Editorial Board
Dangerous dating in the digital age: Jealousy, hostility, narcissism, and psychopathy as predictors of Cyber Dating Abuse
Individualized gamification elements: The impact of avatar and feedback design on reuse intention
Touching digital objects directly on multi-touch devices fosters learning about visual contents
Privacy concerns can explain unwillingness to download and use contact tracing apps when COVID-19 concerns are high
The relationship between burden caused by coronavirus (Covid-19), addictive social media use, sense of control and anxiety
Biased by being there: The persuasive impact of spatial presence on cognitive processing
Consumer acceptance of voice-activated smart home devices for product information seeking and online ordering
Learning with human and virtual instructors who display happy or bored emotions in video lectures
Social contagion of cyberbullying via online perpetrator and victim networks
Homophobia is online: Sexual victimization and risks on the internet and mental health among bisexual, homosexual, pansexual, asexual, and queer adolescents
Emojis influence emotional communication, social attributions, and information processing
Dual humanness and trust in conversational AI: A person-centered approach
“In A.I. we trust?” The effects of parasocial interaction and technopian versus luddite ideological views on chatbot-based customer relationship management in the emerging “feeling economy”
Internet use and Chinese older adults’ subjective well-being (SWB): The role of parent-child contact and relationship
Human-machine collaboration in managerial decision making
How smartphone use becomes problematic: Application of the ALT-SR model to study the predicting role of personality traits
Achievement emotions mediate the link between goal failure and goal revision: Evidence from digital learning environments
Promoting critical thinking in an online, project-based course
Emergency remote teaching and students’ academic performance in higher education during the COVID-19 pandemic: A case study
On powerpointers, clickerers, and digital pros: Investigating the initiation of digital learning activities by teachers in higher education
SCIP: Combining group communication and interpersonal positioning to identify emergent roles in scaled digital environments
Construction and validation of a game-based intelligence assessment in minecraft
Machine learning techniques and older adults processing of online information and misinformation: A covid 19 study