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Computers in Human Behavior (CHB) - Volume 107 论文列表

本期论文列表
Editorial Board

Cybersecurity, social engineering, artificial intelligence, technological addictions: Societal challenges for the coming decade

Social consequences of internet civilization

Beyond technology: Calling for critical inquiry on the cultural impact(s) of the internet

The downsides of digital labor: Exploring the toll incivility takes on online comment moderators

Bandwagon effects in social television: How audience metrics related to size and opinion affect the enjoyment of digital media

Am I outdated? The role of strengths use support and friendship opportunities for coping with technological insecurity

Achievement appraisals, emotions and socio-cognitive processes: How they interplay in collaborative problem-solving?

Privacy concerns and benefits of engagement with social media-enabled apps: A privacy calculus perspective

Effects of feedback design and dispositional goal orientations on volunteer performance in citizen science projects

Prosocial exchange systems: Nonreciprocal giving, lending, and skill-sharing

Could social media help in newcomers' socialization? The moderating effect of newcomers’ utilitarian motivation

Impacts of cues on learning: Using eye-tracking technologies to examine the functions and designs of added cues in short instructional videos

Identifying research streams in online gambling and gaming literature: A bibliometric analysis

How age-morphed images make Me feel: The role of emotional responses in building support for seniors

Enhancing learning with inspectable student models: Worth the effort?

When expert recommendation contradicts peer opinion: Relative social influence of valence, group identity and artificial intelligence

Enhanced memory-driven attentional capture in action video game players

The impact of parental active mediation on adolescent mobile phone dependency: A moderated mediation model

The mediating role of presence differs across types of spatial learning in immersive technologies

Maximizing social outcomes? Social zapping and fear of missing out mediate the effects of maximization and procrastination on problematic social networks use

Gaps between actual and ideal personal information management behavior

Virtual reality as a platform for research in gambling behaviour

Drivers and outcomes of Instagram Addiction: Psychological well-being as moderator

Restoration in a virtual reality forest environment

Measuring the impact of business management Student's attitude towards entrepreneurship education on entrepreneurial intention: A case study

Lithuanian case study on evaluating suitability, acceptance and use of IT tools by students – An example of applying Technology Enhanced Learning Research methods in Higher Education

Beyond the ICT- and sustainability hypes: A case for quality education

An education-based approach for enabling the sustainable development gear

An odyssey of virtual global team activity in the experiential learning environment of the Global Enterprise Experience (GEE)

Tweeting and mining OECD-related microcontent in the post-truth era: A cloud-based app

Socio-technical e-learning innovation and ways of learning in the ICT-space-time continuum to improve the employability skills of adults

Modelling MOOC learners' social behaviours

Efficiency model of micro-course study based on cognitive psychology in the college

Linking learning behavior analytics and learning science concepts: Designing a learning analytics dashboard for feedback to support learning regulation

LADA: A learning analytics dashboard for academic advising

On data-driven decision-making for quality education

Predicting at-risk university students in a virtual learning environment via a machine learning algorithm

Network Path Analysis for developing an enhanced TAM model: A user-centric e-learning perspective

Multidisciplinary criteria for the quality of e-learning services design

External barriers affecting the successful implementation of mobile educational interventions

An educational game to teach numbers in Brazilian Sign Language while having fun

Linking role definition rigidity to elementary school teachers’ e-service for in-service teacher development

Investigating factors that promote time banking for sustainable community based socio-economic growth and development

A mobile-based barrier-free service transportation platform for people with disabilities

Cyber-entrepreneurship as an innovative orientation: Does positive thinking moderate the relationship between cyber-entrepreneurial self-efficacy and cyber-entrepreneurial intentions in Non-IT students?

Creating customer loyalty in online brand communities

Analysis of user preference and expectation on shared economy platform: An examination of correlation between points of interest on Airbnb

Managing strategic contradictions: A resource allocation mechanism for balancing ambidextrous innovation