Videogames and guns in adolescents: T ests of a bipartite theory

作者:

Highlights:

• I propose a U-shaped association between video-gaming and gun-related behaviors.

• At low levels of video gaming time, video gaming displaces gun-related behaviors.

• At high levels, it imprints gun-related behaviors and naturalizes them. Similar effects were not observed with regards to TV watching time.

• This can explain inconsistent past findings based on an assumed linear association.

• Moral panic over light to moderate video gaming is largely unsubstantiated.

摘要

•I propose a U-shaped association between video-gaming and gun-related behaviors.•At low levels of video gaming time, video gaming displaces gun-related behaviors.•At high levels, it imprints gun-related behaviors and naturalizes them. Similar effects were not observed with regards to TV watching time.•This can explain inconsistent past findings based on an assumed linear association.•Moral panic over light to moderate video gaming is largely unsubstantiated.

论文关键词:Video games,Technology and society,Guns,Adolescents,Imprinting hypothesis,Displacement hypothesis

论文评审过程:Received 30 October 2019, Revised 2 March 2020, Accepted 23 March 2020, Available online 29 March 2020, Version of Record 3 April 2020.

论文官网地址:https://doi.org/10.1016/j.chb.2020.106355