigation of health risks in consensual non-conventional sexual practices: Could cyberspace provide new solutions?
Applying gamifications to asynchronous online discussions: A mixed methods study
Smartphones reduce smiles between strangers
Do personality characteristics explain the associations between self-esteem and online social networking behaviour?
Taking the full view: How viewers respond to 360-degree video news
Context in a bottle: Language-action cues in spontaneous computer-mediated deception
Characterizing the relationship between conscientiousness and knowledge sharing behavior in virtual teams: An interactionist approach
How reliable are self-assessments using mobile technology in healthcare? The effects of technology identity and self-efficacy
The digital footprints of adolescent depression, social rejection and victimization of bullying on Facebook
The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games
The composition of visual texture design on surface for color vision deficiency (CVD)
All click, no action? Online action, efficacy perceptions, and prior experience combine to affect future collective action
Improving instructions in educational computer games: Exploring the relations between goal specificity, flow experience and learning outcomes
Mechanism to enhance team creative performance through social media: A Transactive memory system approach
Looking forward: The role of hope in information system continuance
Facebook, relatedness and exercise motivation in university students: A mixed methods investigation
Investigating the impacts of regulatory focus and political skill within a social media context
Internet use experience influence individuals' lexical decision performance by changing their body representation
Understanding users' willingness to put their personal information on the personal cloud-based storage applications: An empirical study
Do instrumental goal pursuits mediate feelings of envy on Facebook and Happiness or subjective well-being?
Cue conditioning using a virtual spider discriminates between high and low spider fearful individuals
Pathways to news sharing: Issue frame perceptions and the likelihood of sharing
How can students succeed in computer-supported interprofessional team-based learning? Understanding the underlying psychological pathways using Biggs' 3P model
Cyberbullying in the university setting. Relationship with family environment and emotional intelligence
Girls' video gaming behaviour and undergraduate degree selection: A secondary data analysis approach
Pro-social messages and transcendence: A content analysis of Facebook reactions to Mark Zuckerberg's donation pledge
WeChat use intensity and social support: The moderating effect of motivators for WeChat use
Who wants to play? Cueing perceived sex-based stereotypes of games
Exploring the differential effects of social and individualistic gameplay motivations on bridging social capital for users of a massively multiplayer online game
The message influences me more than others: How and why social media metrics affect first person perception and behavioral intentions
The strategic presentation of user comments affects how political messages are evaluated on social media sites: Evidence for robust effects across party lines
Involve the user! Changing attitudes toward robots by user participation in a robot prototyping process
The influence of competitive and cooperative video games on behavior during play and friendship quality in adolescence
The mechanism of trust affecting collaboration in virtual teams and the moderating roles of the culture of autonomy and task complexity
How design features in digital math games support learning and mathematics connections
The effects of player type on performance: A gamification case study