Adaptive networks as a model for human speech development
Audience and feedback effects in computer learning
Computing the constrained game function CGF(S) for n-person cooperative transferable utility normal form games
Anxiety management training as a strategy for enhancing computer user performance
The effects of computer-based instruction on the achievement of college students as a function of achievement status and mode of presentation
The etiology of computerphobia
Announcement
List of contents and author index volume 6, 1990