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Computers in Human Behavior (CHB) - Volume 110 论文列表

本期论文列表
Editorial Board

Promoting sixth graders’ credibility evaluation of Web pages: An intervention study

Knowledge as a strategy for privacy protection: How a privacy literacy training affects children's online disclosure behavior

Family incivility and cyberbullying in adolescence: A moderated mediation model

Do social ties matter for purchase frequency? The role of buyers’ attitude towards social media marketing

The extended warming effect of social media: Examining whether the cognition of online audiences offline drives prosocial behavior in ‘real life’

The effects of exergames on emotional well-being of older adults

Older adults and ICT adoption: Analysis of the use and attitudes toward computers in elderly Spanish people

Predictors of social anxiety among online dating users

Can gamification help to improve education? Findings from a longitudinal study

Investigating the attentional bias and information processing mechanism of mobile phone addicts towards emotional information

Adolescents’ problematic internet and smartphone use is related to suicide ideation: Does emotional intelligence make a difference?

Interface predictability changes betting behavior in computerized gambling

Emotional attitudes towards procrastination in people: A large-scale sentiment-focused crawling analysis

Unpacking the black box: How to promote citizen engagement through government social media during the COVID-19 crisis

Plenty of (Similar) fish in the sea: The role of social identity and self-categorization in niche online dating

Effects of physical, non-immersive virtual, and immersive virtual store environments on consumers' perceptions and purchase behavior

Humor and camera view on mobile short-form video apps influence user experience and technology-adoption intent, an example of TikTok (DouYin)

Tweeting about mental health to honor Carrie Fisher: How #InHonorOfCarrie reinforced the social influence of celebrity advocacy

How students react to different cyberbullying events: Past experience, judgment, perceived seriousness, helping behavior and the effect of online disinhibition

What drives problematic online gaming? The role of IT identity, maladaptive cognitions, and maladaptive emotions

Seclusion in adolescents with IGD: New diagnostic criteria or measure of severity?

No two gangs are alike: The digital divide in street gangs’ differential adaptations to social media

Do selfie-expectancies and social appearance anxiety predict adolescents’ problematic social media use?

The use of personalized messages on wagering behavior of Swedish online gamblers: An empirical study

Effects of spatial distance on the effectiveness of mental and physical integration strategies in learning from split-attention examples

Different effects of pausing on cognitive load in a medical simulation game

Preparing learners to self-explain video examples: Text or video introduction?

Technology enhanced distance learning should not forget how learning happens