Editorial Board
Publisher's note
A systematic review and meta-analysis of user acceptance of consumer-oriented health information technologies
Analysis of the efficacy and reliability of the Moodies app for detecting emotions through speech: Does it actually work?
Decision-making process underlying bystanders’ helping cyberbullying victims: A behavioral economic analysis of role of social discounting
The fear of missing out at work: Examining costs and benefits to employee health and motivation
Self-disclosure on social media: The role of perceived network responsiveness
Human-Computer Interaction based Joint Attention cues: Implications on functional and physiological measures for children with autism spectrum disorder
Text and you might miss it? Snap and you might remember? Exploring “Google effects on memory” and cognitive self-esteem in the context of Snapchat and text messaging
The privacy calculus contextualized: The influence of affordances
Similarities and differences between genders in the usage of computer with different levels of technological complexity
Investigating the nature of children's altruism using a social humanoid robot
Multitasking as multisensory behavior: Revisiting media multitasking in the perspective of media ecology theory
Who needs social networking? An empirical enquiry into the capability of Facebook to meet human needs and satisfaction with life
Issues, involvement, and influence: Effects of selective exposure and sharing on polarization and participation
Role of gamers’ communicative ecology on game community involvement and self-identification of gamer
I love my selfie! An investigation of overt and covert narcissism to understand selfie-posting behaviors within three geographic communities
Does time spent using social media impact mental health?: An eight year longitudinal study
Do you filter who you are?: Excessive self-presentation, social cues, and user evaluations of Instagram selfies
The impacts of real competition and virtual competition in digital game-based learning
How do adolescents cope with cyberhate? Psychometric properties and socio-demographic differences of a coping with cyberhate scale
Assessing long-term user experience on a mobile health application through an in-app embedded conversation-based questionnaire
Violent video game play, gender, and trait aggression influence subjective fighting ability, perceptions of men's toughness, and anger facial recognition
The association of the availability of offline gay scenes and national tolerance of homosexuality with gay and bisexual men's sexual online dating behavior
The use of information and communication technologies by older people with cognitive impairments: from barriers to benefits
Narcissism, interactivity, community, and online revenge behavior: The moderating role of social presence among Jordanian consumers
Raising Readers with Ready To Learn: A six-year follow-up to an early educational computer game intervention
Longitudinal playing trends among daily fantasy sports players
The impact of media situation on people's memory effect -- an ERP study
Cognitive, social, emotional, and subjective health benefits of computer use in adults: A 9-year longitudinal study from the Midlife in the United States (MIDUS)
The role of identification in soliciting social support in online communities
Employees’ behavioural intention to smartphone security: A gender-based, cross-national study
Adolescents’ online social network use and life satisfaction: A latent growth curve modeling approach
Is the message the medium? How politicians’ Twitter blunders affect perceived authenticity of Twitter communication
Dialogic communication on social media: How organizations use Twitter to build dialogic relationships with their publics
Testing the feasibility of a media multitasking self-regulation intervention for students: Behaviour change, attention, and self-perception
Investigating American and Chinese Subjects’ explicit and implicit perceptions of AI-Generated artistic work
Violent video game exposure and (Cyber)bullying perpetration among Chinese youth: The moderating role of trait aggression and moral identity
Motivations and passions in m-Facebook use
Understanding the determinants of digital distraction: An automatic thinking behavior perspective
Online Hate Does Not Stay Online – How Implicit and Explicit Attitudes Mediate the Effect of Civil Negativity and Hate in User Comments on Prosocial Behavior
Cyber-aggression and psychological aggression in adolescent couples: A short-term longitudinal study on prevalence and common and differential predictors.
Technology-enhanced learning in higher education: A bibliometric analysis with latent semantic approach
MoodleREC: A recommendation system for creating courses using the moodle e-learning platform
Predicting academic performance of students from VLE big data using deep learning models
Collaboration in the 21st century: The theory, assessment, and teaching of collaborative problem solving
The assessment of collaborative problem solving in PISA 2015: Can computer agents replace humans?
Negotiation as an interpersonal skill: Generalizability of negotiation outcomes and tactics across contexts at the individual and collective levels
Gamified performance assessment of collaborative problem solving skills
Exploring social and cognitive dimensions of collaborative problem solving in an open online simulation-based task
Monitoring patterns of social and cognitive student behaviors in online collaborative problem solving assessments
Assessing individual contributions to Collaborative Problem Solving: A network analysis approach
Fostering collaborative problem solving skills in science: The Animalia project
Evaluation of an intelligent team tutoring system for a collaborative two-person problem: Surveillance
Some critical reflections on the special issue: Collaboration in the 21st century: The theory, assessment, and teaching of collaborative problem solving
Corrigendum to “Human agency beliefs affect interaction behaviours and task performance when learning with computerised partners.” [Computers in Human Behavior 101 60–67]