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Computers in Human Behavior (CHB) - Volume 106 论文列表

本期论文列表
Editorial Board

Formation of computational identity through computational thinking perspectives development in programming learning: A mediation analysis among primary school students

A new reality: Fan perceptions of augmented reality readiness in sport marketing

The impact of perceived social support on students’ pathological internet use: The mediating effect of perceived personal discrimination and moderating effect of emotional intelligence

How do users respond to online rumor rebuttals?

Family environment and problematic internet use among adolescents: The mediating roles of depression and Fear of Missing Out

Action video game experience is associated with increased resting state functional connectivity in the caudate nucleus and decreased functional connectivity in the hippocampus

Branded mobile application adoption and customer engagement behavior

AI as a moral crumple zone: The effects of AI-mediated communication on attribution and trust

Doing good while playing: The impact of prosocial advergames on consumer response

How Acceptable Is This? How User Experience Factors Can Broaden our Understanding of The Acceptance of Privacy Trade-offs

Potential funders’ motivations in reward-based crowdfunding. The influence of project attachment and business viability

Autistic traits, personality, and evaluations of humanoid robots by young and older adults

Knowledge absorption for cyber-security: The role of human beliefs

The relationship between a charity crowdfunding project's contents and donors' participation: An empirical study with deep learning methodologies

The long-term effect of media violence exposure on aggression of youngsters

Social media crisis communication in racially charged crises: Exploring the effects of social media and image restoration strategies

Exploring the design of avatars for users from Arabian culture through a hybrid approach of deductive and inductive reasoning

Problematic gaming behavior and the personality traits of video gamers: A cross-sectional survey.

Does multitasking in the classroom affect learning outcomes? A naturalistic study

Using network science to understand the link between subjects and professions