Video games as a recovery intervention for ostracism

作者:

Highlights:

• Videogames successfully restored depleted needs of belonging and self-esteem in participants ostracised through cyberball.

• Videogames successfully restored affect in ostracised participants, with the pro-social game being the most effective.

• Videogames had no effect on pro/anti- social behavioural responses in participants.

• Findings offer insight into how videogames can satisfy needs and regulate mood.

摘要

•Videogames successfully restored depleted needs of belonging and self-esteem in participants ostracised through cyberball.•Videogames successfully restored affect in ostracised participants, with the pro-social game being the most effective.•Videogames had no effect on pro/anti- social behavioural responses in participants.•Findings offer insight into how videogames can satisfy needs and regulate mood.

论文关键词:Video games,Gaming,Intervention,Self-esteem,Belonging,Ostracism

论文评审过程:Received 6 July 2018, Revised 3 January 2019, Accepted 9 March 2019, Available online 11 March 2019, Version of Record 21 March 2019.

论文官网地址:https://doi.org/10.1016/j.chb.2019.03.008