Can gamification help to improve education? Findings from a longitudinal study

作者:

Highlights:

• Gamification has a positive effect on students' knowledge retention.

• The positive effect of gamification is independent of age and gender.

• Game elements can be used to tailor workshops to students' needs.

摘要

•Gamification has a positive effect on students' knowledge retention.•The positive effect of gamification is independent of age and gender.•Game elements can be used to tailor workshops to students' needs.

论文关键词:Gamification,Longitudinal study,Education,Workshops,Experiments,Knowledge retention

论文评审过程:Received 18 November 2019, Revised 7 March 2020, Accepted 16 April 2020, Available online 19 April 2020, Version of Record 22 April 2020.

论文官网地址:https://doi.org/10.1016/j.chb.2020.106392